Search found 6027 matches
- Tue Aug 05, 2014 11:52 am
- Forum: Game Discussion
- Topic: Work for Hire
- Replies: 162
- Views: 98208
I'M UP FOR HIRE! I can do your graphics for you: Why would I do that: As of lately, I have had plenty of time to work on my game. I have been focusing mainly on coding since the graphics will come later. As a result of this I am getting very anxious to practice making graphics. Thus I have decided ...
- Thu Jul 31, 2014 1:19 pm
- Forum: Game Discussion
- Topic: OHR games you wish had been finished?
- Replies: 16
- Views: 2173
I'd love to finish Village People but of all the stuff I've worked on, that's the one most likely to get me a cease and desist, since even the Let's Play videos people did got taken down on copyright claims. I'm honestly shocked they're more protective of the IP than most. I still 100% love the ide...
- Wed Jul 30, 2014 7:45 am
- Forum: General Discussion
- Topic: Pizza Bake-off
- Replies: 14
- Views: 3204
- Wed Jul 30, 2014 7:38 am
- Forum: Game Discussion
- Topic: OHR games you wish had been finished?
- Replies: 16
- Views: 2173
- Tue Jul 29, 2014 2:11 pm
- Forum: Game Discussion
- Topic: Star Wars: KotoR for OHR...
- Replies: 4
- Views: 817
- Sun Jul 20, 2014 8:17 pm
- Forum: General Discussion
- Topic: What should the Pixel Art Book be Titled as?
- Replies: 11
- Views: 2358
Googled titles: Rarely/never used A Grid of Many Pixels - we're the third result after some sites that clearly use the phrase casually Expressions in Rectangular Pointillism - we're the only result Many Bright Square Dots - we're the only result Through Rectangular Eyes - we're the first result (mi...
- Sat Jul 19, 2014 9:36 pm
- Forum: General Discussion
- Topic: What should the Pixel Art Book be Titled as?
- Replies: 11
- Views: 2358
- Fri Jul 18, 2014 7:05 am
- Forum: Game Discussion
- Topic: How does lowering the size of inventory effect current items
- Replies: 4
- Views: 648
Re: How does lowering the size of inventory effect current i
Not sure why you felt the need to make 3 different threads for these questions. I was wondering if there is any option somewhere to prevent the enemies from looking like they are dying when getting hit multiple times in a row. By this I mean, when my HIT stat allows for striking the enemy multiple t...
- Tue Jul 08, 2014 12:28 am
- Forum: General Discussion
- Topic: I have decided
- Replies: 2
- Views: 1433
- Mon Jul 07, 2014 7:03 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11090
- Mon Jul 07, 2014 7:00 pm
- Forum: Game Discussion
- Topic: SEND FORTIS YOUR LETTERS
- Replies: 11
- Views: 3332
- Mon Jul 07, 2014 6:13 am
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3853
- Fri Jul 04, 2014 8:50 am
- Forum: Game Discussion
- Topic: 2014 Indie Game Development Contest
- Replies: 10
- Views: 1470
Getting a choice was nice design, but unfortunately the grass was generally seemed a worse option so that's too bad. That was actually not by design. The grass fights were meant to be slightly easier. However because I limited each npc battle to 1 monster and scattered several monsters around for t...
- Fri Jul 04, 2014 3:43 am
- Forum: Game Discussion
- Topic: 2014 Indie Game Development Contest
- Replies: 10
- Views: 1470
- Thu Jul 03, 2014 9:19 pm
- Forum: Game Discussion
- Topic: 2014 Indie Game Development Contest
- Replies: 10
- Views: 1470
I played version 1.1. Fun, simple, polished game; nice work! On the first map with octopii (where they walk through a log) they walk right through you without triggering battles. Yea, I fixed this in the current version. Autoequip is nice. thank you :D It took me a while to realise that some of tho...
I'll be sure to PM you with my 4th, in the next couple of days.