Search found 1210 matches
- Tue Sep 08, 2020 8:19 pm
- Forum: Game Discussion
- Topic: NO EAT (Serious discussion for adults)
- Replies: 29
- Views: 11647
https://cheeseforge.itch.io/no-eat Put an improved and also uncensored version on my Itch.io - in fact, when it comes to matters scatological this one is actually slightly more disturbing than the initial release. I also buffed several of the offensive options (Half Axe, Ring Boomerang, and Lockpick...
- Tue Sep 08, 2020 4:18 pm
- Forum: General Discussion
- Topic: Community Support, outside the community! // itch.io+ thread
- Replies: 49
- Views: 15638
I submitted a game to Gog to test it out and the reply I got was that they don't take free games so that's something to keep in mind. Well then, maybe I ought to try to make a GOG exclusive serious retro RPG worthy of a non-zero price tag. And if they reject it I'll just put it on itch.io anyway. I...
- Sun Sep 06, 2020 1:24 pm
- Forum: Reviews
- Topic: Blue World
- Replies: 1
- Views: 3901
Blue World
I saw a new game so I decided to give it a try. The presentation style is nice to look at. I love its high contrast white on black and I'd describe all the sprites as competently drawn. The player character having a color (blue) helps him easily stand out from the rest of the objects. The game's Eng...
- Sun Sep 06, 2020 12:54 pm
- Forum: Game Discussion
- Topic: Screenwise scrolling
- Replies: 12
- Views: 3435
https://www.slimesalad.com/forum/viewgame.php?p=138395
Here you go, an entire game making use of this script.
Now that this weird distraction is finished I can return to revising TutOHRial.
Here you go, an entire game making use of this script.
Now that this weird distraction is finished I can return to revising TutOHRial.
- Sun Sep 06, 2020 12:52 pm
- Forum: Games
- Topic: Alliterative Abbreviated Adventure
- Replies: 2
- Views: 2153
Alliterative Abbreviated Adventure
A short game made using this sprite set mostly as a proof of concept. I added in James's screenwise scrolling script , which in turn prompted me to make the dungeon much larger; originally, it would've just been six one-screen floors. I can assure you this game is beatable, but I can't promise that ...
- Sat Sep 05, 2020 10:53 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161771
- Sat Sep 05, 2020 9:32 pm
- Forum: Game Discussion
- Topic: The Great Screenshot Contest!!
- Replies: 55
- Views: 13227
- Sat Sep 05, 2020 12:43 am
- Forum: Game Discussion
- Topic: ITT: New Game Settings
- Replies: 9
- Views: 2299
If you rename an RPG file and use it to replace ohrrpgce.new then it will be used as the template when you create a new game. This can save work if you have a favorite palette, or a favorite set of graphics that you often have to re-import for new games I'll keep this in mind when I get ready to re...
- Fri Sep 04, 2020 9:45 pm
- Forum: Game Discussion
- Topic: ITT: New Game Settings
- Replies: 9
- Views: 2299
- Fri Sep 04, 2020 4:36 pm
- Forum: Game Discussion
- Topic: ITT: New Game Settings
- Replies: 9
- Views: 2299
Another thing that'd work really well: Simply shaded two-tone stick figures. Just generic humanoid shapes in a variety of poses, each one using only a two color palette. Just barely enough face differentiation to tell the facing up version from the facing down version, pre-made weapon sprites that a...
- Fri Sep 04, 2020 1:36 am
- Forum: General Discussion
- Topic: Community Support, outside the community! // itch.io+ thread
- Replies: 49
- Views: 15638
Where is Karrible 2, or an all story path finished version of Karrible 1 dude? Karrible 1 had part of its identity tied up in using music from Homestar Runner games so I wouldn't put it in Itch.io even if I did go back and finish it. I decided like seven years and some change ago I probably wasn't ...
- Thu Sep 03, 2020 9:05 pm
- Forum: General Discussion
- Topic: Community Support, outside the community! // itch.io+ thread
- Replies: 49
- Views: 15638
- Thu Sep 03, 2020 6:24 pm
- Forum: Game Discussion
- Topic: ITT: New Game Settings
- Replies: 9
- Views: 2299
Personally, I just think the default included sprite selections are...well, just kinda baffling. I do still personally find it frustrating every time I go to make a new game and I've got three walkabouts I can barely tell apart loaded in there, one of them being a sprite occupying slot 0. Have I men...
- Thu Sep 03, 2020 6:06 pm
- Forum: Games
- Topic: Sample Games
- Replies: 0
- Views: 1313
Sample Games
One is a tileset cobbled together from the old PSTutor and Sample/NPCtag RPG files' sprites and tilesets and some of the Halloween No Ingles map tiles. As the former two were never formally made public domain to my knowledge, just included as a sort of sample, I'm more than willing to remove sample0...
- Thu Sep 03, 2020 2:13 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 813
- Views: 161771
I love the way Jump/Land work mechanically. I'd like to be able to use their same effects with various death animations like monsters use (melt and unmelt, sink into ground and rise from ground, etc) - this would work really good for things like a thief/ninja backstab move and Dig from Pokemon, whic...