Search found 2615 matches
- Tue Aug 05, 2014 4:34 am
- Forum: General Discussion
- Topic: in what silly world...
- Replies: 14
- Views: 3105
- Fri Aug 01, 2014 12:20 am
- Forum: Front Page
- Topic: Announcement time
- Replies: 5
- Views: 5895
- Tue Jul 29, 2014 6:26 am
- Forum: Game Discussion
- Topic: Any archives of REALLY old OHR games?
- Replies: 7
- Views: 1314
http://www.castleparadox.com/archive/op ... r/main.phpLogHeckTech wrote:I miss Operation OHR. I know the games can probably be found elsewhere, but I really liked the layout. I hate when websites I visited as a kid go offline and I can't get my nostalgia buzz.
Merry Christmas!
- Sat Jul 19, 2014 4:32 pm
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
One of the flaws that I despise are overly easy/hard games. In some games, like Pokemon for instance, you don't even NEED to train at all. Just spam every enemy with your best attack and heal every once and a while. And in other games, like FFIII, no matter how long you grind on the hardest availab...
- Sat Jul 19, 2014 4:00 pm
- Forum: General Discussion
- Topic: Mockup Artist Release Form for the Pixel Art Book
- Replies: 5
- Views: 1444
- Wed Jul 16, 2014 7:38 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336224
- Tue Jul 08, 2014 5:39 pm
- Forum: General Discussion
- Topic: Hard Minecraft Server
- Replies: 116
- Views: 19761
- Mon Jul 07, 2014 11:03 pm
- Forum: General Discussion
- Topic: Guess whos back
- Replies: 4
- Views: 1367
- Mon Jul 07, 2014 5:04 am
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
Narshe's a neat example. I think not having the ability to wander around would've made that segment feel really claustrophobic, especially with the follow-up of being chased into the mines and fighting off the army with the Moogles and whatnot. That little glimmer of choice made a world's difference...
- Mon Jul 07, 2014 1:56 am
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
- Sun Jul 06, 2014 2:17 pm
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
- Wed Jul 02, 2014 12:23 pm
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
I think randomization is over used, especially in terms of maps. While randomized maps may support replayability, it also strips a lot of incentive to explore. For example, imagine you are in random Minecraft map with a tremendously huge mountain. There is little incentive to climb to the very top ...
- Tue Jul 01, 2014 1:10 pm
- Forum: Game Discussion
- Topic: Name a common RPG design flaw you despise, and why.
- Replies: 25
- Views: 3852
Re: Name a common RPG design flaw you despise, and why.
Correct Path Bad, Dead-End Path Good. While I agree that this kind of design is bad today, in the Wizardry era it made more sense. At that time, half of the fun was the immersion of mapping out the dungeon, dying a million times and finding the most efficient way through. But like Columbus looking ...
- Fri Jun 27, 2014 6:37 am
- Forum: General Discussion
- Topic: Hard Minecraft Server
- Replies: 116
- Views: 19761
- Wed Jun 25, 2014 1:14 pm
- Forum: Game Discussion
- Topic: Stuck before I start!
- Replies: 7
- Views: 1114
Spoony and Fnrrrf have given some good advice, but be careful. Making one section playable at a time is a very healthy approach. It gives you a lot of flexibility to let the game go where it wants to go. You can see the results of your work immediately, so you don't get discouraged as you might desi...