Search found 1189 matches

by kylekrack
Tue Oct 06, 2015 9:44 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335842

I'm on a Mac. That could easily contribute.

EDIT: The task manager spikes a bit, especially if I use a large brush size.
by kylekrack
Tue Oct 06, 2015 8:57 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335842

The version of Gimp that I use (2.8.10) has support for both pressure sensitivity and pen tilt. The settings for this are in Edit->Input Devices I don't know about the lag. Do you see the lag with the mouse also? I am now noticing those features. Perhaps I am simply not perceptive. And yes the lag ...
by kylekrack
Tue Oct 06, 2015 7:59 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335842

The tablet I have is pretty basic, I don't think it has pressure functionality, although it might. I've recently downgraded from Photoshop Elements to GIMP, which I don't believe has pressure or tilt. If it does I haven't discovered how to access it. I'm not as worried about that as much as I am abo...
by kylekrack
Mon Oct 05, 2015 12:19 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335842

sheamkennedy wrote:Also I like what you just posted. I'm assuming it's digitally drawn right? I especially like the way the background is painted in that sort of blotchy pattern.
Yeah I drew it in GIMP with a Wacom tablet.
by kylekrack
Sun Oct 04, 2015 5:38 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335842

And some weird art I've been working on, sort of Giger inspired: It's quite bizarre but I can't say that's a bad thing. It certainly looks cool. If you work more on them, definitely post them here. I'd love to see it. Also, this isn't game related, but I made this and I don't have a lot of friends,...
by kylekrack
Wed Sep 30, 2015 6:15 pm
Forum: Front Page
Topic: SlimeSalad Chatroom (Rules Update 10/1/2011)
Replies: 124
Views: 91531

TMC wrote:#SS being overtaken by DnD discussion has been true all year.
I just think it's impressive. How many pages are there now? Like 250something? That thread is prolific, man.
by kylekrack
Tue Sep 29, 2015 8:12 pm
Forum: Game Discussion
Topic: Anybody got time for a collab?
Replies: 3
Views: 1766

I can get behind this. I'm a bit rusty, but I'm always willing to get back in to the game. The only good things I've ever produced came from collaboration. I primarily serve as an artist and a writer. I'm more inclined to the "high fantasy" type RPGs, but I'm somewhat flexible. In terms o...
by kylekrack
Tue Sep 29, 2015 2:32 am
Forum: Game Discussion
Topic: Anybody got time for a collab?
Replies: 3
Views: 1766

Anybody got time for a collab?

I am finally feeling settled into my new home and new job. Now I have the time to set aside for a project, and if anyone would like to join me, I'd love to collaborate on a game with anyone who has time. Just so you don't have to feel like you're jumping into something blind, I do have a few ideas o...
by kylekrack
Sun Sep 27, 2015 5:06 pm
Forum: Q&A Discussion
Topic: Blurring Pixels (Fuzziness?)
Replies: 14
Views: 2596

No smoothing is best smoothing. I don't know, the smoothing used in that last screenshot (I've seen it before although I don't know what it's called) could be used to make an interesting art style if you used it in the right way. Don't get me wrong, I've seen it totally mess up perfectly good pixel...
by kylekrack
Sat Sep 12, 2015 11:04 pm
Forum: Game Discussion
Topic: The ancient Battle NPC question
Replies: 7
Views: 2607

Is it exactly 3 times until the enemy disappears or "about" 3 times? That would make a difference.

You might need to set a tag when the text box is used the first time, then have the NPC only appear if the tag is off.
by kylekrack
Sat Sep 12, 2015 2:49 pm
Forum: Game Discussion
Topic: Found my old 2001 era OHRRPGCE project
Replies: 13
Views: 4447

I didn't discover the ohr until 2011, so I'm kind of a noob, but I still have the first projects I ever worked on. There's a reason I gave up on this game, but it's actually much longer than I remember it being.

http://www.slimesalad.com/forum/viewgame.php?p=118539
by kylekrack
Sat Sep 12, 2015 2:39 pm
Forum: Games
Topic: The Element of Power
Replies: 1
Views: 1924

The Element of Power

So this is one of the first games I ever started making on the ohr (2011). It's based on a game a friend and I drew in a notebook. After I had become more familiar with the ohr, I decided I should try to revamp the game a little bit, since it was lacking severely. I then realized it was a lost cause...
by kylekrack
Thu Sep 10, 2015 5:20 pm
Forum: Q&A Discussion
Topic: What should I know for plotscripts?
Replies: 9
Views: 2138

Ah ok. I do believe I've experienced that on a smaller scale. String IDs can be hard to manage. Maybe it would be easier to refer to them by globals or constants instead of numerical values.... I hope I get to see the day when HS supports polymorphism, along with the [s]million[/s] billion other thi...
by kylekrack
Thu Sep 10, 2015 5:05 pm
Forum: Q&A Discussion
Topic: Script Reloading Improperly?
Replies: 3
Views: 1202

I believe select menu item sorts from 1 instead of 0. I can't find where I read that or if that's true, but I'm fairly certain it is because to that extent, it works. I may have tried using i instead of i -- 1 initially, but I can't remember. Now with the menu item slot added in, you're right, the o...
by kylekrack
Wed Sep 09, 2015 8:02 pm
Forum: Q&A Discussion
Topic: Script Reloading Improperly?
Replies: 3
Views: 1202

Script Reloading Improperly?

I've got a script that brings down a menu tab to select other submenus. It works for the most part, except that after the first time the menu is used, the set sprite palette function stops working. The first time you open the menu, the icon will change palettes to show that it is selected according ...