Search found 6027 matches

by Spoonweaver
Tue Aug 05, 2014 11:52 am
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98208

I'M UP FOR HIRE! I can do your graphics for you: Why would I do that: As of lately, I have had plenty of time to work on my game. I have been focusing mainly on coding since the graphics will come later. As a result of this I am getting very anxious to practice making graphics. Thus I have decided ...
by Spoonweaver
Thu Jul 31, 2014 1:19 pm
Forum: Game Discussion
Topic: OHR games you wish had been finished?
Replies: 16
Views: 2173

I'd love to finish Village People but of all the stuff I've worked on, that's the one most likely to get me a cease and desist, since even the Let's Play videos people did got taken down on copyright claims. I'm honestly shocked they're more protective of the IP than most. I still 100% love the ide...
by Spoonweaver
Wed Jul 30, 2014 7:45 am
Forum: General Discussion
Topic: Pizza Bake-off
Replies: 14
Views: 3204

Considering that I worked as a pizza chef in the past, I'll assume my professional status disqualifies me from this cook off.
Though, I will keep this thread in mind next time I cook a pizza. Hopefully it won't cause me to necro the thread months from now.
by Spoonweaver
Wed Jul 30, 2014 7:38 am
Forum: Game Discussion
Topic: OHR games you wish had been finished?
Replies: 16
Views: 2173

Speaking of Bob projects, I was surprised to see your math game on Ouya. When did that make it on there?
by Spoonweaver
Tue Jul 29, 2014 2:11 pm
Forum: Game Discussion
Topic: Star Wars: KotoR for OHR...
Replies: 4
Views: 817

by Spoonweaver
Sun Jul 20, 2014 8:17 pm
Forum: General Discussion
Topic: What should the Pixel Art Book be Titled as?
Replies: 11
Views: 2358

Googled titles: Rarely/never used A Grid of Many Pixels - we're the third result after some sites that clearly use the phrase casually Expressions in Rectangular Pointillism - we're the only result Many Bright Square Dots - we're the only result Through Rectangular Eyes - we're the first result (mi...
by Spoonweaver
Sat Jul 19, 2014 9:36 pm
Forum: General Discussion
Topic: What should the Pixel Art Book be Titled as?
Replies: 11
Views: 2358

Suggested titles:

Pix
A Little Bit
Pixel Fist
Uncle Krunkle's Sugar Pot
A Pixel Is Worth One Word
Pixel by Pixel
Low Res, High Art
Pixel Art
Art in Squares
Art^2
by Spoonweaver
Fri Jul 18, 2014 7:05 am
Forum: Game Discussion
Topic: How does lowering the size of inventory effect current items
Replies: 4
Views: 648

Re: How does lowering the size of inventory effect current i

Not sure why you felt the need to make 3 different threads for these questions. I was wondering if there is any option somewhere to prevent the enemies from looking like they are dying when getting hit multiple times in a row. By this I mean, when my HIT stat allows for striking the enemy multiple t...
by Spoonweaver
Tue Jul 08, 2014 12:28 am
Forum: General Discussion
Topic: I have decided
Replies: 2
Views: 1433

gooble gooble
by Spoonweaver
Mon Jul 07, 2014 7:03 pm
Forum: General Discussion
Topic: Is anyone interested in contributing to a pixel art book?
Replies: 47
Views: 11090

Image I'll be sure to PM you with my 4th, in the next couple of days.
I'm doing 4 right?
by Spoonweaver
Mon Jul 07, 2014 7:00 pm
Forum: Game Discussion
Topic: SEND FORTIS YOUR LETTERS
Replies: 11
Views: 3332

That brief moment when I had thought Fortis had come back to start Hamsterspeak back up....
by Spoonweaver
Mon Jul 07, 2014 6:13 am
Forum: Game Discussion
Topic: Name a common RPG design flaw you despise, and why.
Replies: 25
Views: 3853

Hmm, it seems this threads has gone a bit beyond simply listing gripes. The design discussion going on here is pretty interesting, I guess I'll chime in. First, we got "Correct Path Bad, Dead-End Path Good." I don't personally mind this. The only real reason this would be a problem is if y...
by Spoonweaver
Fri Jul 04, 2014 8:50 am
Forum: Game Discussion
Topic: 2014 Indie Game Development Contest
Replies: 10
Views: 1470

Getting a choice was nice design, but unfortunately the grass was generally seemed a worse option so that's too bad. That was actually not by design. The grass fights were meant to be slightly easier. However because I limited each npc battle to 1 monster and scattered several monsters around for t...
by Spoonweaver
Fri Jul 04, 2014 3:43 am
Forum: Game Discussion
Topic: 2014 Indie Game Development Contest
Replies: 10
Views: 1470

Actually, after going back and testing it some more, I'll likely take tornado away from the warlock (and malikia). I'll be doing hat and a few other re balancing changes for the post rpg maker contest release. As well as fixing those typos and maybe adding some more items and areas.
by Spoonweaver
Thu Jul 03, 2014 9:19 pm
Forum: Game Discussion
Topic: 2014 Indie Game Development Contest
Replies: 10
Views: 1470

I played version 1.1. Fun, simple, polished game; nice work! On the first map with octopii (where they walk through a log) they walk right through you without triggering battles. Yea, I fixed this in the current version. Autoequip is nice. thank you :D It took me a while to realise that some of tho...