Glad it worked, too. Let me know if there are any bugs with it or anything like that.
Search found 1189 matches
- Tue Nov 08, 2016 10:01 pm
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
- Tue Nov 08, 2016 9:56 pm
- Forum: Q&A Discussion
- Topic: Increased bag size
- Replies: 10
- Views: 2147
- Tue Nov 08, 2016 7:00 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64208
Main thing I have to say is that the menu items are already unreadable. The words are all the same color, so regardless of in front or behind, it's going to be hard to read. I think the idea is cool, and the execution looks great overall, but I'm not sure I get it. What's with the Matrix theme? Is t...
- Tue Nov 08, 2016 5:05 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64208
- Sat Nov 05, 2016 5:19 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14489
- Fri Nov 04, 2016 11:23 pm
- Forum: Q&A Discussion
- Topic: How can I parent specific NPC's below the Hero?
- Replies: 7
- Views: 1598
- Fri Nov 04, 2016 5:49 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336027
Oh gosh, these are wonderful! I actually have a Halloween game I started that could work splendidly with these graphics. Drawing graphics was one of the big setbacks for it (I didn't finish it by Halloween this year). I'll be sure to include a credits page in the main menu if I follow through with t...
- Thu Nov 03, 2016 9:52 pm
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14489
- Thu Nov 03, 2016 5:52 am
- Forum: Game Discussion
- Topic: 2016's Halloween Contest Proposal
- Replies: 31
- Views: 9409
- Thu Nov 03, 2016 3:41 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14489
Don't forget that wasn't his first game. Took him a lot of years to get to that level of polish. And learning is half the fun! Thanks for the encouragement. I'm struggling to find time for anything right now, but I want so badly to make more games. I'll try to look at polish as a goal rather than a...
- Thu Nov 03, 2016 1:16 am
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14489
Ah, I didn't realize Dungeon Bout was available. I have yet to try it out, but I was thinking about it when I asked. I also need to try out Phantom Tactics. I didn't know about this one. Looks pretty rad. It looks like I might make an attempt to add a tactical RPG to the collab after all. EDIT: Phan...
- Wed Nov 02, 2016 6:30 pm
- Forum: Game Discussion
- Topic: Action 52 - Community Collab (Is this possible?)
- Replies: 55
- Views: 14489
A small tactical rpg might be a fun addition to a collab like this. I've been craving fire emblem lately but I don't have any consoles, so I was considering making one instead. I'm gonna try to see how much work that would be and get back on it. Has anyone made a tactical rpg using the ohr before? I...
- Sun Oct 30, 2016 1:40 am
- Forum: Q&A Discussion
- Topic: Returning Next Textbox ID
- Replies: 4
- Views: 1109
- Sat Oct 29, 2016 7:42 pm
- Forum: Q&A Discussion
- Topic: Returning Next Textbox ID
- Replies: 4
- Views: 1109
- Sat Oct 29, 2016 3:35 am
- Forum: Q&A Discussion
- Topic: Returning Next Textbox ID
- Replies: 4
- Views: 1109
Returning Next Textbox ID
After looking through the documentation, I'm not finding any way to access textbox data, other than using textbox line() to append the lines to a string. I'm using this for custom textbox scripts. I'm planning on narrowing the width of the game screen, so default textboxes aren't working out. First ...