Search found 7284 matches
- Thu May 08, 2008 6:04 pm
- Forum: Game Discussion
- Topic: ARGH Camera issues
- Replies: 10
- Views: 4167
- Wed May 07, 2008 3:36 pm
- Forum: General Discussion
- Topic: Best Game Ever?
- Replies: 15
- Views: 8169
- Tue May 06, 2008 11:22 pm
- Forum: General Discussion
- Topic: Best Game Ever?
- Replies: 15
- Views: 8169
- Thu May 01, 2008 8:53 pm
- Forum: Game Discussion
- Topic: Provide Excellent Customer Service Through SMASHING
- Replies: 6
- Views: 3540
- Tue Apr 29, 2008 9:06 pm
- Forum: Game Discussion
- Topic: Contest Concept: Time Management
- Replies: 15
- Views: 4937
- Mon Apr 28, 2008 3:00 am
- Forum: General Discussion
- Topic: It's That Time Again: Slime Avatars
- Replies: 69
- Views: 26732
<img src="http://gilgamesh.hamsterrepublic.com/al ... wpuppy.png">The_Immortal_Leroy wrote:Wish I had PhotoShop. :v:
Maybe Gimp can make transparencies. Meh. I dissapoint myself.
<a href="http://inkscape.org/">InkScape</a> is where it is at!
- Mon Apr 21, 2008 11:04 pm
- Forum: Game Discussion
- Topic: OHR House Poll (Please respond even if you don't watch!)
- Replies: 22
- Views: 10996
Hey, does anybody remember the *original* OHR House? No, I'm not talking about the first episode of the game, I mean the In-Real-Life OHR House. The first, last, and only OHRRPGCE micro-convention. It was held in somebody's house (I forget who's) and like 3 or four people attended (I don't remember ...
- Mon Apr 21, 2008 10:58 pm
- Forum: Game Discussion
- Topic: ARGH Camera issues
- Replies: 10
- Views: 4167
It used to wrap around to the bottom tiles when going up, but now it does nothing (until I add a new set of tiles). Hmmmm.... So this does definitely seem to have been caused by a bugfix to crop mode. (crop mode should always crop the camera position, even if you move the camera with scripting) But...
- Mon Apr 21, 2008 4:35 pm
- Forum: Game Discussion
- Topic: ARGH Camera issues
- Replies: 10
- Views: 4167
- Mon Apr 21, 2008 2:44 am
- Forum: Game Discussion
- Topic: ARGH Camera issues
- Replies: 10
- Views: 4167
- Fri Apr 18, 2008 3:17 pm
- Forum: Game Discussion
- Topic: weapon graphics question
- Replies: 5
- Views: 3178
ideas for this
I want to re-do the interface for setting those points. I imagine a menu item that would say "Set hand point" Choosing that menu item should take you to a separate menu where you have a choice of Return to hero editor set hand point for frame 1 set hand point for frame 2 And when you choos...
- Fri Apr 18, 2008 3:13 pm
- Forum: Game Discussion
- Topic: Roguelike RPG in the OHR?
- Replies: 48
- Views: 20487
- Fri Apr 18, 2008 3:06 pm
- Forum: Game Discussion
- Topic: Attack questions
- Replies: 3
- Views: 2138
- Fri Apr 18, 2008 3:34 am
- Forum: Game Discussion
- Topic: Attack questions
- Replies: 3
- Views: 2138
Yes, preferred target means the enemy will always (if possible) choose the target that fits the target stat and target condition. There isn't any randomness to it. If you want antidote to prefer a poisoned target, you want weakest poison register. A full register is an inactive register. As for the ...
- Thu Apr 17, 2008 3:39 pm
- Forum: Game Discussion
- Topic: Roguelike RPG in the OHR?
- Replies: 48
- Views: 20487