Search found 1189 matches
- Thu Feb 02, 2017 9:03 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Wed Feb 01, 2017 9:32 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
XOO: Seems to have a lot more sexual references than the average NES game, you'd have to have blackmail material to get this past Nintendo of America standards of the day. (also the whole kill and corpse thing, but that might make it by after censorship due to it being less worrying by comparison) ...
- Wed Jan 25, 2017 7:15 am
- Forum: Game Discussion
- Topic: Enemy movement in Rougelikes?
- Replies: 3
- Views: 1140
- Tue Jan 24, 2017 10:45 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12933
Look! TMC is secretly doing amazing things! As of the next nightly wip build, you will be able to press CTRL+F12 to record a gif of your game! Brilliant! That will really come in handy for posting info about progress in threads like this, instead of having to upload an rpg file to the Games page fo...
- Mon Jan 23, 2017 12:49 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
Ok I got damage working (kind of). A bunch of things still don't work. There is no AI for the enemy. Once a unit has moved that's it. You have to restart the game to move them again. The game is cming together much faster than I anticipated. Here's a little demo to prove what I've done so far. Let ...
- Sun Jan 22, 2017 10:35 am
- Forum: Q&A Discussion
- Topic: Some questions
- Replies: 9
- Views: 2305
- Sat Jan 21, 2017 8:47 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
Ok I got damage working (kind of). A bunch of things still don't work. There is no AI for the enemy. Once a unit has moved that's it. You have to restart the game to move them again. The game is cming together much faster than I anticipated. Here's a little demo to prove what I've done so far. Let m...
- Sat Jan 21, 2017 8:44 am
- Forum: Games
- Topic: Fear Tactics
- Replies: 0
- Views: 1951
Fear Tactics
[s]Here's a minimalist demo for what I've gotten done so far, because you guys deserve to see it. This is for the Multicart Compilation. Made using the latest stable build (callipygous) in case things aren't working right.[/s] UPDATE: Feb. 28, 2017 - New features, including but not limited to: being...
- Fri Jan 20, 2017 8:32 am
- Forum: Q&A Discussion
- Topic: Getting attack info, like hit rate
- Replies: 2
- Views: 644
- Fri Jan 20, 2017 7:09 am
- Forum: Q&A Discussion
- Topic: Getting attack info, like hit rate
- Replies: 2
- Views: 644
Getting attack info, like hit rate
Are there any commands for getting data other than names from attacks defined in custom? For my tactical RPG, I do not want to use the default battle system, but I would like to simulate them in a way, by taking data from attacks and applying the hit and damage math manually. I was thinking "ma...
- Thu Jan 19, 2017 10:30 pm
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19099
Continuing to look great. I really look forward to playing a finished product. If you don't mind me asking, what's the most time consuming/difficult aspect when making Bale? If it's the artwork, then what's the second most time consuming? You seem to be making really consistent progress, even when t...
- Tue Jan 17, 2017 7:37 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Thu Jan 12, 2017 6:34 am
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Thu Jan 05, 2017 9:10 pm
- Forum: Game Discussion
- Topic: Let's Talk Resolution
- Replies: 11
- Views: 2414
Man, this is a great discussion question. Put briefly, my stance on resolution is that each game warrants its own special resolution, depending on what kind of game it is, and how the creator wants it to look. If you want a HUD onscreen at all times, maybe it's best to have a larger resolution. If y...
- Sun Jan 01, 2017 10:10 am
- Forum: Q&A Discussion
- Topic: A way to get the ref of the NPC who triggered a plotscript?
- Replies: 5
- Views: 1234