Search found 1189 matches

by kylekrack
Sat Jul 02, 2016 5:59 am
Forum: Q&A Discussion
Topic: Getting handle on a slice created in an ended script?
Replies: 16
Views: 3271

My heart, it aches.
by kylekrack
Fri Jul 01, 2016 1:24 am
Forum: Q&A Discussion
Topic: Getting handle on a slice created in an ended script?
Replies: 16
Views: 3271

Wow, that huge list of globals makes me feel a lot better about my own scripts.
by kylekrack
Thu Jun 30, 2016 9:50 am
Forum: Q&A Discussion
Topic: Clear pass block?
Replies: 7
Views: 1506

As the documentation suggests, a value of 0 should be passed to a tile in order to remove all walls on it. I may misunderstand the question.
by kylekrack
Thu Jun 30, 2016 5:24 am
Forum: Q&A Discussion
Topic: Getting handle on a slice created in an ended script?
Replies: 16
Views: 3271

Could you not just use lookup slice and give it a unique lookup code?
by kylekrack
Wed Jun 29, 2016 6:12 am
Forum: Q&A Discussion
Topic: Item Get sounds
Replies: 3
Views: 968

Of course. Sometimes the simple things can be the most confusing and frustrating.
by kylekrack
Wed Jun 29, 2016 5:58 am
Forum: Q&A Discussion
Topic: Item Get sounds
Replies: 3
Views: 968

Textbox appearance menu
by kylekrack
Sun Jun 26, 2016 7:46 pm
Forum: Q&A Discussion
Topic: Load-Game Scripts & How they work
Replies: 4
Views: 1283

Hey, just felt I should update and say I fixed this issue. For some reason my "paused" global was true. I just had to set it to false on start up. So basically, the problem had nothing to do with what I thought it did. Thank you for reminding me about the debug menu. I don't have the exper...
by kylekrack
Sun Jun 26, 2016 3:24 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

Hey, so here's the script that does it. Just ask if you want me to explain anything. plotscript, elevator, dir, begin # dir 0 = down # dir 1 = up variable(more,ride,ridex,ridey) ride := NPC at pixel(x+10,y) ridex := npc pixel x(ride) ri...
by kylekrack
Sun Jun 26, 2016 2:06 am
Forum: Q&A Discussion
Topic: Script to have heroes use a ropeway lift
Replies: 19
Views: 3470

I think I did something similar to what you're talking about in the "game" Stand I made a couple years ago. The character rides an elevator up and down. I used walk NPC() and move slice by(hero slice,0,20,10). The values for move slice by() are meant to make the hero sprite move at the sam...
by kylekrack
Fri Jun 24, 2016 11:38 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

Foxley wrote:So would it be a Slexit?

Sounds kind of naughty.
Kind Of Naughty is my weekend title.
by kylekrack
Fri Jun 24, 2016 7:21 pm
Forum: Q&A Discussion
Topic: Menu Issue
Replies: 7
Views: 1410

MacBooks, yes. Many Apple bluetooth keyboards also end at the arrow keys.
by kylekrack
Fri Jun 24, 2016 7:13 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56738

Pheonix wrote:
kylekrack wrote:Fingers crossed.
Nice, but it's phoenix; my username's mispelled.
Oh crap, I hadn't even realized I'd done this. Your username has ruined my subconscious!!

That's actually really funny, though. Thanks for the notice.
by kylekrack
Thu Jun 23, 2016 8:23 pm
Forum: Q&A Discussion
Topic: Menu Issue
Replies: 7
Views: 1410

If your keyboard doesn't have a designated delete key, there should be an equivalent keystroke. For example, on Mac, fn+delete acts as the delete key instead of backspace.

You might know this already, but I thought it'd be worth throwing out there. I struggled with it at one point.
by kylekrack
Thu Jun 23, 2016 8:21 pm
Forum: Q&A Discussion
Topic: Load-Game Scripts & How they work
Replies: 4
Views: 1283

I'm bad at explaining, so I'm going to throw in some screenshots. I never used the load menu command. I have the load menu open with "special screen" in the menu editor. https://16128154-475155479279452869.preview.editmysite.com/uploads/1/6/1/2/16128154/251041_orig.png My game has a pixel-...
by kylekrack
Thu Jun 23, 2016 12:19 am
Forum: Q&A Discussion
Topic: Load-Game Scripts & How they work
Replies: 4
Views: 1283

Load-Game Scripts & How they work

I found a page on the wiki about this, but my load game script is still not working. My game uses the skip title/load screen bitsets and has a new-game plotscript that loads the title screen. The title screen has a menu with "New Game" and "Load Game" options. The New Game option...