Search found 802 matches
- Sat Aug 26, 2017 3:25 am
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5901
If we can make up words, why not a combination of some of the above? A. Ethel Elephant Elder/Ealdor Echo Eggsa Ejecta Ender B. locution seal dreme craft berries plenty menta You could have Eggsacution, Elderseal, Eggberries, Echodreme, Ethelcraft, Eggsamenta, Ejectaplenty, Ejectacution, Echomenta, e...
- Fri Aug 25, 2017 9:09 pm
- Forum: General Discussion
- Topic: Triggering tags only the first time you get and Item?
- Replies: 4
- Views: 1422
You could use variables. Something like: variable (itemcheck) variable (achievementstate) ## count through the items FOR(itemcheck, start, finish) DO ( ## check what the state re: achievement is for this item) SWITCH (achievementstate) ## don't have the item. This is the initial state. CASE(0)DO( IF...
- Fri Aug 25, 2017 8:25 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103143
- Fri Aug 25, 2017 12:08 am
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5901
- Thu Aug 24, 2017 11:57 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42085
- Thu Aug 24, 2017 5:09 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103143
- Thu Aug 24, 2017 4:28 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103143
At the moment, in the sprite editors there seems to be a lot of black space. I would like to see the various interface elements expanded a bit, to make it easier for mouse driven actions. For example, the current palette could be a little bigger to make it easier to select a colour with a click. Sim...
- Wed Aug 23, 2017 11:34 pm
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11848
- Wed Aug 23, 2017 8:21 pm
- Forum: Game Discussion
- Topic: Test 64-bit Linux packages for Wandering Hamster
- Replies: 4
- Views: 1087
- Mon Aug 21, 2017 2:03 am
- Forum: Q&A Discussion
- Topic: 2-State Treasure Chest / Copy-Paste Between Editors?
- Replies: 6
- Views: 1300
- Mon Aug 21, 2017 1:58 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103143
- Mon Aug 21, 2017 1:56 am
- Forum: Q&A Discussion
- Topic: 2-State Treasure Chest / Copy-Paste Between Editors?
- Replies: 6
- Views: 1300
1. AFAIK you cannot copy/paste between the tilemapper and sprite drawing. 2. - You could have 1 NPC representing the box, appearing via conditional tag, and another for the empty box, appearing via the opposite conditional tag - You could make a fixed NPC with one direction representing the empty bo...
- Sun Aug 20, 2017 4:15 am
- Forum: Q&A Discussion
- Topic: Workflow?
- Replies: 5
- Views: 1187
Try to get your ideas down on the page, then refine them. I use spreadsheets, text docs, drawings etc., Write down any ideas you have and prioritise your notes/efforts by significance Start with the main/important portions and keep them of high quality. Work your way down, making sure everything is ...
- Sun Aug 20, 2017 3:15 am
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11848
- Sat Aug 19, 2017 5:14 pm
- Forum: Game Discussion
- Topic: Individual Circle Collab Contest
- Replies: 58
- Views: 11848
Should we keep all the stages? At the end, we might keep them to compare the changes :p @Marionline Are you sure? I have your game, so I should pass it to MorpheusKitami next, right? If you want to see the changes I've made, I can send you a copy. I'd like it if MorpheusKitami sent me a copy of my u...