Search found 1872 matches

by Newbie Newtype
Sun Oct 31, 2010 9:49 pm
Forum: General Discussion
Topic: Customize my next FF1 playthrough.
Replies: 32
Views: 8800

It'd be much more fun to do a Magic only run (I am playing the NES version), but I was interested to see what people choose for me without much knowledge of how well each class does. The fact that I would need to do special challenges (no magic? Really? Magic is too interesting to give up) just to a...
by Newbie Newtype
Sun Oct 31, 2010 8:04 pm
Forum: General Discussion
Topic: Customize my next FF1 playthrough.
Replies: 32
Views: 8800

Customize my next FF1 playthrough.

I beat FF1 again last night, with the party of Ninja/Ninja/Black Wizard/White Wizard. The characters ranged from levels 28/29 at the end, but they were under level 20 for the vast majority of the game. I ended up gaining several levels at the end due to poor planning and needing a certain amount of ...
by Newbie Newtype
Fri Oct 29, 2010 9:56 pm
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

I can remember some games like Earthbound Zero and Final Fantasy having enormous worlds to explore, along with the occasional sprawling dungeon, and neither were terribly fun to explore since I kept getting interrupted by monsters. I haven't played Earthbound Zero, but FF's encounter rate isn't as ...
by Newbie Newtype
Fri Oct 29, 2010 3:02 am
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

Just look at FF1 (yes, FF1) or DQ2-4 dungeons, as I find those to be the best balance for creating explorable dungeons. Phantasy Star 2 is probably the one game I would avoid using as reference, and this is coming from someone that loves "archaic" RPGs. I think a really bad maze is one tha...
by Newbie Newtype
Fri Oct 29, 2010 12:15 am
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

By the way, from what I learned from working on my demo Hedgemaze in terms of dungeon layout: 1) OHR maps are a lot smaller than you think. 2) It's hard to make a map that isn't a straight line. 2a) Stairs are awesome to help this without being too convoluted (see Tales of the New World 2 for a grea...
by Newbie Newtype
Thu Oct 28, 2010 9:11 pm
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

That's not contradictory. It just means that exploration is more of a focus than puzzles are.
by Newbie Newtype
Thu Oct 28, 2010 7:47 pm
Forum: Game Discussion
Topic: masail's Design thread
Replies: 21
Views: 5183

Your story, being a dungeon based game, and your stance on puzzles (I'm never good at puzzles in games) has me pretty interested.
by Newbie Newtype
Mon Oct 25, 2010 8:03 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336177

ideas to improve the Sprite editor
The ability to retain undo changes when returning to editing a sprite after leaving it momentarily.
by Newbie Newtype
Sat Oct 23, 2010 4:20 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336177

Similar poses (which aren't even exact) and pretty much nothing else a sprite edit does not make, and I know there are many that'll argue that sprite edits aren't immoral in the first place.

So what's the problem?
by Newbie Newtype
Tue Oct 19, 2010 3:24 pm
Forum: Game Discussion
Topic: Pallette errors
Replies: 3
Views: 1054

Sounds like your Master Palette keeps getting messed up for some reason.
by Newbie Newtype
Mon Oct 11, 2010 9:27 pm
Forum: Game Discussion
Topic: Project "Pruj"
Replies: 16
Views: 4072

My guy looks like his legs have been broken in several places.
Well, you were able to identify the problem, which is good. Do you have any ideas on how you could fix it?
by Newbie Newtype
Mon Oct 11, 2010 8:03 pm
Forum: General Discussion
Topic: Graphics Gale equivalent for Mac?
Replies: 1
Views: 2989

Doing some research. So far I've found:

http://paintbrush.sourceforge.net/ - An MS Paint Clone

And a program called Acorn whose biggest feature is its price tag.

Grafx2 apparently works on Mac OS X, so that's probably the best program.
by Newbie Newtype
Fri Oct 08, 2010 3:19 pm
Forum: Game Discussion
Topic: Something I noticed while making some sound effects.
Replies: 0
Views: 796

Something I noticed while making some sound effects.

I notice that menu/accept/cancel sound effects don't play in battles when you're navigating battle menus.

Unless there's an option I missed.
by Newbie Newtype
Fri Oct 08, 2010 3:08 pm
Forum: General Discussion
Topic: Pokémon Megathread - Don't Matter If You're Black Or White
Replies: 324
Views: 76904

How'd that happen?
Outrage.
by Newbie Newtype
Wed Oct 06, 2010 3:44 pm
Forum: General Discussion
Topic: Pokémon Megathread - Don't Matter If You're Black Or White
Replies: 324
Views: 76904

It's pretty much the most over-centralizing thing in the game, and why Smogon hasn't banned it is just beyond me.
Funny thing about that is that they just banned a Pokemon weak to it.