Search found 6027 matches

by Spoonweaver
Wed Nov 07, 2012 2:53 pm
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91538

'MERICA!
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by Spoonweaver
Wed Nov 07, 2012 9:11 am
Forum: General Discussion
Topic: If I may speak against youtube...
Replies: 57
Views: 14706

I'm less upset about youtube's various menu changes, and more upset with their commercials. A 30 second commercial played before a 15 second clip, is just silliness. Though from how I understand it, it's mainly the uploaders who choose to put those commercials their. Darn uploaders.
by Spoonweaver
Wed Nov 07, 2012 8:38 am
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6612

Ungrateful....

But yea...
sigh
by Spoonweaver
Wed Nov 07, 2012 6:33 am
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6612

Yes, you're correct.. Unfortunately it's another typo I'm afraid. (I really shouyld have tried compiling this before posting) The line should read hud:=load medium enemy sprite (0) this loads the very first medium enemy sprite in the OHR file you're compiling this script into. You don't actually nee...
by Spoonweaver
Tue Nov 06, 2012 10:13 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6016

momoka? your turn.


In both games...
by Spoonweaver
Tue Nov 06, 2012 10:03 pm
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6612

I do tend to only put 1 " = " while coding and then normally have to go back and fix it after compiling, everytime. Sorry about that. Anyways, a portion of the coding seems to have not made it to post.. shoulda double checked it. I'll fix it in a second. Fixed-most likely plotscript,HudLoo...
by Spoonweaver
Tue Nov 06, 2012 5:01 pm
Forum: General Discussion
Topic: Not really sure where to post this..
Replies: 32
Views: 6612

We don't hate you.. Well we don't ALL hate you. I promise not to kill you for your apple. Anyways, huds aren't that hard really, but keeping them updated means maintaining a script loop in game. You'll want to use commands such as these: while(condition) do(commands) The while command checks the val...
by Spoonweaver
Tue Nov 06, 2012 3:49 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103402

Working hard to get things ready in time. i really hope my games turn out ok.

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by Spoonweaver
Sun Nov 04, 2012 4:29 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361603

I used to kill newbies for their apples, in fact I think that might have been one of my characters' names in Tibia.
by Spoonweaver
Sat Nov 03, 2012 3:47 am
Forum: Roleplaying
Topic: The NEW Meta-Chat
Replies: 296
Views: 2912

we had kind of a lot of characters as it was, so losing some is fine.
by Spoonweaver
Sat Nov 03, 2012 3:45 am
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6016

indeed
by Spoonweaver
Fri Nov 02, 2012 10:38 pm
Forum: Game Discussion
Topic: AR-PUH-GUH! version 1.3beta
Replies: 74
Views: 15365

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by Spoonweaver
Fri Nov 02, 2012 10:36 pm
Forum: Roleplaying
Topic: Dunderstank: Chapter 3-"Ogres and Artifacts"
Replies: 157
Views: 1697

Dhiraj's arrows fly through the air at the nearest kobold. Attack: 22-HIT; 24-HIT; Damage: 11phys,5ice; 6phys,2ice; Seeing the first one die, Dhiraj changes his target to the kobold right behind the first. Attack: 19-HIT Damage: 11phys, 4ice The second kobold looks to be in pretty bad shape. Zoogy c...
by Spoonweaver
Fri Nov 02, 2012 10:10 pm
Forum: Roleplaying
Topic: Dunderstank META-Chat!
Replies: 601
Views: 6016

Dhiraj, has 2 feats that need to be chosen to be used during his attack. Many Shot and Rapid Shot. Last round I rolled both many shot and not using many shot and they had the same result so it didn't matter. This time I applied rapid shot and it did end up mattering. BTW: Manyshot is used during a s...
by Spoonweaver
Fri Nov 02, 2012 9:58 pm
Forum: Game Discussion
Topic: AR-PUH-GUH! version 1.3beta
Replies: 74
Views: 15365

You should use those graphics instead.