Search found 1189 matches

by kylekrack
Wed Feb 10, 2016 8:27 pm
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 55993

Update on Drydocks: The dev is in the process of revamping the entire game. This includes a new map, new locations, significantly fewer cities, 6 commodities instead of the original 17, and overall mechanics overhauls. Events will be handled entirely differently and more logically, in a way that wil...
by kylekrack
Tue Feb 09, 2016 7:20 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335895

@Froginator:

I have to ask, since it's so reminiscent of Earthbound, are the backgrounds in the battle sequences animated? It may be time consuming and take up space, but it's certainly doable with the pattern you have there.
by kylekrack
Sat Feb 06, 2016 5:30 am
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 55993

And damn, KyleKrack's got like 5 more games on the list! If I wasn't pretending that whole retarded "Let's make a game every month!" post had never happened, I bet I'd have to declare him the winner. I didn't realize I'd been so "prolific" in putting out so many "games.&quo...
by kylekrack
Wed Feb 03, 2016 8:56 pm
Forum: Game Discussion
Topic: I'm back from the depths of hell. Also Game-thingy
Replies: 24
Views: 6828

You can make a textbox that has a door conditional, which activates as soon as the text box closes.
by kylekrack
Wed Feb 03, 2016 7:48 pm
Forum: Game Discussion
Topic: Game Idea: Wife RPG
Replies: 10
Views: 2765

I'd like to follow up and say that I've been working with this idea, and it's growing into something I think will work really well and stay faithful to the original idea. I'm not going to commit to anything yet, but I think I might actually continue with this project. I'll keep you updated.
by kylekrack
Wed Feb 03, 2016 6:56 pm
Forum: Game Discussion
Topic: I'm back from the depths of hell. Also Game-thingy
Replies: 24
Views: 6828

If your world map functions only as a visual for the player to walk to a location and then travel there, you might as well have a more menu/text-based world map. Rather than program a custom moving system for a world map, you could simply have a menu with the possible locations to travel, and then a...
by kylekrack
Mon Feb 01, 2016 6:40 am
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 55993

His enemies don't have guns and instead cowardly try to ram their mechanical shells into his fragile body. This is the level of prose that keeps me reading Gizmog's reviews. You know, my game design prof. just assigned a reading from a book that was talking about narrative in games. It mentioned th...
by kylekrack
Sat Jan 30, 2016 6:17 pm
Forum: Game Discussion
Topic: Game Idea: Wife RPG
Replies: 10
Views: 2765

I think this sounds like a hilarious idea. The only issue I have is with the balancing of the beginning of the game. If the wife is still super strong when you go off on the quest, then she should theoretically have a ton of abilities and stuff. Throwing that all at the player at once would kind of ...
by kylekrack
Tue Jan 26, 2016 7:36 pm
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6272

If you decide that this system isn't worth it for one reason or another, keep in mind there is a "Hits" stat that increases the number of times a character attacks in one turn. This may help balance the game if you want multiple enemies against one hero. In addition to this, each attack ha...
by kylekrack
Tue Jan 26, 2016 7:21 pm
Forum: Game Discussion
Topic: The 2015 In Review Contest [Reviews: 74]
Replies: 125
Views: 55993

Drydocks: I was so disappointed! I'm not sure I remember there even being a boat. What I do remember is there not being a limit to how much you could carry, and that there was no supply/demand mechanics, so I could sell a billion bales of wool to the smallest town in the world, buy a zillion bales ...
by kylekrack
Mon Jan 25, 2016 6:03 pm
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6272

Is there any way to show global variables in attack captions like is possible in text boxes? Or some other way that a caption could display the number of an item left? I suppose there isn't really any way to update a global while in battle, but maybe there's some way that could work.
by kylekrack
Sun Jan 24, 2016 8:44 pm
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6272

Anyway, it seems to me that the gauge idea (which is interesting!) might be doable; I had an idea for how to fit it into the builtin (not very flexible) battle system. With a couple simple additions to the engine, in particular the ability to set costs for attacks in stats other than HP and MP, it ...
by kylekrack
Sun Jan 24, 2016 7:00 am
Forum: Q&A Discussion
Topic: Multiple Attack Gauge Idea
Replies: 20
Views: 6272

I'm gonna look into this, but I don't have any promises. The battle system in the OHR has its limitations. There are some tricky things you can do with it, but it is certainly made for a specific style of battle. Because of that, some things simply aren't possible yet, due to the fact that there is ...
by kylekrack
Wed Jan 20, 2016 1:54 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105687

I didn't have any framerate problems with Hyrule Warriors co-op. I would recommend the game, though, it's just as fun as I was hoping it would be.
by kylekrack
Wed Jan 13, 2016 7:33 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335895

Kinky.