Search found 6027 matches
- Sat Oct 11, 2014 11:54 pm
- Forum: Game Discussion
- Topic: Programs similar to OHR?
- Replies: 22
- Views: 5945
Oh great, one of the threads I posted in after I got my wisdom teeth out. Welcome Back, Chronoboy! I was actually thinking of putting together a thread that featured all the Android or Ouya ported games, but hadn't gotten around to it. I was also thinking of a good way to perhaps convince people to...
- Sat Oct 11, 2014 11:38 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
You COULD use a custom frame system to increase the number of battle frames! Just allow developers to call the next line of frames. You could also allow them to increase the number of frames that animate for any given action. (such as, attacking is currently 2 but if you increased it to three it wou...
- Fri Oct 10, 2014 5:39 pm
- Forum: Front Page
- Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
- Replies: 124
- Views: 91538
- Fri Oct 10, 2014 1:51 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
- Thu Oct 09, 2014 10:45 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
- Thu Oct 09, 2014 3:25 pm
- Forum: Game Discussion
- Topic: Halloween Contest 2014!
- Replies: 66
- Views: 15618
- Wed Oct 08, 2014 10:17 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
Battlescripting is too big for the scope of this bug request As for more heroes, if you are asking for more than 4 in the active party, that is also too big. If you are asking for more than 40 in the active+reserve, then that is a realistic request. The import keyboard sticking bug is a good reques...
- Wed Oct 08, 2014 8:46 pm
- Forum: Game Discussion
- Topic: Best practices for working on a game with a group of people
- Replies: 8
- Views: 1793
As the other's said. It's best to split the game up into different areas. This is usually done because some people are just better at certain parts of game making then others. I'm sure some members of your team are better at graphics then others, and the same can likely be said about coding and desi...
- Wed Oct 08, 2014 8:42 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64195
I've already entered with Troll Over. FIRST! I requested battle scripting. Failing that I resigned myself to just asking for more heroes. This would be more hero entries and more heroes in a party. I'm not sure if you're already done this, I don't have the latest nightly. If it hasn't been done yet,...
- Wed Oct 08, 2014 1:46 am
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
I eventually figured this out, but another problem emerged. Using the ENTER key to open and close the menu required a lot of finicky WAIT statements. Otherwise, the menu would open and then immediately close. However, using the statements could cause the menu to stall briefly if it was opened and c...
- Wed Oct 08, 2014 1:38 am
- Forum: Game Discussion
- Topic: Can enemy death animations be used for other things?
- Replies: 15
- Views: 4893
- Tue Oct 07, 2014 12:50 am
- Forum: Game Discussion
- Topic: Looking for advice on quest creation
- Replies: 3
- Views: 677
Yes, tags are the best way to do this. How I'd do it is I'd have a tag, let's say tag 5 be the no quest tag. So, when there's no quest selected tag 5 would be off, as would all the other quest tags. Next, you would have a copy of each of the npc's you plan to have. Each copy would be for a different...
- Sun Oct 05, 2014 10:22 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Sun Oct 05, 2014 5:11 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Wed Oct 01, 2014 5:34 pm
- Forum: Game Discussion
- Topic: Halloween Contest 2014!
- Replies: 66
- Views: 15618
