Search found 6027 matches
- Mon Sep 18, 2017 2:08 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
Hard to say. Some of the maps in the game are very very small with others being super large. Currently, I'm planning 5 dungeons, with the 5th being an extra long final dungeon. 9 bosses. Dozens of different monster types. 8 scrolls, 4 potions, 4 other items, several shops, 2 and a half towns, and po...
- Sun Sep 17, 2017 7:25 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Wed Sep 13, 2017 7:36 pm
- Forum: Game Discussion
- Topic: Browsing for sprites
- Replies: 11
- Views: 2338
- Wed Sep 13, 2017 7:34 pm
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57664
- Sat Sep 09, 2017 3:07 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42114
Well I think the idea behind not letting players freely exchange party members is both story based, because where were these guys the whole times of you can swap them in, and also a difficulty level one, sense having a ton of guys to swap in sort of lessens the danger of running out of healing or su...
- Fri Sep 08, 2017 10:39 am
- Forum: Game Discussion
- Topic: A new platformer with dwimmercrafty!
- Replies: 8
- Views: 1571
I find that a combination of heroes/npcs AND slices works best. Slices are great, but using npcs opens up a lot of built in functions with the map and hero, and also helps with storing data for those newly created objects such as summoned slimes or fireballs. I'm not super sure what benefit slices e...
- Wed Sep 06, 2017 3:50 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Tue Sep 05, 2017 1:10 am
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
@KyleKrack Thank you for the nomination for Dungeon Bout. However, I'd like to remove it for consideration. I do plan on finishing the single player mode and releasing a full version in the future and wouldn't want the current one promoted more than it already is. That said, I'm glad you enjoyed it....
- Sun Sep 03, 2017 4:31 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Sun Aug 27, 2017 9:08 pm
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
I've actually forgotten the login info for hamsterbot.... I'm sure I could find it if I looked around a bit, but I mean.... I don't think it's really hurting anything. upon review however, I can see that there has been at least 2 different posts asking questions about the ohr. So I'm sorry for drown...
- Sun Aug 27, 2017 5:17 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Sun Aug 27, 2017 2:10 pm
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Fri Aug 25, 2017 2:05 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464
- Fri Aug 25, 2017 1:56 am
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
- Fri Aug 25, 2017 1:48 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41464