Search found 910 matches
- Sun Oct 03, 2010 2:52 am
- Forum: Game Discussion
- Topic: Posting a game
- Replies: 3
- Views: 1218
Posting a game
I finished a game and now I want to post it in the games section. However, I'm a little confused. I started a post in that section, but there seems to be a specific format that all the entries follow that I can't figure out how to do. At the risk of sounding dense, is there an FAQ on this somewhere?...
- Sun Sep 26, 2010 8:55 pm
- Forum: Game Discussion
- Topic: Ending A Game
- Replies: 3
- Views: 1396
Fortunately the script to do this is super-simple. include, plotscr.hsd script, end the game, begin game over end script When you have compiled and imported it, you can attach it to your text box. Thanks so much! One thing hung me up until I read the plotscripting tutorial on the wiki. The code you...
- Sat Sep 25, 2010 8:20 pm
- Forum: Game Discussion
- Topic: Ending A Game
- Replies: 3
- Views: 1396
Ending A Game
I'm basically finished with my game. After the final boss dies there is a game over text box. Now I want to make the game actually end and the player is thrown to the menu.
According to the wiki, the only way to do that is through plot scripting. Is this true or is there another way?
According to the wiki, the only way to do that is through plot scripting. Is this true or is there another way?
- Thu Sep 02, 2010 2:11 am
- Forum: Game Discussion
- Topic: overhead tile layer
- Replies: 2
- Views: 1257
- Tue Aug 31, 2010 1:03 pm
- Forum: Game Discussion
- Topic: overhead tile layer
- Replies: 2
- Views: 1257
overhead tile layer
I've checked the wiki for information on this, but it's not terribly clear. How do I create a tile layer that appears over the Hero and NPCs heads? For instance, to make an archway the play may walk under.
- Thu Aug 19, 2010 1:17 am
- Forum: Game Discussion
- Topic: Teleport Items
- Replies: 11
- Views: 2853
- Tue Aug 17, 2010 2:07 am
- Forum: Game Discussion
- Topic: Teleport Items
- Replies: 11
- Views: 2853
Sure. I just uploaded it to: http://www.mediafire.com/?61x0o55f7fyo8s6 Or I can e-mail you a copy if you'd prefer. I've include game.exe so that you can run the game with the version I'm using. Once you open coffin.rpg, start a new game. Right beside you should be a gray square door. Step on it an i...
- Tue Aug 17, 2010 12:43 am
- Forum: Game Discussion
- Topic: Teleport Items
- Replies: 11
- Views: 2853
- Mon Aug 16, 2010 2:27 am
- Forum: Game Discussion
- Topic: Teleport Items
- Replies: 11
- Views: 2853
No, I'm not using any scripts. Interestingly, I tried making an item that just displays a text box, not to warp any place. Basically it's a consumable item that displays a text box when used outside of battle. There are no conditionals, scripts, or choices on the box. I get the same error. It seems ...
- Sun Aug 15, 2010 11:35 pm
- Forum: Game Discussion
- Topic: Teleport Items
- Replies: 11
- Views: 2853
Teleport Items
I've posted the same topic on Castle Paradox. I'm working on an item for my game that will teleport the user back to the beginning of a dungeon. What I've done is a create an item that opens a text box. This text has a "use door" command that warps the player to a door I've created at the ...