Search found 802 matches

by SwordPlay
Fri Feb 23, 2018 6:42 pm
Forum: Reviews
Topic: Short review of Snowshoe Forest
Replies: 0
Views: 1223

Short review of Snowshoe Forest

Snowshoe It feels extremely charming. Good use of battle mechanics! I would love to see more games use those kinds of ideas! Grinding 1 or 2 levels makes your characters several times more powerful. Wish I knew that earlier. NPCs and writing and events are good (would like to see more), as was the u...
by SwordPlay
Fri Feb 23, 2018 6:29 pm
Forum: Reviews
Topic: Short Review for Delinquent.rpg
Replies: 0
Views: 1143

Short Review for Delinquent.rpg

Best polished game. It makes good use of the area with masking. It works from start to finish. But healing/life items are not introduced to the player, and the story is a little boring. The battles are fleshed out, but dull, and somewhat monotonous. Graphics are beautiful, but I find myself question...
by SwordPlay
Fri Feb 23, 2018 6:26 pm
Forum: Reviews
Topic: Short Review for Space (demo)
Replies: 0
Views: 974

Short Review for Space (demo)

Cool premise and good use of scripting. The author goes to pains to explain the how dire the situation is through storytelling mechanisms that work quite well. It's a bit broken mostly superficially, but you can play the demo from start to finish, and it doesn't take more than a few minutes to see e...
by SwordPlay
Fri Feb 23, 2018 6:25 pm
Forum: Reviews
Topic: Short Review for No-Exit
Replies: 0
Views: 935

Short Review for No-Exit

Good combat and setting. But very steep, harsh, and bland. It uses the area well, but it could be fleshed out narratively, since it was already interesting, but not elaborated on. Making better distinction between areas, writing-wise, thematically or visually/graphically would help a lot. Battles al...
by SwordPlay
Fri Feb 23, 2018 6:23 pm
Forum: Reviews
Topic: Short Review for Phos : Solias (Paradise)
Replies: 0
Views: 1002

Short Review for Phos : Solias (Paradise)

The art looks nice, and the writing is pretty good. I can't seem to get the dialogue wheel to work properly though. Extremely interesting moralising, and I would like to see more. I also liked the picture of YHWH / God (?) Different endings are cool. But it mostly boils down to 1 or 2 actions per ga...
by SwordPlay
Wed Feb 21, 2018 3:46 am
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18717

Okay. So here's the situation on my contest entry. I was at work practically everyday, including an all-nighter, and on the weekend I was out of town (not near my computer). And I have personal problems too, which were quite distracting. So I wasn't able to complete even a protoype. I was obsessing ...
by SwordPlay
Wed Feb 14, 2018 7:24 am
Forum: Q&A Discussion
Topic: Scripting Imbecile Purgatory
Replies: 5
Views: 1071

Ok, hopefully I can describe this in a way that makes sense: There are 4 NPCs standing in a 2x2 square formation; each has its own unique side-quest to offer, which requires returning to the NPC and activating it individually. When all 4 conditions have been met, a battle is triggered. When the bat...
by SwordPlay
Mon Feb 12, 2018 12:31 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57659

I'd like to buy a custom user rank. I'd like to be a "Chemical Slime"
edit: is that how it works?
by SwordPlay
Fri Feb 09, 2018 12:59 am
Forum: Q&A Discussion
Topic: Do activated NPCs know 'who' they are?
Replies: 9
Views: 2036

Ooh! Ooh! How about sticking slices to an NPC? That works for individual instances. Did someone already mention that?
by SwordPlay
Wed Feb 07, 2018 11:29 pm
Forum: Q&A Discussion
Topic: Do activated NPCs know 'who' they are?
Replies: 9
Views: 2036

yes, they can tell you automatically. you need to add an argument after the name of your script, and it will be filled automatically with a reference to the NPC that triggered it. plotscript, NPC change, NPC, begin Alter NPC ( NPC ,NPCstat:picture,picture number) end then you can use this argument &...
by SwordPlay
Tue Feb 06, 2018 5:24 am
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21891

UPDATED. Now it can progress automatically. Next is to add some functions for jumping around different slice collections. And a way to make stat checks. I wrote a script, the main purpose of which is to display children of a select slice sequentially. This mimics textboxes, but being slice based can...
by SwordPlay
Tue Feb 06, 2018 3:50 am
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18717

So, for this contest, does it strictly have to be a physical space? What kind of scale? If I wanted to depict a whole continent, world, universe etc., in that space, I assume that's breaking the rules somehow. But if I wanted to depict a tiny/microscopic scale, that'd be alright? Is it about using t...
by SwordPlay
Sun Feb 04, 2018 12:52 am
Forum: Game Discussion
Topic: OHRRGPCE Graphics and Animations dev blog
Replies: 20
Views: 5638

That looks so nifty!

+eternal gratitude
by SwordPlay
Wed Jan 31, 2018 7:06 pm
Forum: Game Discussion
Topic: OHR 2018 One-Room Contest
Replies: 74
Views: 18717

Sounds like a great concept for a contest. I have a few ideas for it (but I'm unsure if I will enter) - I'd love to see an RPG squashed to fit the constraints :p Like a mini-RPG - I have ideas for a maze/dungeon with random components - It could be quite a large location. Maybe like a town or villag...
by SwordPlay
Tue Jan 30, 2018 12:49 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57659

Cool! Thank you! edit: In the Original Post it says: The Menu of Services ... Name change (S$500) Do you regret your life decisions? You don't need to create a new account. ... That's why I asked here. It's quite a relief that I don't have to spend any slimebucks. I'm saving them for a rainy day.