Search found 6027 matches

by Spoonweaver
Mon May 21, 2018 1:56 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

I actually agree with the sliding down affect. However, the sliding down function looked almost the same due to the speed I wanted it sliding at and there were clipping issue, namely when the invis would run out while you were standing under the block. Mainly, for functionally I wanted it very clear...
by Spoonweaver
Mon May 21, 2018 12:13 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

I made some more progress on Tim-Tim 2: "The Almighty Gnome" The eyeblocks are designed to basically act as barriers that require invisibility to pass. These have gone through several design choices, including slime monsters that blocked the way and guard monsters that you could sneak past...
by Spoonweaver
Sat May 19, 2018 4:06 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65797

You can tell it's a barb wire fence better in the game I noticed. I too was wondering about the bubbles on the side of the screen shot with the red roofed house. There's one in the demo and it's clearer that it's barb wire in game. I'm guessing the snow being static in the preview picture and the si...
by Spoonweaver
Fri May 18, 2018 1:48 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Showcasing some more new monsters today.
by Spoonweaver
Thu May 17, 2018 8:26 pm
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42104

dude..
battle text colors.
very nice.
by Spoonweaver
Wed May 16, 2018 12:55 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69177

xbox or playstation would also be acceptable
by Spoonweaver
Tue May 15, 2018 8:49 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69177

I will assist in any way I can assuming I win.
by Spoonweaver
Tue May 15, 2018 3:55 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2018
Replies: 337
Views: 69177

tl;dr
I think I remember reading over where either TMC or James said they were doing 1 feature request for the winner. And to post them sooner rather than later.

I request portability to Switch.
by Spoonweaver
Thu May 10, 2018 5:15 pm
Forum: Front Page
Topic: Favicon is back
Replies: 6
Views: 4087

it was gone?
by Spoonweaver
Thu May 10, 2018 2:29 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Also breakable boxes.

*By now you may have noticed I have a test area in the game that I've been testing all these things in as I make them.
by Spoonweaver
Wed May 09, 2018 6:53 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Worked on a few monsters that are making a return in this game.
by Spoonweaver
Tue May 08, 2018 10:30 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Enemy AI indeed, I guess I should have waited longer before revealing the answer.

I was just pretty proud at how the trap blocks turned out and wanted to post the gif.
by Spoonweaver
Sun May 06, 2018 4:53 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

No guess...
Well I'll still post the gif of the final product
Graphics may change
EDIT: changed the graphics
by Spoonweaver
Sat May 05, 2018 7:52 pm
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

code snip round 2 I hid the name of the script let's see if you can guess what this script might be for #------------------ SCRIPT,111, begin variable(gobox,goboy,agobo,bgobo,i,gobonum) variable(gosp,gobospeed,gobo,goborand,fake,agobcop,bgobcop,cgobcop) bgobcop&#5...
by Spoonweaver
Mon Apr 30, 2018 2:01 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41456

Yes, I do agree that the tornado blowing out the lava blocks might not be clear. You can also just power your way past the blocks by jumping on them and taking the hits, or just avoid them. I don't plan for the tornado / lava block interaction to be fully necessary. The map shown is not a map that's...