Search found 1244 matches
- Thu Feb 17, 2022 7:12 pm
- Forum: General Discussion
- Topic: The thread of codename suggestions
- Replies: 35
- Views: 7855
Re: The thread of codename suggestions
JUSSULENT JUSSULENT JUSSULENT
- Mon Dec 20, 2021 12:23 am
- Forum: Game Discussion
- Topic: One Day, We May Yet Learn To Forgive dev thread
- Replies: 44
- Views: 6862
Re: One Day, We May Yet Learn To Forgive dev thread
Ah, the three genders: girl, boy, and dog.
But seriously, that's a hell of a fun choice for character creation.
But seriously, that's a hell of a fun choice for character creation.
- Wed Nov 24, 2021 8:44 pm
- Forum: General Discussion
- Topic: The "I'm writing a book" thread
- Replies: 167
- Views: 49697
Re: The "I'm writing a book" thread
Being a zombie sucks! You're confused and angry all the time, and you're not even sure why!Bob the Hamster wrote: ↑Wed Nov 24, 2021 12:08 pmAlso, I am wondering what was going on in that minotaur's head, especially when it seems to recognize her and gets more angry
- Wed Nov 24, 2021 2:08 am
- Forum: General Discussion
- Topic: The "I'm writing a book" thread
- Replies: 167
- Views: 49697
Re: The "I'm writing a book" thread
I find a lot of fun shamelessly taking D&D spells and fitting them into my own universe. You can get so much more creative with the actual effects when there aren't gameplay limitations holding you back. Still, it feels nice to have a reference point to keep magic "balanced" in my made...
- Wed Nov 10, 2021 7:28 pm
- Forum: General Discussion
- Topic: OHR Podcast
- Replies: 62
- Views: 10731
Re: OHR Podcast
I can't commit to anything, but I've edited podcasts before if no one else is on board for that task.
- Mon Nov 01, 2021 7:39 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1661
- Views: 427189
Re: Show off your graphics!
I love them. They're all so asymmetrical and have really nice shading. So pleasing to look at.
- Wed Oct 13, 2021 8:18 pm
- Forum: Q&A Discussion
- Topic: Attack that leaves enemy at 1hp?
- Replies: 8
- Views: 3373
Re: Attack that leaves enemy at 1hp?
Whoops. I have not used the battle system much
- Wed Oct 13, 2021 7:12 pm
- Forum: Q&A Discussion
- Topic: Attack that leaves enemy at 1hp?
- Replies: 8
- Views: 3373
Re: Attack that leaves enemy at 1hp?
This set of conditionals should do it, no?
- Tue Oct 12, 2021 9:06 pm
- Forum: Q&A Discussion
- Topic: Attack that leaves enemy at 1hp?
- Replies: 8
- Views: 3373
Re: Attack that leaves enemy at 1hp?
That's a pretty common RPG move. Could you do it by chaining to an attack that does 99% of target's current hp if the damage > current hp?
- Tue Oct 12, 2021 9:03 pm
- Forum: Game Discussion
- Topic: A couple questions about O.H.R.
- Replies: 8
- Views: 2321
Re: A couple questions about O.H.R.
There isn't really a manual on it, unfortunately. There's barely tutorials for the base engine. That being said, some people have made some efforts to write guides on certain mechanics, like side-scrolling mechanics. Conveniently, even some of those are now (sort of) obsolete with the introduction o...
- Sat Oct 09, 2021 10:47 pm
- Forum: Game Discussion
- Topic: A couple questions about O.H.R.
- Replies: 8
- Views: 2321
Re: A couple questions about O.H.R.
TMC you forgot the best one
- Tue Sep 14, 2021 6:17 pm
- Forum: General Discussion
- Topic: The thread of codename suggestions
- Replies: 35
- Views: 7855
Re: The thread of codename suggestions
Jocoserious feels very OHR-flavored. I think that's a strong contender
- Tue Sep 14, 2021 12:28 am
- Forum: General Discussion
- Topic: The thread of codename suggestions
- Replies: 35
- Views: 7855
Re: The thread of codename suggestions
Jibblies - That feeling you get when you see something too spooky and it sends a chill down your spine
- Sun Sep 12, 2021 6:06 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161823
Re: OHRRPGCE feature requests/suggestions
What about this? script, check slice colliding with wall, sl, begin variable(x, y) for(x, 0, sliceWidth(sl), sliceWidth(sl)) do( for(y, 0, sliceHeight(sl), sliceHeight(sl)) do( if(readPassBlock(x / 20, y / 20)) then( exitReturning(true) ) ) ) exitReturning(false) end EDIT: Wait, this doesn't account...
- Tue Sep 07, 2021 6:47 am
- Forum: Front Page
- Topic: OHRRPGCE (old) stable release (Gorgonzola)
- Replies: 93
- Views: 33034
Re: OHRRPGCE stable release (Gorgonzola)
All of these minor conflicts have created some riveting plot development! The twists! The coincidence! You can't write drama this good. I thought icecream was an odd choice but was too shy to say anything. Congratulations to inchorescent.