Some of these are currently in Nathan's Quest but they might be replaced. Also the engine doesn't seem to like music files under a certain length?Bob the Hamster wrote: *Music and sound effects
Search found 1210 matches
- Fri Dec 30, 2016 6:42 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Wed Dec 28, 2016 7:13 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Sun Dec 18, 2016 4:06 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Mon Dec 12, 2016 12:18 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
For my game I've just been running free web MIDIs of public domain music through a MIDI-to-MP3 program and then importing the results. I had a friend adjust the tempo and volume on some of them. If I strike out on finding a musician, I might go this route. The first two I decided on using were What...
- Fri Dec 09, 2016 6:48 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Thu Dec 08, 2016 1:48 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Sun Dec 04, 2016 11:06 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Sun Dec 04, 2016 7:03 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
Everyone should have to use this font, except for one game with bad engrish which inexplicably uses courier sans. Courier is my go-to font for non-game purposes, but for now I've got the OHR default font in Trytuges. I could certainly switch to Action 52 and redraw my item icons again, since most o...
- Sat Dec 03, 2016 4:06 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
I've got about 30 sound effects made in FamiTracker so far, I'll try to get closer to 50 done and release them in .ogg and also the whole Audacity project file in case anyone wants to pitch shift or modify them. Oh, awesome! I haven't actually imported any sound effects yet and was considering usin...
- Thu Dec 01, 2016 3:16 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Tue Nov 29, 2016 5:04 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103212
- Tue Nov 29, 2016 2:55 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
Small updates, but I'm up to 180 textboxes now. Might actually not have more flavor text for the town. I brought back my favorite character moment of the original Trytuges: There's an option to sleep at a super cheap inn room with grass and a campfire (it was actually indoors in the original. Howeve...
- Thu Nov 24, 2016 9:12 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
A quick graphical mockup to show where this game came from: http://i.imgur.com/S0kUUmw.png The second column are mockups from memory. The bearded version of the Spellshard wizard became the first boss, Magus Divunni. The only ripped non-Spellshard graphics in the game were Pikachu's walkabout scatte...
- Thu Nov 24, 2016 6:39 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
- Wed Nov 23, 2016 9:02 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64204
Investigate freaking everything. I used 100 textboxes just in the house the heroes start in and plan to follow a similar trend in the other four maps (not the overworld). Wowzers. That should be fun. So, a normal RPG, just a really short one? Or are these 4 maps very large? Overworld I don't know h...