Search found 1189 matches

by kylekrack
Sun Nov 27, 2016 1:31 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

Workin on some Fire Emblem-esque sprites and seeing how I can make them work in a limited palette. I'm finding it very limiting.
by kylekrack
Sun Nov 27, 2016 12:06 am
Forum: Q&A Discussion
Topic: 'Piping' values through multiple scripts using arguments
Replies: 6
Views: 1509

There's no reason that shouldn't work. A value is a value; calling it as an argument to a script doesn't change it in any way. It's not like you could cast it as something else. In fact, in other programming languages, it's often taboo to use global variables unless absolutely necessary. Piping vari...
by kylekrack
Thu Nov 24, 2016 7:01 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

Title screen's looking crisp. I dig it. Got that NES style spot-on.

Choosing a font is always hard. I feel your pain. Sometimes it's better to draw your own words instead, or look at special blackletter fonts or decorated letters for reference and inspiration.
by kylekrack
Mon Nov 21, 2016 10:31 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

Although, with the OHR's 20x20 tiles it looks quite different from 8x8 tiles on the NES (was that all the NES supported? I'm not sure. The fact that the OHR's tiles are 6x larger means that sticking to 4 colours per tile is much more restrictive than on the NES though) It uses 8x8, yes, but IIRC it...
by kylekrack
Mon Nov 21, 2016 3:27 am
Forum: Q&A Discussion
Topic: Healing items in battle
Replies: 4
Views: 1227

Have you checked the target and aiming settings in the attacks editor? "Target Class" should be "Ally"

EDIT: Good to hear from you again :)
by kylekrack
Mon Nov 21, 2016 3:10 am
Forum: Q&A Discussion
Topic: Exporting a whole map as bmp?
Replies: 7
Views: 1939

I'm incompetent. Is there any easy way to get this to run on OS X? I don't have the time to reinstall and play around with Wine right now, so I figured I'd ask in case there was a simple way of doing it.
by kylekrack
Mon Nov 21, 2016 2:57 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

Using slices, it should even be relatively easy to allow the construction of "playlists" to allow you to shuffle or cycle through only the menu themes you like and disable any of the ones you don't. What about going the extra mile and adding in filters for the menus to sort games by whate...
by kylekrack
Sat Nov 19, 2016 7:27 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

Anyone want to write some music for me? I need one long piece (maybe 5-10) minutes, with a lot of variety so people don't get bored of it as it loops. I'm imagining something weird and funky, but very laid back. Xeno Safari is supposed to be relaxing. So, along the lines of Ramble Planet's soundtra...
by kylekrack
Fri Nov 18, 2016 10:14 pm
Forum: Q&A Discussion
Topic: Wait ticks freeze the main loop
Replies: 11
Views: 2120

Look into using timers and timer loops (where a set timer() in a script calls that script at the end). If the processes you're trying to do are too complex to use timers, I'm not sure about other solutions. You shouldn't have to use wait commands other than your wait(1) at the end of each while loop...
by kylekrack
Fri Nov 18, 2016 10:08 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335987

I think level design for a non-isometric view would not only be easier to make, but easier for a player to read. I agree, the isometric movement looks cooler, but as a player, I would have to get used to the perspective. It doesn't feel very natural to look at. In addition, the walls take up a lot o...
by kylekrack
Fri Nov 18, 2016 6:46 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

http://www.bfxr.net/

Here's a nifty tool for generating 8 bit sound effects.
by kylekrack
Thu Nov 17, 2016 7:55 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

That scrolling in the background looks smoooooooth as hell

I'm getting closer to having my fire emblem clone ready for a demo. It might make the menu demo more authentic to see it using the new command to actually move between rpg files.
by kylekrack
Fri Nov 11, 2016 1:25 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64208

The animation in Robocop 2 is surprisingly smooth. He even has an in-between frame for kneeling and standing back up. Looks pretty good.
by kylekrack
Wed Nov 09, 2016 4:30 am
Forum: Q&A Discussion
Topic: Increased bag size
Replies: 10
Views: 2147

Here's an even easier solution: if you unequip the item, use a for loop to check whether any of those inventory slots that will become unusable have anything in them, and if so forcibly re-equip the item and show a textbox telling the player they need to dump something first. Where would one set th...
by kylekrack
Tue Nov 08, 2016 10:08 pm
Forum: Q&A Discussion
Topic: Increased bag size
Replies: 10
Views: 2147

EDIT: Oops! look how much I miss while I am typing! :) Beat you to it! This might seem to work, but it has an obvious problem, which is if you unequip the bag and your inventory shrinks, stuff past slot 100 becomes unusable until the bag is re-equipped. I hadn't considered this. I thought I might b...