Search found 194 matches
- Fri Jun 01, 2012 8:45 pm
- Forum: Game Discussion
- Topic: Math for Multiple Elemental Resists?
- Replies: 5
- Views: 946
Is this accurate? It just adds or multiples all the applicable resists and treats the damage as a single total? If so, that makes a lot more sense; dunno why I was thinking that it would have to deal with the two elemental types separately. So um, in the above example, the Grumpkin would take .80 * ...
- Fri Jun 01, 2012 1:23 pm
- Forum: Game Discussion
- Topic: Math for Multiple Elemental Resists?
- Replies: 5
- Views: 946
Math for Multiple Elemental Resists?
Can someone confirm for me how the math is handled when an attack has two elements, and the enemy has different resists for each? As a hypothetical, let's say we have the Martin Sword, which does an attack that is both ice and fire element. Then, suppose you attack a Grumpkin with this sword, which ...
- Thu May 31, 2012 1:52 am
- Forum: Game Discussion
- Topic: Little script question
- Replies: 15
- Views: 2606
Yeah, you can't actually run ANY script in battles for the time being. However, you can do some fancy stuff with elements and attack chaining and all that. If what you want is so that you can keep attacking an enemy forever until you deal the final blow with a critical hit, there's a few ways you ca...
- Wed May 30, 2012 10:58 pm
- Forum: Game Discussion
- Topic: Big boss request
- Replies: 6
- Views: 1508
I've been doing a lot of technical stuff lately, and felt like drawing, so here you go:

BMP for importing into CUSTOM: here

BMP for importing into CUSTOM: here
- Wed May 30, 2012 5:22 pm
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3262
Yeah, I eventually realized I was going over 36 characters -_-;; By that point, however, it was super-late, and I didn't come here to update, because I figured the fact that it bugged instead of truncating would still be of interest to you. In any case, I did fix my particular problem however! Thank...
- Wed May 30, 2012 7:28 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3262
- Wed May 30, 2012 7:23 am
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3262
- Tue May 29, 2012 4:45 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Mon May 28, 2012 7:58 am
- Forum: Game Discussion
- Topic: Legacy roadmap
- Replies: 261
- Views: 45127
- Wed May 23, 2012 11:12 am
- Forum: Game Discussion
- Topic: Mysterious Script Failure...
- Replies: 12
- Views: 2401
- Tue May 22, 2012 11:13 pm
- Forum: Game Discussion
- Topic: Mysterious Script Failure...
- Replies: 12
- Views: 2401
Funny, earlier I was having problems with a fadescreenin after teleporttomap! I couldn't figure anything out either, and eventually just made a door. Of course, making a door isn't always an option in such a case, so it'd be good to know why this happened. My original script that didn't fade in prop...
- Fri May 18, 2012 7:22 pm
- Forum: Game Discussion
- Topic: Stuck in SPELLSHARD? READ THIS!
- Replies: 83
- Views: 28239
- Fri May 18, 2012 7:20 pm
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3262
- Thu May 17, 2012 10:36 pm
- Forum: Game Discussion
- Topic: Stuck in SPELLSHARD? READ THIS!
- Replies: 83
- Views: 28239
GILZUS / ZILGUS SUPER-SECRET STRATEGY!!: There's a trick with Gilzus's first form. Whenever his trident is gathering power (it appears to be electrified), but before he releases Zigajolt, you can hit the trident with any lightning-based attack, and it will overload the attack and cause it to hit Gil...
- Thu May 17, 2012 6:18 pm
- Forum: Game Discussion
- Topic: Data import/export tool
- Replies: 16
- Views: 3262