Search found 6027 matches
- Sun Feb 10, 2019 9:24 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41456
Yea neither one is really done and you've hit the nail on head on most of the things left to do. First, yes I will be adding dirt animation for the worm. Possible fiery dirt animation. Second, the graphics for the worm are placeholder as the first actual ones I made turned out bad so I scraped them ...
- Sat Feb 09, 2019 3:44 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41456
- Wed Feb 06, 2019 11:46 pm
- Forum: Q&A Discussion
- Topic: Tournament Bracket
- Replies: 2
- Views: 720
- Mon Feb 04, 2019 11:45 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335931
- Fri Feb 01, 2019 4:41 am
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
- Fri Feb 01, 2019 4:13 am
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
- Thu Jan 31, 2019 6:49 pm
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
booo.... You could conceivably create a sequence of dissolved tilesets and switch between them to get the same effect. good god.. no way I want to dissolve the screen quite a few times. EDIT: oh! But I can make sprites the size of the screen now, right? I think I can make this work... EDIT EDIT : oh...
- Thu Jan 31, 2019 4:04 pm
- Forum: Q&A Discussion
- Topic: dissolving map slices
- Replies: 10
- Views: 1404
dissolving map slices
I'm at work and not really able to test well.
So I was wondering if you assist me and let me know if something like this will work.
Or if it will if written differently.
So I was wondering if you assist me and let me know if something like this will work.
Or if it will if written differently.
Code: Select all
dissolve sprite (sl:map layer 0, dissolve:squeeze, 8, 0, false, true)- Mon Jan 28, 2019 11:35 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335931
- Sun Jan 27, 2019 4:23 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69174
- Wed Jan 23, 2019 4:11 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361392
- Wed Jan 23, 2019 3:00 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2018
- Replies: 337
- Views: 69174
- Tue Jan 22, 2019 3:28 am
- Forum: Game Discussion
- Topic: How do you organise your games?
- Replies: 6
- Views: 1467
I have an excel spread sheet for tim-tim 2, as well as a physical notebook. I use a variety of npc id's across multiple maps for specific purposes so i have to keep track of which ones are which. However, I don't really plan everything in advanced in anything. If you're planning to have a random ite...
- Wed Jan 16, 2019 3:16 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361392
- Tue Jan 15, 2019 2:02 am
- Forum: General Discussion
- Topic: SECRET SANTA 2018! NAMES HAVE BEEN DRAWN~!
- Replies: 56
- Views: 9512