Search found 1328 matches

by JSH357
Wed Jun 08, 2011 7:40 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

On that note, Mogri, how are stats calculated?

Is it based on the max potential stat for the character if they trained from level 1 to 99 in the class?
by JSH357
Wed Jun 08, 2011 7:30 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

mjohnson092088 wrote:are character levels imminently important? because i left all of mine at level 1.
Yes
by JSH357
Wed Jun 08, 2011 4:32 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

Getting this error when I try to Wait with Rosa in Battle 37:
Fatal error: Call to undefined function array_has_key() in /home/mogri/slimesalad.com/fft/battle-functions.php on line 218
by JSH357
Wed Jun 08, 2011 4:07 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

It seems to be bias, but sometimes I'm not so sure because it seems odd the AI would choose to attack some of the ways it does in the first place.
by JSH357
Wed Jun 08, 2011 3:36 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

The AI will (seemingly) quite frequently hit with low % accuracy.
by JSH357
Wed Jun 08, 2011 1:51 pm
Forum: General Discussion
Topic: Some kind of 3DS thread until we have games to talk about
Replies: 77
Views: 18439

Hate to say it, but the Vita looks better now. Nintendo will still probably outsell it on name/historical value, but Sony's totally convinced me at this point.
by JSH357
Wed Jun 08, 2011 1:45 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

I just hit with a 1% chance... I see the calculations are faithful to the original.
by JSH357
Tue Jun 07, 2011 9:38 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

I have also noticed that Spoonweaver has a 94 Faith unit. Bug?
by JSH357
Tue Jun 07, 2011 9:06 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

Mogri wrote:
JSH357 wrote:In Battle 37, it is my unit C's turn but he isn't on the map
It says B for me
I had him "Wait" I think he's still in the CT, but he's not where i put him in the formation so all I can really do is that.
by JSH357
Tue Jun 07, 2011 8:56 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

For the terrain, couldn't you just make various tiled to replace the numbers (grass, tall grass, mountains, etc)
by JSH357
Tue Jun 07, 2011 8:50 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

In Battle 37, it is my unit C's turn but he isn't on the map
by JSH357
Tue Jun 07, 2011 1:14 pm
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

We really need a way to delete a current game... I have three now where one of the players didn't place any units on the field.
by JSH357
Tue Jun 07, 2011 3:32 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

I got 4 errors at the top, but that had seemed par for the course.
by JSH357
Tue Jun 07, 2011 3:23 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

By the way, Holy doesn't seem to work. I tried to use it in my Spoonweaver match and it never showed up on the CT.
by JSH357
Tue Jun 07, 2011 2:25 am
Forum: Front Page
Topic: Mega Tact v0.1a released!
Replies: 246
Views: 79385

My body is ready for matches