Search found 2615 matches
- Mon Jan 26, 2015 6:55 am
- Forum: Game Discussion
- Topic: Footsteps sound effects
- Replies: 25
- Views: 5011
- Mon Jan 26, 2015 12:09 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334918
- Sun Jan 25, 2015 3:16 pm
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57665
I feel the same way a little bit, in that I don't think it's a federal offense to talk about something on the Games forum. In an ideal world, you'd play someone's game, talk to 'em about it on the games forum, and if you found an issue the two of you could work together there to fix it. That's the m...
- Sun Jan 25, 2015 3:58 am
- Forum: Game Discussion
- Topic: Let's make some games! Woo!
- Replies: 19
- Views: 6199
- Sun Jan 25, 2015 3:08 am
- Forum: Game Discussion
- Topic: Let's make some games! Woo!
- Replies: 19
- Views: 6199
Final Update for the night, and it's.. mixed news. Mouse Navigation without a wait remains problematic. I tried to save time by making assumptions and my assumptions were incorrect. I intend to devote tomorrow to strippin the sucker to the ground and doing it right. It works right 99% of the time, b...
- Sun Jan 25, 2015 1:49 am
- Forum: Front Page
- Topic: Spend your Slimebucks: Slime Salad feature request thread
- Replies: 131
- Views: 57665
- Sun Jan 25, 2015 1:44 am
- Forum: Game Discussion
- Topic: Nightly Weirdness
- Replies: 2
- Views: 761
- Sat Jan 24, 2015 9:56 pm
- Forum: Game Discussion
- Topic: Let's make some games! Woo!
- Replies: 19
- Views: 6199
Mouse movement is already proving to be tricker than I had hoped. I think I've got it licked (for now!) but there's a little bit of goofiness if you click spasticly around an X/Y junction. My intention was that movement would be limited to a single horizontal plane (which I call the avenue) and that...
- Sat Jan 24, 2015 4:55 pm
- Forum: Game Discussion
- Topic: Nightly Weirdness
- Replies: 2
- Views: 761
Nightly Weirdness
I realize they're nightlies and bugginess is what they're for, so if this is part of a work in progress don't mind me. I'm having problems figuring out how the new SliceLookup screen works. I can't type a name like I used to, I can't hit down like I used to, the only thing I seem able to do is hit &...
- Sat Jan 24, 2015 3:38 pm
- Forum: Game Discussion
- Topic: Let's make some games! Woo!
- Replies: 19
- Views: 6199
- Sat Jan 24, 2015 5:47 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Fri Jan 23, 2015 9:50 pm
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 334918
- Fri Jan 23, 2015 9:41 pm
- Forum: Game Discussion
- Topic: Let's make some games! Woo!
- Replies: 19
- Views: 6199
I like this idea. :) It sounds so motivating! Will people report their monthly gamemaking and their progess somewhere? What about unfinished games that were started in 2014: If I'd finish one, would that count for this project? Depends on how unfinished the game was, how finished it ends up. I don'...
- Fri Jan 23, 2015 5:45 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302
- Fri Jan 23, 2015 5:24 am
- Forum: Game Discussion
- Topic: Hans Stinkman 2015: A Cash Dollar Contest
- Replies: 139
- Views: 28302