Search found 802 matches
- Thu Mar 22, 2018 2:34 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21891
i'm working on this game. there's about 10 days left in the contest. Here's what it's about: - the game is set in a heaven on the precipice of a void. - the big white bird is Wahe and she is an almighty being. - she escapes, and you have to go after her. silly bird. - you have to go explore the void...
- Mon Mar 19, 2018 10:07 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21891
- Thu Mar 15, 2018 7:58 am
- Forum: Game Discussion
- Topic: Text Box Browser
- Replies: 10
- Views: 2385
- Mon Mar 12, 2018 12:17 pm
- Forum: Game Discussion
- Topic: Giving player to chose the name of the monster in OHR?
- Replies: 3
- Views: 1123
- Sun Mar 11, 2018 4:31 am
- Forum: Q&A Discussion
- Topic: Tweaking enemy formations based on party size?
- Replies: 4
- Views: 1335
- Thu Mar 08, 2018 1:04 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
- Thu Mar 08, 2018 12:49 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361348
Why not use an after/before battle script? You can look up the enemies in the formation.
e.g.
http://hamsterrepublic.com/ohrrpgce/doc ... tformation
http://hamsterrepublic.com/ohrrpgce/doc ... nformation
Screenies look neat btw. I love bonus content.
e.g.
http://hamsterrepublic.com/ohrrpgce/doc ... tformation
http://hamsterrepublic.com/ohrrpgce/doc ... nformation
Screenies look neat btw. I love bonus content.
- Tue Mar 06, 2018 8:56 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21891
I think I've got the system down now. I attach slices to NPCs to track their targeting data. edit: maybe I can wrangle this into a line-of-sight kind of thing some explanation. it compares screen position of npc slices. you could use it with e.g. pixel movement. I think. I need to separate the scripts
- Sat Mar 03, 2018 7:12 pm
- Forum: Game Discussion
- Topic: Faked Mode 7 zooms
- Replies: 4
- Views: 1225
- Sat Mar 03, 2018 7:11 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65767
- Thu Mar 01, 2018 5:41 pm
- Forum: Reviews
- Topic: Review for Samurai Waltz (prototype)
- Replies: 2
- Views: 2227
Thanks for the feedback! I appreciate it. Sorry it's not complete. I'm glad you liked it (and/or hated it). If there is a new version, I will probably improve the combat system (yup. its broken), as well as SFX. I think some enemies don't have attacks, but they should all give exp and gold. And you ...
- Tue Feb 27, 2018 4:26 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21891
- Mon Feb 26, 2018 5:25 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42090
- Sun Feb 25, 2018 5:52 am
- Forum: Games
- Topic: Samurai Waltz (prototype)
- Replies: 1
- Views: 1440
Samurai Waltz (prototype)
Graphics from the 8-bit graphic set here: https://www.slimesalad.com/forum/viewgame.php?t=7120 Partially inspired by spaghetti westerns and samurai films. No music. Suggested listening music: https://www.youtube.com/watch?v=mQsXlm05rWc&t=127s IMPORTANT EDIT : There are NO keys in this game. The ...
- Fri Feb 23, 2018 6:49 pm
- Forum: Game Discussion
- Topic: OHR 2018 One-Room Contest
- Replies: 74
- Views: 18717
Okay, here's my votes, based on acknowledging that the games are in prototype phase, more or less. Therefore, it is based on my ideas and experience of playing the game, and what it could be (in my imagination :p) Snow shoe - Feels like a classic. I was looking forward to different mechanics Space -...