Search found 1210 matches

by Nathan Karr
Tue Sep 08, 2020 8:19 pm
Forum: Game Discussion
Topic: NO EAT (Serious discussion for adults)
Replies: 29
Views: 11647

https://cheeseforge.itch.io/no-eat Put an improved and also uncensored version on my Itch.io - in fact, when it comes to matters scatological this one is actually slightly more disturbing than the initial release. I also buffed several of the offensive options (Half Axe, Ring Boomerang, and Lockpick...
by Nathan Karr
Tue Sep 08, 2020 4:18 pm
Forum: General Discussion
Topic: Community Support, outside the community! // itch.io+ thread
Replies: 49
Views: 15638

I submitted a game to Gog to test it out and the reply I got was that they don't take free games so that's something to keep in mind. Well then, maybe I ought to try to make a GOG exclusive serious retro RPG worthy of a non-zero price tag. And if they reject it I'll just put it on itch.io anyway. I...
by Nathan Karr
Sun Sep 06, 2020 1:24 pm
Forum: Reviews
Topic: Blue World
Replies: 1
Views: 3901

Blue World

I saw a new game so I decided to give it a try. The presentation style is nice to look at. I love its high contrast white on black and I'd describe all the sprites as competently drawn. The player character having a color (blue) helps him easily stand out from the rest of the objects. The game's Eng...
by Nathan Karr
Sun Sep 06, 2020 12:54 pm
Forum: Game Discussion
Topic: Screenwise scrolling
Replies: 12
Views: 3435

https://www.slimesalad.com/forum/viewgame.php?p=138395

Here you go, an entire game making use of this script.

Now that this weird distraction is finished I can return to revising TutOHRial.
by Nathan Karr
Sun Sep 06, 2020 12:52 pm
Forum: Games
Topic: Alliterative Abbreviated Adventure
Replies: 2
Views: 2153

Alliterative Abbreviated Adventure

A short game made using this sprite set mostly as a proof of concept. I added in James's screenwise scrolling script , which in turn prompted me to make the dungeon much larger; originally, it would've just been six one-screen floors. I can assure you this game is beatable, but I can't promise that ...
by Nathan Karr
Sat Sep 05, 2020 10:53 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161770

I've reported three more bugs on Github: 1) If you use Mark/Clone in the Foe Map menu, it also Marks/Clones the maptiles themselves as though it was in the Edit Tilemap menu 2) I am experiencing consumable items checking for/costing MP even though the "check costs when used as an item" bit...
by Nathan Karr
Sat Sep 05, 2020 9:32 pm
Forum: Game Discussion
Topic: The Great Screenshot Contest!!
Replies: 55
Views: 13227

Prifurin wrote:OHR Showdown Special
Who's the obligatory shotoclone?
by Nathan Karr
Sat Sep 05, 2020 12:43 am
Forum: Game Discussion
Topic: ITT: New Game Settings
Replies: 9
Views: 2299

If you rename an RPG file and use it to replace ohrrpgce.new then it will be used as the template when you create a new game. This can save work if you have a favorite palette, or a favorite set of graphics that you often have to re-import for new games I'll keep this in mind when I get ready to re...
by Nathan Karr
Fri Sep 04, 2020 9:45 pm
Forum: Game Discussion
Topic: ITT: New Game Settings
Replies: 9
Views: 2299

Great idea! The example graphics have to look so annoyingly simple that a three-year old would want to draw something more complex. Even more complex stickmen feel like an achievement! https://www.slimesalad.com/forum/viewgame.php?p=138369 I updated it to include some stick figures as "Sample0...
by Nathan Karr
Fri Sep 04, 2020 4:36 pm
Forum: Game Discussion
Topic: ITT: New Game Settings
Replies: 9
Views: 2299

Another thing that'd work really well: Simply shaded two-tone stick figures. Just generic humanoid shapes in a variety of poses, each one using only a two color palette. Just barely enough face differentiation to tell the facing up version from the facing down version, pre-made weapon sprites that a...
by Nathan Karr
Fri Sep 04, 2020 1:36 am
Forum: General Discussion
Topic: Community Support, outside the community! // itch.io+ thread
Replies: 49
Views: 15638

Where is Karrible 2, or an all story path finished version of Karrible 1 dude? Karrible 1 had part of its identity tied up in using music from Homestar Runner games so I wouldn't put it in Itch.io even if I did go back and finish it. I decided like seven years and some change ago I probably wasn't ...
by Nathan Karr
Thu Sep 03, 2020 9:05 pm
Forum: General Discussion
Topic: Community Support, outside the community! // itch.io+ thread
Replies: 49
Views: 15638

Well, I uploaded my more recent vore game. I plan to also upload TutOHRial once I've gone through and polished it up a little more thanks to recent criticism and feedback. I'm not so sure about any of my older works. OHRodents would be pretty on-brand. My "game studio" name is Cheeseforge....
by Nathan Karr
Thu Sep 03, 2020 6:24 pm
Forum: Game Discussion
Topic: ITT: New Game Settings
Replies: 9
Views: 2299

Personally, I just think the default included sprite selections are...well, just kinda baffling. I do still personally find it frustrating every time I go to make a new game and I've got three walkabouts I can barely tell apart loaded in there, one of them being a sprite occupying slot 0. Have I men...
by Nathan Karr
Thu Sep 03, 2020 6:06 pm
Forum: Games
Topic: Sample Games
Replies: 0
Views: 1313

Sample Games

One is a tileset cobbled together from the old PSTutor and Sample/NPCtag RPG files' sprites and tilesets and some of the Halloween No Ingles map tiles. As the former two were never formally made public domain to my knowledge, just included as a sort of sample, I'm more than willing to remove sample0...
by Nathan Karr
Thu Sep 03, 2020 2:13 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 813
Views: 161770

I love the way Jump/Land work mechanically. I'd like to be able to use their same effects with various death animations like monsters use (melt and unmelt, sink into ground and rise from ground, etc) - this would work really good for things like a thief/ninja backstab move and Dig from Pokemon, whic...