Search found 1872 matches

by Newbie Newtype
Wed Dec 23, 2009 1:49 pm
Forum: General Discussion
Topic: Graphic Design Programs
Replies: 12
Views: 3057

I have Graphics Gale. My big complaint with it is the user interface. Either you're drawing every pixel by hand, in which case it would be easier to just use the OHR engine; or there's something I'm missing because I can't find it. Here is an image of where you change brush settings: http://i45.tin...
by Newbie Newtype
Wed Dec 23, 2009 12:14 pm
Forum: General Discussion
Topic: The Banning Game
Replies: 11
Views: 3372

Jack has been banned for: Ruining our fun.
by Newbie Newtype
Wed Dec 23, 2009 11:21 am
Forum: General Discussion
Topic: Graphic Design Programs
Replies: 12
Views: 3057

Graphics Gale is one of the better Pixel Art applications out there, well suited for palette manipulation and layers. A good upgrade from MS Paint as well and highly recommended for those that have been using MS Paint up till now. Also, I wouldn't recommend GIMP except for specific things it can do...
by Newbie Newtype
Thu Dec 03, 2009 10:29 pm
Forum: General Discussion
Topic: Last-minute 2009 Recommendations
Replies: 8
Views: 2587

New Super Mario Bros. Wii. Think of it as more Super Mario Bros. 3, but with different powerups and a new level pack, most of which are challenging and well designed, and often times very creative. I can't say much on multiplayer because I was really sleepy when me and my nephew played, and my nephe...
by Newbie Newtype
Wed Oct 28, 2009 9:36 am
Forum: Games
Topic: Large Walkabout Script - v.1.2
Replies: 0
Views: 2727

Large Walkabout Script - v.1.2

From the readme.txt... Large walkabout script, using Hero Sprites, written by Kitten Master/Newbie Newtype. This script allows one to use Hero frames as walkabout graphics on the map, averting the usual limitations of 20x20 and turning them into 32x40 walkabout graphics. These hero graphics are mapp...
by Newbie Newtype
Sun Oct 25, 2009 10:13 pm
Forum: Game Discussion
Topic: Genesis Progress
Replies: 66
Views: 17504

I like how the character design in that video is very similar in style to your concept art and portraits.
by Newbie Newtype
Fri Oct 23, 2009 9:08 pm
Forum: Reviews
Topic: TetrisOHR - Review & Video Impression
Replies: 8
Views: 4549

Thank you. That will make custom title screens more viable now.
by Newbie Newtype
Thu Oct 22, 2009 10:26 pm
Forum: Reviews
Topic: Tower of Heaven - Review & Video First Impression
Replies: 8
Views: 6755

I was surprised when I had seen this game put on Slime Salad. I had originally seen it while lurking Speed Demos Archives board and had played through it twice, the 2nd time attempting to find the two secrets, and in one sitting. I have never been able to beat the turbo tunnel, so unless I'm better ...
by Newbie Newtype
Thu Oct 22, 2009 4:43 pm
Forum: Reviews
Topic: TetrisOHR - Review & Video Impression
Replies: 8
Views: 4549

Losing the game quits it simply because I haven't gone to the trouble of figuring out what all I need to free and reset and zero out. I actually have a similar problem with one of my games. Game overs quit the game because I skip both the load screen and new game screen in favor of a custom title s...
by Newbie Newtype
Thu Oct 22, 2009 3:50 pm
Forum: Reviews
Topic: TetrisOHR - Review & Video Impression
Replies: 8
Views: 4549

The video isn't displaying properly.
by Newbie Newtype
Thu Oct 22, 2009 2:22 am
Forum: Game Discussion
Topic: Tetris
Replies: 7
Views: 1902

I download the .zip, expecting a short tech demo with 20x20 NPCs as the foundation for the Tetris blocks, a black screen, and some standard Hamster Speak strings in the corner of the screen. I had figured the blocks themselves would resemble some use of the line tool and flood fill. Instead, I am gr...
by Newbie Newtype
Tue Oct 20, 2009 8:46 pm
Forum: Game Discussion
Topic: I guess this is goodbye...
Replies: 19
Views: 5304

I for one am honored to be the first to say, glad to have you back.
by Newbie Newtype
Mon Oct 19, 2009 9:44 am
Forum: Game Discussion
Topic: *Melt*
Replies: 9
Views: 2472

I actually didn't think this would be a big deal, but looking at the animations now it's really hard to go back to the older ones.

I also notice that setting the death animation to 1 tick will instantly remove the enemy, good for fake battlescripting. 99 is awesome for boss deaths.
by Newbie Newtype
Sun Oct 18, 2009 4:39 pm
Forum: Game Discussion
Topic: Rune Arcana: Advent of the Gathering <Log>
Replies: 11
Views: 2959

The red wall tiles seem a bit dark, especially compared to the light tiles you have in the upper left. It's usually best not to work on a black background unless you are making a night or very dark scene.

Don't work on pure white either. Or any color that messes up how you perceive things.
by Newbie Newtype
Fri Oct 16, 2009 2:56 am
Forum: Game Discussion
Topic: Genesis Progress
Replies: 66
Views: 17504

I noticed it, but it's not anything to fret over.

In fact, it's probably the easiest fix possible, too. Just use the mark/clone tool to copy a non-flipped pattern into that tile while still keeping the edges.