Search found 1872 matches
- Sat Dec 31, 2011 4:42 am
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
But yes, to make an RPG in the style of Final Fantasy 1, spacebar holding is inevitable. No offense, but this tells me that you haven't really played FF1. The game actually punishes you for holding down the attack button for one thing. I guess I'm not sure I understand what this thread is about the...
- Sat Dec 31, 2011 4:04 am
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
Baconlabs was talking about FF1. Mages in that game need to conserve their spells for when they're really needed and when you do attack with them, they're not going to kill a single thing. I have to fact check stuff. Also, nobody is saying that the attack command should have better DPS or utility th...
- Sat Dec 31, 2011 2:38 am
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
- Fri Dec 30, 2011 9:40 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
- Fri Dec 30, 2011 8:41 pm
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
- Fri Dec 30, 2011 7:44 pm
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
I refer to this type of battle as a puzzle battle. It's a battle that doesn't follow the regular rules of the game. In my opinion, to develop tactics, players need to be well-informed of the rules and expectations of the game system. That way, they can plan proactively instead of playing reactively...
- Fri Dec 30, 2011 12:17 pm
- Forum: Game Discussion
- Topic: Stuff I know about nowadays that contradicts past arguments
- Replies: 15
- Views: 2474
Stuff I know about nowadays that contradicts past arguments
I used to argue "battles should have strategy and tactics". While I believe this is still true, what I didn't know at the time is that designing bosses where you have to attack anything other than the boss itself in order to do indirect damage or trigger some event does not add to the chal...
- Tue Dec 27, 2011 3:55 pm
- Forum: Game Discussion
- Topic: A fleeting idea
- Replies: 1
- Views: 628
- Mon Dec 26, 2011 8:32 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
- Mon Dec 26, 2011 6:39 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
- Sun Dec 25, 2011 9:12 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
- Sun Dec 25, 2011 8:00 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
Since we plan on doing this, I'm gonna lay down some plans for buildings. We'll start by going completely wood buildings. Trees are so plentiful and capable of being replanted that we won't have to worry about having enough materials or spending a lot of time collecting them. 1. NPC Housing. Two sep...
- Sat Dec 24, 2011 12:35 pm
- Forum: General Discussion
- Topic: Terraria Multiplayer
- Replies: 75
- Views: 25986
- Fri Dec 16, 2011 1:47 pm
- Forum: Game Discussion
- Topic: Projects you don't have time for
- Replies: 16
- Views: 3534
- Fri Dec 16, 2011 1:45 pm
- Forum: General Discussion
- Topic: Slime Salad
- Replies: 6
- Views: 2235