Search found 802 matches

by SwordPlay
Mon Oct 02, 2017 6:00 am
Forum: Game Discussion
Topic: Finishing Successor's Legacy?
Replies: 3
Views: 957

I think SL is a pretty cool game. I liked the artwork and music. The design is pretty good too. I didn't get far in it though.
If you released an updated version, I would definitely be interested.
by SwordPlay
Mon Oct 02, 2017 5:53 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

Battlescripting has no been broken yet. I believe it is still in the development stage. Request: Could we please have, for rectangular slices, being able to have translucency(fuzziness) varying across the slice as a gradient? This could be used to simulate graphical effects on-screen to create the i...
by SwordPlay
Sun Oct 01, 2017 10:34 pm
Forum: Game Discussion
Topic: A 72 hour game jam (gamejolt DreamHack)
Replies: 19
Views: 4746

I've quit my game due to "reasons" i.e. the crushing pressure of time. It's inexorable march threatens all of us. We welcome the embrace of death which is its only promise :( Don't feel bad (for me). It was inevitable. I can help out by creating resources for anyone else's projects until t...
by SwordPlay
Sun Oct 01, 2017 8:06 am
Forum: Game Discussion
Topic: A 72 hour game jam (gamejolt DreamHack)
Replies: 19
Views: 4746

my twitch is VirtuaSword, and the game I have entered is called "Days devoured by nightmares" found here: https://gamejolt.com/games/devouredbynightmares/286867 I am not sure if I can finish it. I livestreamed a bit, but it was mostly drawing. I have lots of ideas that I haven't written ye...
by SwordPlay
Sun Oct 01, 2017 3:32 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

When editing NPCs, is the ID number shown on the screen anywhere?
I would think something like that might be displayed near the sprite preview.
by SwordPlay
Sat Sep 30, 2017 4:08 am
Forum: Game Discussion
Topic: A 72 hour game jam (gamejolt DreamHack)
Replies: 19
Views: 4746

I have something planned for this, and I'm livestreaming my development process. I like competition, but I like co-operation more. I don't mind a bit of teamwork. I would like to share ideas or hear feedback. If there is time, I guess. Good luck everyone who is participating. Let's do our best! Yosh!
by SwordPlay
Wed Sep 27, 2017 4:51 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

Please consider adding a visual indicator of the distribution of children of panel slices.
by SwordPlay
Wed Sep 27, 2017 4:25 am
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

I'm loving the little headings for editing slices. Real nice.

EDIT: oops
by SwordPlay
Wed Sep 27, 2017 4:15 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21890

Ah yeah. Good points. I just wrote a few lines to make each toggle focus on the contents when it is changed. Sorry about the bit about writing slices. I guess that was confusing. Players would not be able to write to (any) text slice without text input, and then having the game call a script "W...
by SwordPlay
Wed Sep 27, 2017 12:52 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21890

The 2 boxes are meant to be separate (static and dynamic information) The log works by adding the content of a string. That string is also used to write the other text slices. If you "Add Note" whenever you write a text slice, it will also appear in the log. I would like if players clicked...
by SwordPlay
Tue Sep 26, 2017 2:18 am
Forum: Game Discussion
Topic: Individual Circle Collab Contest
Replies: 58
Views: 11848

MorpheusKitami wrote:I think we're currently at stage 5. Or when you asked that, it was stage 4. I could be wrong though.
:o that right so? okay so i'm lost :( i think :???
I am still waiting for marionline to send me the next stage in that case. (Please send it when you get a chance!)
by SwordPlay
Mon Sep 25, 2017 11:34 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

probably already requested, but is it possible to change the colour of text for menu options?
by SwordPlay
Sun Sep 24, 2017 12:33 am
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

Really neat, and I'm playing around, trying to add some features to it. I would love to use this as the basis of a game, it feels and looks amazing. NPCs If you add (put hero (slice x(player), slice y(player)) then you can activate NPCs with "Touch" and "Step-On". Kinda finnicky ...
by SwordPlay
Sat Sep 23, 2017 4:55 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

Sorry, I mean in the tileset default passability. Space and enter take me to a menu.
by SwordPlay
Sat Sep 23, 2017 2:51 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103194

Is there a hotkey to make maptiles fully passable or impassable (in all directions?), or to clear all the passability settings of a tile?

EDIT:

How about, when importing a graphics file and choosing the palette, using the number keys to choose the palette?