Search found 910 matches

by Willy Elektrix
Sun Oct 03, 2010 2:52 am
Forum: Game Discussion
Topic: Posting a game
Replies: 3
Views: 1218

Posting a game

I finished a game and now I want to post it in the games section. However, I'm a little confused. I started a post in that section, but there seems to be a specific format that all the entries follow that I can't figure out how to do. At the risk of sounding dense, is there an FAQ on this somewhere?...
by Willy Elektrix
Sun Sep 26, 2010 8:55 pm
Forum: Game Discussion
Topic: Ending A Game
Replies: 3
Views: 1396

Fortunately the script to do this is super-simple. include, plotscr.hsd script, end the game, begin game over end script When you have compiled and imported it, you can attach it to your text box. Thanks so much! One thing hung me up until I read the plotscripting tutorial on the wiki. The code you...
by Willy Elektrix
Sat Sep 25, 2010 8:20 pm
Forum: Game Discussion
Topic: Ending A Game
Replies: 3
Views: 1396

Ending A Game

I'm basically finished with my game. After the final boss dies there is a game over text box. Now I want to make the game actually end and the player is thrown to the menu.

According to the wiki, the only way to do that is through plot scripting. Is this true or is there another way?
by Willy Elektrix
Thu Sep 02, 2010 2:11 am
Forum: Game Discussion
Topic: overhead tile layer
Replies: 2
Views: 1257

Gracias Senor! Worked like a charm.
by Willy Elektrix
Tue Aug 31, 2010 1:03 pm
Forum: Game Discussion
Topic: overhead tile layer
Replies: 2
Views: 1257

overhead tile layer

I've checked the wiki for information on this, but it's not terribly clear. How do I create a tile layer that appears over the Hero and NPCs heads? For instance, to make an archway the play may walk under.
by Willy Elektrix
Thu Aug 19, 2010 1:17 am
Forum: Game Discussion
Topic: Teleport Items
Replies: 11
Views: 2853

Awesome! Thanks so much for your help! I never would have found that. I wasn't aware that you could edit bitsets for menu items.

I'm not sure what I can do to repay you, but if you need help to play test a game or something I'll be happy to give you hand.

Thank again!
by Willy Elektrix
Tue Aug 17, 2010 2:07 am
Forum: Game Discussion
Topic: Teleport Items
Replies: 11
Views: 2853

Sure. I just uploaded it to: http://www.mediafire.com/?61x0o55f7fyo8s6 Or I can e-mail you a copy if you'd prefer. I've include game.exe so that you can run the game with the version I'm using. Once you open coffin.rpg, start a new game. Right beside you should be a gray square door. Step on it an i...
by Willy Elektrix
Tue Aug 17, 2010 12:43 am
Forum: Game Discussion
Topic: Teleport Items
Replies: 11
Views: 2853

I'm "using ypsiliform+2 200100208". Okay, I went ahead and made a new game for the purpose of testing the bug. I made 1 map with 1 NPC (a tile that gives out this "test" item). I made 1 item called "test". It is consumable and displays a text box when used outside of ba...
by Willy Elektrix
Mon Aug 16, 2010 2:27 am
Forum: Game Discussion
Topic: Teleport Items
Replies: 11
Views: 2853

No, I'm not using any scripts. Interestingly, I tried making an item that just displays a text box, not to warp any place. Basically it's a consumable item that displays a text box when used outside of battle. There are no conditionals, scripts, or choices on the box. I get the same error. It seems ...
by Willy Elektrix
Sun Aug 15, 2010 11:35 pm
Forum: Game Discussion
Topic: Teleport Items
Replies: 11
Views: 2853

Teleport Items

I've posted the same topic on Castle Paradox. I'm working on an item for my game that will teleport the user back to the beginning of a dungeon. What I've done is a create an item that opens a text box. This text has a "use door" command that warps the player to a door I've created at the ...