Search found 6027 matches
- Sat Dec 20, 2014 6:41 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Arden runs in and attacks the nearest Undead thing. He hits it with all of his power. His halberd slashes into the thing's chest tearing a large hole in it. 8 dmg Galse can hear the sounds of combat coming from Arden and Kalar's direction. Silas does not. Kalar looks at Arden, wondering if he needs...
- Sat Dec 20, 2014 6:27 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
As Arden enters the room, the two figures leap to their feet and charge at Arden. COMBAT During combat each character gets a move action and a standard action. A move action is basically how it sounds, you can move before or after your standard action. A standard action is anything from an attack t...
- Sat Dec 20, 2014 6:07 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sat Dec 20, 2014 5:47 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Sat Dec 20, 2014 3:22 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
Kalar, ignoring the problem at hand, wanders off by himself and investigates whats behind one of the doors. Counting the door that's up on a walkway about 10' above him, Kalar choose the door in the middle. This is bedroom filled with costly furniture. Seated on the bed are two grey skinned people....
- Fri Dec 19, 2014 11:54 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Dec 19, 2014 8:32 pm
- Forum: Game Discussion
- Topic: Problem: Bullet slices not originating from hero pixel (x,y)
- Replies: 9
- Views: 1759
- Fri Dec 19, 2014 8:19 pm
- Forum: Game Discussion
- Topic: The Official OHR Monster Combo Art Contest 2015
- Replies: 75
- Views: 15205
- Fri Dec 19, 2014 8:09 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Fri Dec 19, 2014 8:04 pm
- Forum: Game Discussion
- Topic: Problem: Bullet slices not originating from hero pixel (x,y)
- Replies: 9
- Views: 1759
If you're using another script to control movement or hero display. You'll need to relate to the hero by using the variables you've assigned to the hero's pixels in that other script. As far as making your code allow only one bullet at a time. That's so simple it's startling you'd ask. You set a tag...
- Fri Dec 19, 2014 4:58 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
(Knowledge Dungeoneering Check) Silas can't think of anything he's ever heard of that looked like that bug. The closest thing he could think of that lays eggs in people is a Quanlos . But they tend to fly, not scurry. Plus the general shape and coloring is all wrong. That face though... very similar...
- Thu Dec 18, 2014 6:45 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
As the active party moves back into the foyer to grab their sleeping rolls, they see a red and black bug about the size of a man's head on the chest of one of the still sleeping people in the foyer. It scurries off through a now doorless entry way leading towards the mist. A quick scan of the area ...
- Thu Dec 18, 2014 6:17 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
- Thu Dec 18, 2014 5:58 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6908
- Thu Dec 18, 2014 8:06 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 335223
(Grapple Check) Yauntor wiggles free of Kalar grasps almost instantly. Kalar notices a distant look in his eyes while he's grabbing him. Yauntor flails his arms around resisting any more attempts to grab him as he dashes into the mirrors room. He begins scampering around the room seeming to not know...