Search found 1328 matches
- Fri Jun 11, 2010 9:46 pm
- Forum: Game Discussion
- Topic: Attack Chain on Death
- Replies: 10
- Views: 2321
- Fri Jun 11, 2010 6:39 pm
- Forum: Game Discussion
- Topic: Attack Chain on Death
- Replies: 10
- Views: 2321
If you have an attack that chains to another, and the first attack kills the targeted enemy, the second attack will hit another enemy. This is fine sometimes, but most of the time I want to attack to NOT chain when it kills something. I've been staring at the bitsets and chaining properties a while...
- Fri Jun 11, 2010 6:15 pm
- Forum: Game Discussion
- Topic: Attack Chain on Death
- Replies: 10
- Views: 2321
- Thu Jun 10, 2010 11:56 pm
- Forum: Game Discussion
- Topic: Attack Chain on Death
- Replies: 10
- Views: 2321
Have the first attack in the chain store the target, and have the second attack set to target the stored target only. This 2nd attack should fail to execute if there are no living stored targets left. I would do this, but I use Store Target for other things, and I find that feature rather finnicky ...
- Thu Jun 10, 2010 8:11 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest
- Replies: 501
- Views: 134600
- Thu Jun 10, 2010 2:45 pm
- Forum: Game Discussion
- Topic: Attack Chain on Death
- Replies: 10
- Views: 2321
Attack Chain on Death
Hey, this is an engine quirk that has kind of bugged me for a long time and I would love to see addressed. If it's already fixed, please let me know how to fix it, as I cannot figure it out for the life of me. If you have an attack that chains to another, and the first attack kills the targeted enem...
- Mon Jun 07, 2010 9:02 pm
- Forum: Game Discussion
- Topic: Mario
- Replies: 48
- Views: 10510
I'm thinking you should have ? Blocks that give Mario the Fire Flower or whatever, and then start playing a song(Invincibility star?) and show a timer with showvalue(). When the timer runs out, Mario changes back to normal. Obviously, it would not tick during battles. This is how Galaxy does it. Or ...
- Mon Jun 07, 2010 3:54 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest
- Replies: 501
- Views: 134600
- Sun Jun 06, 2010 2:09 am
- Forum: General Discussion
- Topic: Friendly Brawl
- Replies: 132
- Views: 25596
- Sat Jun 05, 2010 11:24 pm
- Forum: General Discussion
- Topic: Friendly Brawl
- Replies: 132
- Views: 25596
- Fri Jun 04, 2010 4:23 pm
- Forum: General Discussion
- Topic: Let's Play LFT
- Replies: 37
- Views: 8181
Heh, looks like interest died down on this board. Well, I have finished the Query LP (taking a break from OHR ones right now, but I've started planning another). You can see all of it here: http://www.youtube.com/user/jsh357#p/c/9D9C18BF96AD991F I'm also in the process of working on an LP of a FFT h...
- Fri Jun 04, 2010 1:49 pm
- Forum: General Discussion
- Topic: Friendly Brawl
- Replies: 132
- Views: 25596
- Fri Jun 04, 2010 3:09 am
- Forum: General Discussion
- Topic: Your All-Time Favorite game
- Replies: 55
- Views: 15441
Beating Contra WITHOUT DYING? That, my friend, would be quite impressive. Kirby's Adventure was such a fun game, everything about it. Was Super Star really that good? Was it in the same vein (ie LOTS of powers, hidden stuff to find in lots of the stages, mostly easy and/or cute but still with some ...
- Thu Jun 03, 2010 11:01 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest
- Replies: 501
- Views: 134600
Motrya 25% will in all hopeliehood be ready before Novemeber, so I hope to enter it. (Warning: it will probably be pretty good competition to whatever you may choose to enter, so step up your game, release something amazing, and prove me wrong!) :) I'm not sure what bugfix I would want on top of the...
- Wed Jun 02, 2010 11:32 pm
- Forum: General Discussion
- Topic: Your All-Time Favorite game
- Replies: 55
- Views: 15441