Search found 1872 matches

by Newbie Newtype
Wed May 26, 2010 10:58 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

Just plotscript your own battles. These suggestions are for improving FF4 style battles.
by Newbie Newtype
Wed May 26, 2010 2:46 am
Forum: General Discussion
Topic: Dungeons and Dragons: The Pearl Tower
Replies: 79
Views: 16223

Peanut responds to Aisling in a very unhappy tone, "What!? And lose any money we would be paid and for all of our efforts coming out here to be for nothing?"
by Newbie Newtype
Wed May 26, 2010 12:59 am
Forum: General Discussion
Topic: Dungeons and Dragons: The Pearl Tower
Replies: 79
Views: 16223

Peanut turns around, walking backward as he speaks, "Hey! They're not here right? If something else kills the goblins, we can still claim we did it."
by Newbie Newtype
Wed May 26, 2010 12:10 am
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

Awesome!
by Newbie Newtype
Wed May 26, 2010 12:05 am
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

Huh? How does it relate to battlescripting? I'm just asking for a plotscripting command that would turn a general bitset (assuming pressing enter on battle messages is triggered by a general bitset) on/off.
by Newbie Newtype
Tue May 25, 2010 11:10 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

I am baffled by the request for a player-override for that.

I am baffled by the request for a plotscript override for that.
The request to plotscript override is just to be able to turn the bitset on and off, that way we can make it an option in the menu ourselves.
by Newbie Newtype
Tue May 25, 2010 8:02 pm
Forum: General Discussion
Topic: Dungeons and Dragons: The Pearl Tower
Replies: 79
Views: 16223

Peanut paces over the marks on the floor, rubbing his chin with his dog following in his circles, before darting his gaze over to the other party members as they loudly dart into the room, "Hold up, guys!" He darts back up to them but is still a few feet behind, "I don't think these ...
by Newbie Newtype
Mon May 24, 2010 9:02 pm
Forum: General Discussion
Topic: Let's Play LFT
Replies: 37
Views: 8181

I like the layout of that dungeon, but I agree that the use of overhead tiles doesn't work too well, especially if you're an OHR player and are used to tiles like that being walled off.
by Newbie Newtype
Mon May 24, 2010 5:27 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

Making battle pause on attack captions would have absolutely no effect if the caption was set to "Full Duration of Attack", but it would be useful for specific tick counts. It would also be great to add "Full Duration of attack +N ticks" Sounds good. Also, would it be crazy to h...
by Newbie Newtype
Mon May 24, 2010 4:39 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

^ That would definitely be the solution James should implement.
by Newbie Newtype
Mon May 24, 2010 4:19 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

I think he means this:

Image

This is preventing true turn based battles from being possible.
by Newbie Newtype
Mon May 24, 2010 3:48 pm
Forum: Game Discussion
Topic: Battles too fast; suggestions?
Replies: 26
Views: 5356

Voted. Battle pacing is a large issue in the OHR right now, especially because we favor complex battles where the player must know what is happening, and because of chains.
by Newbie Newtype
Sun May 23, 2010 6:46 pm
Forum: General Discussion
Topic: Let's Play LFT
Replies: 37
Views: 8181

"Why is my dad in cahoots with... This woman!?" And thus, JSH's childhood is ruined forever. I laughed at the backdrops right before JSH did, like we were in the same room and he was following alongside me. RE: Barter system. This is something you're more likely to see in an MMO, I think (...
by Newbie Newtype
Fri May 21, 2010 11:17 pm
Forum: General Discussion
Topic: Dungeons and Dragons: The Pearl Tower
Replies: 79
Views: 16223

((OOC: I'm using brown))
by Newbie Newtype
Fri May 21, 2010 8:11 pm
Forum: General Discussion
Topic: CP is down ... so ...
Replies: 8
Views: 1929

You can freely place slices above below map layers.