Search found 1189 matches

by kylekrack
Mon Mar 20, 2017 8:28 pm
Forum: Q&A Discussion
Topic: thought experiment: farming game
Replies: 4
Views: 920

A good way to implement randomization without being cruel would be to include a seed identification system. When the player finds a seed, they don't know what it does, but once they plant it and observe, it fills an encyclopedia entry for that seed type, and each time they find that seed in the wild...
by kylekrack
Mon Mar 20, 2017 8:10 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I had my friend try out Ultra Frontier. He got tilted pretty fast and couldn't beat the first level. I can't tell if that means the game is too hard or if it's just hard enough.
by kylekrack
Mon Mar 20, 2017 8:17 am
Forum: Q&A Discussion
Topic: thought experiment: farming game
Replies: 4
Views: 920

Ok, it is my bedtime, but you spent so much time developing this idea and I love Harvest Moon so I think you deserve a response. I'll try to be thorough, but I'm going into finals week so I don't have a huge amount of downtime. This sounds like a feasible game, no doubt. If you decided to make it, I...
by kylekrack
Sun Mar 19, 2017 7:35 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I support parallax stars in the background. It'd look very cool, although maybe a bit too much on the eyes. Have to try to find out though. I didn't mean to say the half-tile movement was a problem. It's a feature of the gameplay, it's the part that creates the most difficulty. It really gets the jo...
by kylekrack
Sat Mar 18, 2017 10:30 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

TMC wrote:There was a problem with palettes not working in recent Mac nightlies (so maps and backdrops still displayed correctly, but text and sprites didn't). I fixed it about a week ago.
Alright, I downloaded the new one. Forgot I had an older version.
by kylekrack
Sat Mar 18, 2017 8:01 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I played Ultra Frontier QQYYZZ. It's really hard. Being able to move halfway between blocks is a nightmare because it can be really difficult to tell in a split second whether you're on the grid or slightly off it. I made it to zone 7 and couldn't even get past the second obstacle. The sensory zone ...
by kylekrack
Thu Mar 09, 2017 8:33 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I think the company title should be Hamster related, if that's agreeable. Although it's not super popular, the one thing all these games have in common is the OHR. I think it's meaningful to pay homage, especially considering how niche our platform is. We should do what we can to build a name for ou...
by kylekrack
Tue Mar 07, 2017 12:07 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335965

I really like the walkabouts. Those are always hard to make look good, in my opinion, just because of the low resolution and 2 frame limitation. However, as long as it's out of battle, there are ways to increase resolution and animation frames on characters if you're interested. Some ways are pretty...
by kylekrack
Thu Mar 02, 2017 5:43 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Cool! The plotscripted intro is pretty sweet. The wagon tearing apart is a nice effect. Noticed a bug. You probably already know about it, but when the enemies attack, the damage does not display on top of the target hero. See screenshots. Also, the heroes miss WAY too much. Haha... yeah, the damag...
by kylekrack
Wed Mar 01, 2017 10:26 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Ummmm..

I just realized I forgot to reimplement the cutscene at the beginning of CrapTactics so right now it's just a weird thing that goes on. For anyone who's played it already, I'm sorry. I'll reupload it with the actual textboxes and stuff so there's some context for what's going on.
by kylekrack
Wed Mar 01, 2017 6:12 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Oh rad, I can totally finish by 4/1. Let me upload what I've got so far, so you believe me... http://www.slimesalad.com/forum/viewgame.php?p=126553 Ok here it is. It's playable up to after the first battle. There's some weird bug that sends the player up into the top left corner of the map afterward...
by kylekrack
Sun Feb 26, 2017 8:51 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103269

I noticed that the resolution of the "Big Enemy Graphics" editor is 80x80. I tried drawing a face and its quality is much more impressive than the possibilities provided by 20x20 and 32x40. I will worship the developers of this product if they increase the resolution of the walkabouts to ...
by kylekrack
Thu Feb 23, 2017 10:31 pm
Forum: Q&A Discussion
Topic: More help with plotscripting
Replies: 7
Views: 1422

To accomplish that you can look in the dictionary under "Tweaking Maps." The first command, in fact, is "current map," which returns whatever map the player is in. Assuming you want the player to be on map 0 only, the check for this should be while(current map == 0&#4...
by kylekrack
Thu Feb 23, 2017 8:54 pm
Forum: Q&A Discussion
Topic: More help with plotscripting
Replies: 7
Views: 1422

Can you be more specific? Do you mean conditions as in "if(condition) then(commands) else(commands)" or are you referring to something else?
by kylekrack
Fri Feb 03, 2017 6:51 pm
Forum: Game Discussion
Topic: Dungeon Crawler Dev Diary
Replies: 21
Views: 5751

I really appreciate the detailed explanations of this process. I actually learned quite a bit from it all; I know nothing about 3D.

Delver is real fun, and runs really well. If that's the vein of game you're looking into, I look forward to checking it out.