Search found 1189 matches

by kylekrack
Tue Apr 05, 2016 9:08 pm
Forum: Q&A Discussion
Topic: Finding Area & Location of Specified Zone / Layer Visibility
Replies: 6
Views: 1230

Ah, I see. I will use that first bit you suggested. I don't want to lag out my main game loop by searching the entire map every tick. But now I know how to look for zones. Thank you!
by kylekrack
Tue Apr 05, 2016 5:53 pm
Forum: Game Discussion
Topic: OHRRPGCE stable release (callipygous)
Replies: 33
Views: 11133

The F1 menu gives short descriptions of them. Scroll is just a container that draws a scrollbar if the contents exceed the borders of the container. Select sets a certain child of a specified slice visible, or something like that. EDIT: It selects things! Panel can only have 2 children and gives the...
by kylekrack
Tue Apr 05, 2016 5:47 pm
Forum: Q&A Discussion
Topic: Finding Area & Location of Specified Zone / Layer Visibility
Replies: 6
Views: 1230

Finding Area & Location of Specified Zone / Layer Visibi

I am working on having removable roofs for buildings in my current game, rather than use doors to transport to them. To do this, I am trying to use a map layer dedicated to roofs and zones on those tiles. Reading up in the dictionary, I'm struggling to find the possible commands, if any, to locate x...
by kylekrack
Tue Apr 05, 2016 6:12 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

The best wishes to you, Foxley! I certainly hope this is a one-time occurrence and you don't have to experience that again. Either way, I'm rooting for you. Hang in there, man.
by kylekrack
Mon Apr 04, 2016 8:24 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

Don't make a platformer with the OHR.
by kylekrack
Sun Apr 03, 2016 8:56 am
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35593

"It's an RPG"

Good tagline.
by kylekrack
Fri Apr 01, 2016 5:52 pm
Forum: Game Discussion
Topic: Void Pyramid
Replies: 142
Views: 35593

Doesn't the distribute game function typically download the OHRRPGCE-Game.app from the internet when compressing it all? It does that for me.
by kylekrack
Thu Mar 31, 2016 1:40 am
Forum: Q&A Discussion
Topic: Darken/Fade out gameplay but not menus
Replies: 3
Views: 1041

For simplicity's sake, I may just use fuzzy boxes. I was going to do that, then thought it might be cooler to do a legit fade out. Another plan I had was to make the UI colors for the menu painfully bright, so they seem normal after the fade.
by kylekrack
Wed Mar 30, 2016 7:32 pm
Forum: Q&A Discussion
Topic: Darken/Fade out gameplay but not menus
Replies: 3
Views: 1041

Darken/Fade out gameplay but not menus

Is there any way to darken the game slightly, such as with using this script, and have menus/slice collections maintain their original colors? The goal is to make the actual game fade a bit while the menu appears. I think it would make a nice effect. The script I have uses tweak palette to go two sh...
by kylekrack
Wed Mar 30, 2016 4:15 am
Forum: Q&A Discussion
Topic: Pixel Based Movement Wall Bug
Replies: 6
Views: 1654

I do want the player to stop in their tracks against corners. It just seems to make more sense to me and also less prone to more bugs showing up. A problem that the realign creates is fitting into small gaps. It's possible, but the sprite has to be perfectly aligned with the tile it is trying to ent...
by kylekrack
Wed Mar 30, 2016 1:56 am
Forum: Q&A Discussion
Topic: Pixel Based Movement Wall Bug
Replies: 6
Views: 1654

Pixel Based Movement Wall Bug

For my current project, I am working towards having a custom pixel-based movement script. I am using the same scripts that I put together for Overgrowth back in October. To write those, I essentially took the Sidescrollers 101 tutorial from the wiki , removed gravity and made the movement function i...
by kylekrack
Tue Mar 29, 2016 10:01 pm
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9589

Opps!

I will try it out for real this time. I thought it might have been because I was in test mode, but I didn't know what difference that would make.
by kylekrack
Tue Mar 29, 2016 12:23 am
Forum: Game Discussion
Topic: Please test the OHRRPGCE callipygous release candidate!
Replies: 39
Views: 9589

I was going to have two monitors, but then Apple told me to take the $80 adapter I bought and stick right up my no. bad. no. I'm not bitter. EDIT: Anyway, I am experiencing issues with the fullscreen related features. OS X 10.10, the menu item functions perfectly toggling fullscreen mode, but the se...
by kylekrack
Mon Mar 28, 2016 6:20 am
Forum: General Discussion
Topic: FYI for Programmers and Artists
Replies: 4
Views: 1873

If you've ever used the Tekkit modpack in Minecraft or modpacks similar to it, I've heard that Factorio is quite similar in the objective and progression. The Yogscast is doing a playthrough of it on one of their channels, if you are familiar/like them.
by kylekrack
Sun Mar 27, 2016 7:58 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335947

TMC wrote:User interface colours shouldn't be a problem anyway, because they are remapped to the nearest available colour if you import a new master palette.
My mind has been blown in so many ways.