Search found 194 matches

by KF Harlock
Fri Jun 01, 2012 8:45 pm
Forum: Game Discussion
Topic: Math for Multiple Elemental Resists?
Replies: 5
Views: 946

Is this accurate? It just adds or multiples all the applicable resists and treats the damage as a single total? If so, that makes a lot more sense; dunno why I was thinking that it would have to deal with the two elemental types separately. So um, in the above example, the Grumpkin would take .80 * ...
by KF Harlock
Fri Jun 01, 2012 1:23 pm
Forum: Game Discussion
Topic: Math for Multiple Elemental Resists?
Replies: 5
Views: 946

Math for Multiple Elemental Resists?

Can someone confirm for me how the math is handled when an attack has two elements, and the enemy has different resists for each? As a hypothetical, let's say we have the Martin Sword, which does an attack that is both ice and fire element. Then, suppose you attack a Grumpkin with this sword, which ...
by KF Harlock
Thu May 31, 2012 1:52 am
Forum: Game Discussion
Topic: Little script question
Replies: 15
Views: 2606

Yeah, you can't actually run ANY script in battles for the time being. However, you can do some fancy stuff with elements and attack chaining and all that. If what you want is so that you can keep attacking an enemy forever until you deal the final blow with a critical hit, there's a few ways you ca...
by KF Harlock
Wed May 30, 2012 10:58 pm
Forum: Game Discussion
Topic: Big boss request
Replies: 6
Views: 1508

I've been doing a lot of technical stuff lately, and felt like drawing, so here you go:

Image

BMP for importing into CUSTOM: here
by KF Harlock
Wed May 30, 2012 5:22 pm
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3262

Yeah, I eventually realized I was going over 36 characters -_-;; By that point, however, it was super-late, and I didn't come here to update, because I figured the fact that it bugged instead of truncating would still be of interest to you. In any case, I did fix my particular problem however! Thank...
by KF Harlock
Wed May 30, 2012 7:28 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3262

Just in case it matters, the item descriptions do contain extensive codes for extra characters and such; could this be messing with it in some way? Here's a typical example: Full Plate \156:50 \199:-10 : \175:0 \214:12 \215:12 \216:10 EDIT: Con...
by KF Harlock
Wed May 30, 2012 7:23 am
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3262

Heya, I'm running into an error that I can't make sense of. Everything was working okay, until I got to the point where I finally added in my item descriptions (column B). Now, when I try to import the .csv back into the .rpgdir, I get this error: Writing into records 0 to 1450 (out of 1451 ...
by KF Harlock
Tue May 29, 2012 4:45 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

Anytime you get an error that reads "invalid ______ -1", it generally means that the thing you were trying to refer to doesn't exist (and hence the reference to it returns -1). Like if you try to refer to the hero in slot 2 when the player has actually moved any heroes out of slot 2, game....
by KF Harlock
Mon May 28, 2012 7:58 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45127

I'm all for most of these extravagant systems you're mentioning, but I also wanted to chime in that the hunger/thirst system seems like a potentially game-ruining element to me as well. Even if the rest of your game were amazing, it would never contribute to that, and would only be a case of "i...
by KF Harlock
Wed May 23, 2012 11:12 am
Forum: Game Discussion
Topic: Mysterious Script Failure...
Replies: 12
Views: 2401

Confirming that its the same for me:

- fades out correctly
- remains black forever
- no combination of "wait" commands changes anything
- using the 5/03/2012 nightly
by KF Harlock
Tue May 22, 2012 11:13 pm
Forum: Game Discussion
Topic: Mysterious Script Failure...
Replies: 12
Views: 2401

Funny, earlier I was having problems with a fadescreenin after teleporttomap! I couldn't figure anything out either, and eventually just made a door. Of course, making a door isn't always an option in such a case, so it'd be good to know why this happened. My original script that didn't fade in prop...
by KF Harlock
Fri May 18, 2012 7:22 pm
Forum: Game Discussion
Topic: Stuck in SPELLSHARD? READ THIS!
Replies: 83
Views: 28239

Yayyyyy, someone actually used the Sword of Burdens! Happy to hear that. I wanted to have some "ridiculous" weapon in there, but since no one mentioned it, I figured the tradeoff was just too much. ^^
by KF Harlock
Fri May 18, 2012 7:20 pm
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3262

Oh, okay, I get it now. Just the "jargon" was throwing me, which is my fault. Thanks for helping to explain it, TMC! This game may well have been close to impossible without your assistance.
by KF Harlock
Thu May 17, 2012 10:36 pm
Forum: Game Discussion
Topic: Stuck in SPELLSHARD? READ THIS!
Replies: 83
Views: 28239

GILZUS / ZILGUS SUPER-SECRET STRATEGY!!: There's a trick with Gilzus's first form. Whenever his trident is gathering power (it appears to be electrified), but before he releases Zigajolt, you can hit the trident with any lightning-based attack, and it will overload the attack and cause it to hit Gil...
by KF Harlock
Thu May 17, 2012 6:18 pm
Forum: Game Discussion
Topic: Data import/export tool
Replies: 16
Views: 3262

It's working great so far, but does anyone have any insight into how to handle the "equippable by" bits? I only get 8 of them showing up in my spreadsheet, despite having 13 defined heroes. I figure I must be misunderstanding something, and the definition of the ITM lump on the wiki isn't ...