Search found 2556 matches

by The Wobbler
Fri Sep 01, 2017 2:57 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Thanks, that's much better! Then I guess my only request would be to be able to set different zoom values for the map editor and text screens, I like being zoomed out for the map editor but not for text boxes/menus. I'll just flip back and forth for now.
by The Wobbler
Fri Sep 01, 2017 1:52 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Great stuff! And sorry to request something new already, but if there a way text size could increase when the window's resized in the editor? The default view is too small for me, I previously expanded the window just to make text easier to see. The new window resize option is amazingly helpful for ...
by The Wobbler
Wed Aug 30, 2017 6:20 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65794

by The Wobbler
Sun Aug 27, 2017 9:16 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103266

It seemed easier and more powerful, so I opted to do this by adding Ctrl+C/Ctrl+V to copy-paste npcs in the definition editor instead of "add copy of existing NPC". You can copy-paste between maps too, but that's crude compared to James's plan for truly allowing NPCs to move between maps....
by The Wobbler
Thu Aug 24, 2017 10:10 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5903

Eggsaplenty - Tons and tons of eggs.
by The Wobbler
Thu Aug 24, 2017 3:45 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5903

Elephant Seal


It doesn't really fit the requirements but I wanted to post this picture.
by The Wobbler
Tue Aug 22, 2017 2:23 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103266

I'd love to be able to copy NPCs in the NPC editor. Lots of times I make new NPCs that are modifications of existing ones, would save a lot of time to do that similar to how the Attack Editor asks if you want to add a new one or a copy.
by The Wobbler
Mon Aug 21, 2017 5:24 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98178

Would anyone be interested in scripting some arcade game minigames to appear in my Kaiju game for some cash dollars? Looking for someone very skilled with scripting. One of the games would be a Pengo clone: https://www.youtube.com/watch?v=0hdDKxfrAbs
by The Wobbler
Sun Aug 20, 2017 3:02 pm
Forum: Q&A Discussion
Topic: Workflow?
Replies: 5
Views: 1189

It massively depends on the person. For the Kaiju game, Soda has started working on a schedule of weekly goals and it's been extremely productive. For myself, I feel that my work suffers greatly if I try to follow a schedule. Saying "this week I'll make sure this part of the game is done" ...
by The Wobbler
Fri Aug 18, 2017 9:46 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65794

This week's Kaiju Big Battel​: Fighto Fantasy combat spotlights focus on Pedro Plantain! He's not the heaviest damage dealer, but he's crafty! Able to debilitate foes, Pedro is a great friend to have in your corner. https://1.bp.blogspot.com/-iZ5fgSZh5VY/WZTznie_YVI/AAAAAAAAJZ0/6G-NbF9zdNQ...
by The Wobbler
Wed Aug 09, 2017 5:01 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65794

https://1.bp.blogspot.com/-2vyP-RRHleM/WYIPLpSITPI/AAAAAAAAJKA/J3Y_vFjJFsQLLlwQDLtwtwm3vfhfF15VACLcBGAs/s1600/DustoHop.gif Hop : Dusto Bunny is the team's primary healer/motivational speaker, but he can throw his weight around when he needs to. The Hop ability flings Dusto into the air where he's s...
by The Wobbler
Wed Aug 09, 2017 1:26 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

So here's something weird. I have a script that calls text box 512, with a wait for box straight after. There are no other text boxes that should be called, nor does 512 have any boxes linked to it, but it always calls text box 0 (template) after 512. If I substitute any other text box into the scr...
by The Wobbler
Fri Jul 28, 2017 3:26 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103266

Attack animations: "Ring" works entirely different depending on whether you target one character or spread, I've never really understood why. Could we have both of those options available? I'd like to use that circling Ring behavior on individuals.
by The Wobbler
Wed Jul 26, 2017 5:44 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103266

I know this can be done with scripting without too much of a problem, but for convenience/newer users: Could we have a built-in plotscript command that shifts player control to another figure on the map? For example, "player controls npc (5)" would let players directly control NPC #5 while...
by The Wobbler
Tue Jul 25, 2017 7:09 pm
Forum: General Discussion
Topic: Slalom Lancoven
Replies: 18
Views: 5567

Please eat your Salad, Lancoven. It's not that bad. It's not as good as a burger, but it's better for you, probably. Just try it.