I fiddle with the blue lever, then type the names of as many dances as I can remember into the console.
[2-step, tango, safety... er, that's sadly the entirety of what I can bring up right now! Huh.]
Search found 697 matches
- Sat Oct 08, 2011 7:21 am
- Forum: General Discussion
- Topic: Enter the Labyrinth
- Replies: 284
- Views: 50919
- Sat Oct 08, 2011 2:05 am
- Forum: General Discussion
- Topic: Enter the Labyrinth
- Replies: 284
- Views: 50919
- Sat Sep 24, 2011 4:42 am
- Forum: Game Discussion
- Topic: De-Buff Moves
- Replies: 7
- Views: 2871
Can't you just use an attack that sets the stat in question to 100% of the maximum? If you want to get really fancy, you can do a blank attack which chains to the actual resetting spell only if the stat in question is above or below the norm (like SMT does with its two stat resetting spells). ...on ...
- Tue Sep 13, 2011 6:21 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427299
http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy12biggerwings-1.gif Now there isn't just one nuclear hell raven in town. [Might as well post the bird from the other end of the power spectrum I made a few days ago as well.] edit: I messed around with the wings and whatnot of thi...
- Fri Jul 22, 2011 4:02 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 195865
For the first thing, I think this is what you're looking for (unless you already have it, in which case... just stick to exponents of 2?) For the third thing, it's grey if you want the grass to change with biomes. It's green (or whatever you want it to be) if you just want your grass and leaves to s...
- Sun Jul 17, 2011 4:15 am
- Forum: Game Discussion
- Topic: Of random encounters and over-levelling...
- Replies: 18
- Views: 4709
If you really wanted to, you could also do the inverse - that is, have an increased random encounter rate when you're below the intended level range for an area. But honestly, that'd be kinda cruel, and almost a waste of your time and the player's [especially if they're trying to low-level things, o...
- Sat Jul 16, 2011 12:33 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427299
- Sat Jul 02, 2011 2:29 pm
- Forum: Game Discussion
- Topic: Backgrounds
- Replies: 12
- Views: 3868
- Sat Jun 11, 2011 2:39 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427299
- Tue Jun 07, 2011 2:05 am
- Forum: Front Page
- Topic: Mega Tact v0.1a released!
- Replies: 246
- Views: 103539
- Fri May 27, 2011 2:54 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427299
Man, I really like the way you did the bottom guy. His poses and whatnot are just awesome. The legs on the first one seem a bit wonky and I have my reservations about the shading you did for the second guy's robe, but the walkabouts for them are rock-solid. ...speaking of iffy stuff, I'm waffling ba...
- Mon May 23, 2011 4:02 am
- Forum: Game Discussion
- Topic: This is the Beginning.
- Replies: 24
- Views: 5865
You know, I really feel that you're not using the palette you made to its fullest potential. You're doing a simplistic style - nothing wrong with that - but it just feels like it's really overcast and subdued (which actually works really well if that's what you're going for, though), so you might wa...
- Sun May 22, 2011 6:10 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427299
Might as well put these two things in here for those people who don't go on IRC: http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXlargeenemy1-2.gif http://i612.photobucket.com/albums/tt204/Pheonix_TekMage/iXmediumenemy3.gif The first is going to be a regular midgame enemy, the second is go...
- Fri May 13, 2011 6:54 pm
- Forum: Game Discussion
- Topic: Stairs script
- Replies: 1
- Views: 905
Actually, yes! Sadly if you want to be able to go behind the stairs you're out of luck right now; however, I kinda want to have that functionality as well so I'll see if I can do stuff to make that sort of stuff possible. Hope this helps! [Note: you'll want to set up the zones as follows: 1: Like s...
- Mon May 09, 2011 2:01 am
- Forum: Game Discussion
- Topic: Zenzizenzic stable release
- Replies: 15
- Views: 6122