Search found 6027 matches

by Spoonweaver
Wed Jan 07, 2015 10:39 pm
Forum: Reviews
Topic: Review: Zero: Secret Pasts Collide
Replies: 0
Views: 1619

Review: Zero: Secret Pasts Collide

Clearly the graphics here are ripped, but let's try to look past that shall we? The Good This game really feels like the old epic rpgs the engine was modeled after. The characters in town all seem to have personality as does the town itself. The story seems interesting enough to make me want to see ...
by Spoonweaver
Wed Jan 07, 2015 3:32 pm
Forum: Front Page
Topic: Spam and you
Replies: 12
Views: 7647

That would explain the PM's
spheroidal_defence wrote::hurr:

Code: Select all

#include <iostream>

int main
&#123;
    while&#40;true&#41;
    &#123;
        std&#58;&#58;cout << "Hello";
    &#125;
return 0;
&#125;
by Spoonweaver
Wed Jan 07, 2015 8:01 am
Forum: Front Page
Topic: Spam and you
Replies: 12
Views: 7647

spheroidal_defence, what do you want man?
by Spoonweaver
Wed Jan 07, 2015 7:17 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Galse watches as the others go deeper and deeper into the chapel. Silas and Lynda are both off behind one of the walls where Galse can't see them. Thistlewhistle and Kalar remain right in the middle of the room as they head towards the altar and the doors on northwall. Silas takes a moment to watch...
by Spoonweaver
Wed Jan 07, 2015 6:16 am
Forum: Front Page
Topic: Spam and you
Replies: 12
Views: 7647

Is anyone else getting weird PM's from this guy?
by Spoonweaver
Wed Jan 07, 2015 3:59 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Lynda touches the statue and nothing happens.
by Spoonweaver
Wed Jan 07, 2015 3:47 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Lynda reaches out at the statue, expecting it to reach out and grab her hand. She never even saw the amulet coming. It flew off the statue and wrapped itself around Lynda's neck. The statue shrugged at Lynda and then stopped moving and turned to granite. Lynda tried and failed to remove the necklac...
by Spoonweaver
Wed Jan 07, 2015 3:05 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

(Kalar Knowledge Religion Check) Kalar notices that the figurine on the altar depicts a black dagger frozen in ice. He's not quite sure which that could be a holy symbol for. The only thing that comes to mind is one of the lords of hell. The lord of the fifth, Kalar believes. Also, the symbol on the...
by Spoonweaver
Wed Jan 07, 2015 1:44 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Thock, Thock, Thock. Loud footsteps erupt from behind Lynda. A statue nearby animated and chases after Lynda as she went to Kalar. It tapped her on the shoulder before she could turn around. Then it froze in place and turned to granite. Lynda's mind was swarmed with images. Images of great speeches...
by Spoonweaver
Wed Jan 07, 2015 12:18 am
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Silas notices a statue towards the back of chapel. It's resemblance to the fancy man in the boxing ring room is uncanny, though it's wearing a simply robe like the rest of the statues. Lynda, having never seen the fancy man, does not notice this. There is also one with an shield that has a very fam...
by Spoonweaver
Tue Jan 06, 2015 9:38 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

As Silas touches the statue, it animates. It grabs his hand with a wicked grin. Silas' arm turns to stone, or rather white polished marble. It swings down to his side, still out stretched as if to touch something. The statue turns from marble to granite. You take a -4 on all Strength-based checks (...
by Spoonweaver
Tue Jan 06, 2015 5:48 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Silas ignores the others for now. They watch as he gets up and examines the statues. Silas does find one of the statues missing a hand. Though it is the right hand. This statue is on the wall near where he heard the sound from before. None of the other statues seem damaged. Though close to this sta...
by Spoonweaver
Tue Jan 06, 2015 5:22 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

Silas sits in the chapel waiting for the others. A loud couple of knocks come from the direction the previous sounds came from followed by a sob. Then silence. A few minutes later, a light splash of water falls on Silas, as well as most of the chapel. Looking around for the source, Silas sees that ...
by Spoonweaver
Mon Jan 05, 2015 10:51 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

The sound he heard before persists. Nothing else occurs.
by Spoonweaver
Mon Jan 05, 2015 10:13 pm
Forum: General Discussion
Topic: Castle Amber: A D&D Adventure
Replies: 4322
Views: 335223

The chapel has 8 pews in total. The statue that came to life seemed to come from a back corner, not one near the pew Silas sat at. In the corners near the entrance Silas came in are a dual set or stairs leading up to a choir loft. The loft is 20' up and seems empty from Silas' stand point. The alta...