Search found 6027 matches

by Spoonweaver
Tue Feb 22, 2011 9:39 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67507

Ehaism swings in, and rends the spongey flesh of the monster. Blood shoots out from the beast. But it doesn't seem to even notice. (20 dmg)

Lao let's loose a blunt attack to the monster's feet. A noticable bruise appears quickly. (5 dmg)

Image

All eyes on Ribbon.
by Spoonweaver
Tue Feb 22, 2011 9:30 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

You cast it.
In game, I'm going with the "Ribbon had her eyes closed" thing. I think it's awesome.
by Spoonweaver
Tue Feb 22, 2011 4:07 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Is combat halted? Or are we just expending free actions to talk right now. I'm not sure who's capable of doing what at the moment. i was waiting for Momoka/Ribbon. he/she was up first, but never posted. oh, and am i blocked off? it seems as though i can't even get close to the giant, what with the ...
by Spoonweaver
Tue Feb 22, 2011 8:16 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

It was a diplomacy check.
And it mattered, I noticed the neglected bonus. People normally forget those.
by Spoonweaver
Tue Feb 22, 2011 8:07 am
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67507

Taking the kobolds advice, the Ogres smash a Gem underfoot. A blinding light shoots forth, and the 2 ogres are tossed back several feet by the appearance of something that's too big to be an ogre. This might have been a human once. Now it is a bloated horror, distended veins sprawling across it's li...
by Spoonweaver
Tue Feb 22, 2011 2:04 am
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67507

Halting the song of battle, Vire's attempt at a Diplomatic solution to the Ogre problem seems to yield results as they lower their weapon. They seem a bit confused at Cile's proclamation, and it's hard to tell what they believe. They still hold a spiteful gaze at the party. Ogre 1: What happen? Why ...
by Spoonweaver
Tue Feb 22, 2011 1:49 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Mogri wrote:And thus Vire takes his first damage for the campaign... Allies are more dangerous than enemies!
Note to self: attack Vire more.l
Twinconclusive wrote:And here I was just trying to find the least bloody method to get things rolling.

What went wrong :???:
Trees inside is always wrong.
by Spoonweaver
Tue Feb 22, 2011 1:00 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Yea, I had noticed that The wagon and Liev were basically out of the room and thus wouldn't have really been in the line of fire. You were really on the edge, and I flipped a coin to decide whether or not to damage you too.
by Spoonweaver
Mon Feb 21, 2011 10:30 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

:hurr: :hurr: :hurr: indeed
by Spoonweaver
Mon Feb 21, 2011 6:20 pm
Forum: General Discussion
Topic: THE CAMPAIGN: Chapter 1-"The Dragons in the Desert"
Replies: 633
Views: 67507

Fearing these new creatures before him, Cile pulls out his new feather token. The tree it summons should distract the Lizards long enough for him to escape. Upon summoning the tree, it becomes instantly noticeable that the tree is too big for the room when a rain of rocks scatter about the room. The...
by Spoonweaver
Mon Feb 21, 2011 5:53 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6004

Oh, lol. My understanding was that Cile simply threw his magic item between Vire and Ehaism. I didn't really notice that this was activating it. ( I was also contemplation the skills involved with throwing a feather that far.) The item isn't really meant to be thrown and thus used in the way describ...
by Spoonweaver
Mon Feb 21, 2011 1:51 am
Forum: Game Discussion
Topic: Ideas for new features
Replies: 78
Views: 17820

I have to disagree with changes like these. I think that games can be made within the confines of the current system that are remarkable. Scripting aside, the OHR provides it's users with a load of options to choose from to make the game they have in their head. At a certain point, every single novi...
by Spoonweaver
Mon Feb 21, 2011 12:25 am
Forum: Game Discussion
Topic: Ideas for new features
Replies: 78
Views: 17820

well it has to do with the code used to store variables.

I suppose you could just set up some menus and short scripts to handle higher level stores. They've even look like the default stores. Wouldn't really be that hard.
by Spoonweaver
Sun Feb 20, 2011 8:40 pm
Forum: Front Page
Topic: HamsterSpeak 46 Online
Replies: 13
Views: 6544

Huzzah!
by Spoonweaver
Sun Feb 20, 2011 8:38 pm
Forum: Game Discussion
Topic: Ideas for new features
Replies: 78
Views: 17820

Not in stores I don't think, but otherwise yes.