Search found 6027 matches

by Spoonweaver
Sat Oct 11, 2014 11:54 pm
Forum: Game Discussion
Topic: Programs similar to OHR?
Replies: 22
Views: 5945

Oh great, one of the threads I posted in after I got my wisdom teeth out. Welcome Back, Chronoboy! I was actually thinking of putting together a thread that featured all the Android or Ouya ported games, but hadn't gotten around to it. I was also thinking of a good way to perhaps convince people to...
by Spoonweaver
Sat Oct 11, 2014 11:38 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64195

You COULD use a custom frame system to increase the number of battle frames! Just allow developers to call the next line of frames. You could also allow them to increase the number of frames that animate for any given action. (such as, attacking is currently 2 but if you increased it to three it wou...
by Spoonweaver
Fri Oct 10, 2014 5:39 pm
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91538

Image
by Spoonweaver
Fri Oct 10, 2014 1:51 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64195

TMC wrote:While that bug needs fixing, there is a work around for it. You can move your cursor relative to the clone stamp in two ways: either hold down enter or the right mouse button and move the cursor.
WHAT?!
by Spoonweaver
Thu Oct 09, 2014 10:45 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64195

AH!
Yes!!!
I Hate that bug!Thank you for suggesting that Foxeley!
by Spoonweaver
Thu Oct 09, 2014 3:25 pm
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15618

Nathan is great.rpg

You're amazing.
by Spoonweaver
Wed Oct 08, 2014 10:17 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64195

Battlescripting is too big for the scope of this bug request As for more heroes, if you are asking for more than 4 in the active party, that is also too big. If you are asking for more than 40 in the active+reserve, then that is a realistic request. The import keyboard sticking bug is a good reques...
by Spoonweaver
Wed Oct 08, 2014 8:46 pm
Forum: Game Discussion
Topic: Best practices for working on a game with a group of people
Replies: 8
Views: 1793

As the other's said. It's best to split the game up into different areas. This is usually done because some people are just better at certain parts of game making then others. I'm sure some members of your team are better at graphics then others, and the same can likely be said about coding and desi...
by Spoonweaver
Wed Oct 08, 2014 8:42 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64195

I've already entered with Troll Over. FIRST! I requested battle scripting. Failing that I resigned myself to just asking for more heroes. This would be more hero entries and more heroes in a party. I'm not sure if you're already done this, I don't have the latest nightly. If it hasn't been done yet,...
by Spoonweaver
Wed Oct 08, 2014 1:46 am
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

I eventually figured this out, but another problem emerged. Using the ENTER key to open and close the menu required a lot of finicky WAIT statements. Otherwise, the menu would open and then immediately close. However, using the statements could cause the menu to stall briefly if it was opened and c...
by Spoonweaver
Wed Oct 08, 2014 1:38 am
Forum: Game Discussion
Topic: Can enemy death animations be used for other things?
Replies: 15
Views: 4893

Can we also have battle scripting.
by Spoonweaver
Tue Oct 07, 2014 12:50 am
Forum: Game Discussion
Topic: Looking for advice on quest creation
Replies: 3
Views: 677

Yes, tags are the best way to do this. How I'd do it is I'd have a tag, let's say tag 5 be the no quest tag. So, when there's no quest selected tag 5 would be off, as would all the other quest tags. Next, you would have a copy of each of the npc's you plan to have. Each copy would be for a different...
by Spoonweaver
Sun Oct 05, 2014 10:22 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

try this plotscript, statwindow, begin variable (Spoonhelpedme) Spoonhelpedme:=0 open menu (1) while(Spoonhelpedme == 0) do ( if (key is pressed (key: esc), or, key is pressed (key: space&...
by Spoonweaver
Sun Oct 05, 2014 5:11 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

I feel like there should just be a willy's scripting/functionality problems thread.

Anyways, if the menu is just going to act like a text box, use a textbox. Otherwise, you'll need to provide more information about what you're actually talking about. Screenshots included.
by Spoonweaver
Wed Oct 01, 2014 5:34 pm
Forum: Game Discussion
Topic: Halloween Contest 2014!
Replies: 66
Views: 15618

entry #1
[game]table[/game]