Search found 1189 matches
- Tue Apr 05, 2016 9:08 pm
- Forum: Q&A Discussion
- Topic: Finding Area & Location of Specified Zone / Layer Visibility
- Replies: 6
- Views: 1230
- Tue Apr 05, 2016 5:53 pm
- Forum: Game Discussion
- Topic: OHRRPGCE stable release (callipygous)
- Replies: 33
- Views: 11133
The F1 menu gives short descriptions of them. Scroll is just a container that draws a scrollbar if the contents exceed the borders of the container. Select sets a certain child of a specified slice visible, or something like that. EDIT: It selects things! Panel can only have 2 children and gives the...
- Tue Apr 05, 2016 5:47 pm
- Forum: Q&A Discussion
- Topic: Finding Area & Location of Specified Zone / Layer Visibility
- Replies: 6
- Views: 1230
Finding Area & Location of Specified Zone / Layer Visibi
I am working on having removable roofs for buildings in my current game, rather than use doors to transport to them. To do this, I am trying to use a map layer dedicated to roofs and zones on those tiles. Reading up in the dictionary, I'm struggling to find the possible commands, if any, to locate x...
- Tue Apr 05, 2016 6:12 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56738
- Mon Apr 04, 2016 8:24 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56738
- Sun Apr 03, 2016 8:56 am
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Fri Apr 01, 2016 5:52 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Thu Mar 31, 2016 1:40 am
- Forum: Q&A Discussion
- Topic: Darken/Fade out gameplay but not menus
- Replies: 3
- Views: 1041
- Wed Mar 30, 2016 7:32 pm
- Forum: Q&A Discussion
- Topic: Darken/Fade out gameplay but not menus
- Replies: 3
- Views: 1041
Darken/Fade out gameplay but not menus
Is there any way to darken the game slightly, such as with using this script, and have menus/slice collections maintain their original colors? The goal is to make the actual game fade a bit while the menu appears. I think it would make a nice effect. The script I have uses tweak palette to go two sh...
- Wed Mar 30, 2016 4:15 am
- Forum: Q&A Discussion
- Topic: Pixel Based Movement Wall Bug
- Replies: 6
- Views: 1654
I do want the player to stop in their tracks against corners. It just seems to make more sense to me and also less prone to more bugs showing up. A problem that the realign creates is fitting into small gaps. It's possible, but the sprite has to be perfectly aligned with the tile it is trying to ent...
- Wed Mar 30, 2016 1:56 am
- Forum: Q&A Discussion
- Topic: Pixel Based Movement Wall Bug
- Replies: 6
- Views: 1654
Pixel Based Movement Wall Bug
For my current project, I am working towards having a custom pixel-based movement script. I am using the same scripts that I put together for Overgrowth back in October. To write those, I essentially took the Sidescrollers 101 tutorial from the wiki , removed gravity and made the movement function i...
- Tue Mar 29, 2016 10:01 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9589
- Tue Mar 29, 2016 12:23 am
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9589
I was going to have two monitors, but then Apple told me to take the $80 adapter I bought and stick right up my no. bad. no. I'm not bitter. EDIT: Anyway, I am experiencing issues with the fullscreen related features. OS X 10.10, the menu item functions perfectly toggling fullscreen mode, but the se...
- Mon Mar 28, 2016 6:20 am
- Forum: General Discussion
- Topic: FYI for Programmers and Artists
- Replies: 4
- Views: 1873
- Sun Mar 27, 2016 7:58 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335947