Yeah, the latter is how I'd expect it to work as a player.Bob the Hamster wrote:I always imagined percentage buffs going first, with additive buffs being added at the end... But I don't think I thought it out well. Add first, then percent last does seem more like what people might expect... Right?
Search found 2556 matches
- Fri Jul 21, 2017 1:29 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103322
- Thu Jul 20, 2017 8:22 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103322
Whether this would be possible or not: What do people think of equipment that raises a stat by a percentage, in addition to raising it by set numbers? Would anyone but me want something like that? I don't want to make a request that no one else needs. Thinking something like a special item that rais...
- Sat Jul 15, 2017 4:19 am
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
That sounds cool! Here's this week's batch of attack GIFs. https://4.bp.blogspot.com/-spcac3WKRpw/WWYmAipCSPI/AAAAAAAAIio/WDoOYB8adEwKA4HL1tqKUHmaGtXRxvWsgCLcBGAs/s1600/Potato-Chip.gif Chip : Like the best wizards, Silver Potato fights using dance moves and cool poses that fire out elemental beams, ...
- Thu Jul 13, 2017 1:35 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103322
- Thu Jul 13, 2017 1:17 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103322
- Sun Jul 09, 2017 10:23 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
I can think of two workarounds: have four different versions of the attack which hit different numbers of times... actually I guess this is almost identical to what you're already doing so would be super easy for you to implement. Use instead chains instead of normal chains. The other is to buff th...
- Fri Jul 07, 2017 2:21 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103322
- Thu Jul 06, 2017 12:10 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
- Wed Jul 05, 2017 9:18 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
KBB sells action figures of a few of the characters already, nothing to do with me/the game team though. http://www.kaiju.com/mall_fun.htmguo wrote:Please tell me you have an action figure deal to go with this!
- Wed Jul 05, 2017 3:34 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
- Wed Jun 28, 2017 6:01 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
Thanks good Mr. Developer People for the .GIF recording function! Here's a clip of one of American Beetle's attacks. There's a plan to make the audience a little more lively for this backdrop. https://3.bp.blogspot.com/-dClfSHoRObw/WVPCrz5_cCI/AAAAAAAAIPg/kDceqgOiItUntpHd6nTAtQcOwAjkPF-6wCLcBGAs/s32...
- Fri Jun 23, 2017 5:55 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
- Fri Jun 23, 2017 4:38 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
Thanks for the kind words! Part of the game's world design is that pretty much everyone is buff and loves fighting. It's an entire world of muscle friends, even the grandmas and grandpas. Everyone's totally into body slamming each other to end disagreements. Dialogue is mostly written to stay loyal ...
- Thu Jun 22, 2017 1:55 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
It was a generic grime filter to make that Boston announcement image look more postcard style (and to fit the fact that it is a pretty gross, dirty city.) That look could definitely be achieved by using greater variety on the road tiles, it would just be a lot of work better spent elsewhere. But it ...
- Thu Jun 22, 2017 12:36 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65795
The roads in the final product don't look quite like that, it's a filter effect for the picture that I'd love to achieve but might be a bit too much work for now. The additional layers will be the most helpful in areas with very large tiles such as cars and train cars that eat up a ton of tile space...