Search found 1328 matches
- Wed Aug 18, 2010 7:42 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Fri Aug 13, 2010 1:52 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Wed Aug 11, 2010 1:00 am
- Forum: Game Discussion
- Topic: Motrya Journal, Take Two
- Replies: 17
- Views: 6934
- Wed Aug 11, 2010 12:58 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Oh, cool! That might help in my submenu in which you actually build the deck, which I'm hoping isn't as big a nightmare as I anticipate. The menu for CARD GAME ABILITIES worked out fine with just standard scripting. EDIT: I changed my scripts to use the commands you mentioned. Works just as well, gu...
- Tue Aug 10, 2010 11:50 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Tue Aug 10, 2010 10:13 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Hmm... so currently, in order to: 1) Have the card appear next to the menu and 2) Not close the menu every time I want to display a new card Basically, I have to have each menu item set a different tag ON, then loop through a while to see which of these tags is ON, then run off my switchboard script...
- Tue Aug 10, 2010 9:53 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Tue Aug 10, 2010 8:11 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Well then, new problem. I have no explanation for this; let's see if anyone else can guess. Here's a video I made that shows it in action with commentary: PSYCHE tl;dw version: Extra data bit 0 seems to always come out as 12 higher than it should for me when passed as an argument. Extra data 1 and 2...
- Tue Aug 10, 2010 6:00 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Thu Aug 05, 2010 4:20 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Re: Problem with Menu Flow
The script triggered on close should only happen when you close the menu with ESC or with a menu item that has the bitset for closing the menu... that must be what you are using, right? Sounds like I need to add a menu item bitset "don't run the on-close script" Yes, that's what I'm using...
- Thu Aug 05, 2010 3:35 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Thu Aug 05, 2010 3:03 pm
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
- Thu Aug 05, 2010 4:13 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Make the close script check for the menu tag. I actually have done this already, and it still didn't work. I also had to implement a lot of inefficient scripting to make sure the tag was off when it needed to be. At this point the only solution that seems like it would really work to me would be to...
- Thu Aug 05, 2010 3:35 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442
Isn't there a bitset for having menu selections close their current menu? I think this should be enough for what you're describing, but I have to admit that I'm pretty tired at the moment. Yes and I'm using it, and it's the problem. When you make the selection the menu closes, double-triggering bot...
- Thu Aug 05, 2010 3:09 am
- Forum: Game Discussion
- Topic: Problem with Menu Flow
- Replies: 28
- Views: 4442