Search found 1189 matches

by kylekrack
Fri Apr 07, 2017 6:42 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

If I may, where are names going to be credited for this whole deal? UltraFrontier and Xoo have credits directly in the game, right? Should everyone do that? A list of all credits should be somewhere else as well, like in a submenu of the game selection menu. At the very least, it's likely necessary ...
by kylekrack
Fri Apr 07, 2017 4:32 pm
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105690

Oh, I heard To the Moon is very sad. I never had the chance to play it for myself though. I thought Mother 3 was pretty sad in the way that it addresses how a child deals with loss while still having the responsibility to go out and save the world. Much of the game has a more happy, joyous feel, but...
by kylekrack
Fri Apr 07, 2017 4:32 am
Forum: Game Discussion
Topic: Megallennium High Score Mega Thread
Replies: 22
Views: 5382

Owlbears:
kylekrack - 15,200
by kylekrack
Thu Apr 06, 2017 4:24 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

I played all the games. They look really nice together. NN, you sneaky dev. Your games look and play really well. It took me a hot second to realize that it was mouse operated and I was really confused about what to even do. BUT, I started to get the hang of it, and I was able to lose consistently a...
by kylekrack
Wed Apr 05, 2017 3:13 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Fear Tactics: I like the title screen and the new name. Text sound seems a bit off. It sounds more like a Zelda text than a RPG text. The intro is much better with the sound and music you've added. The enemy doesn't seem to have any attack sound effects. You might want to change the quit option to ...
by kylekrack
Tue Apr 04, 2017 11:32 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Opps!

I left some NPCs on the map for testing purposes. Thought I had all my bases covered, but forgot to remove those. Let me reupload it real quick.
by kylekrack
Tue Apr 04, 2017 9:14 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I'm not done, unfortunately. It feels pretty far from it, actually... I really need to get a bulk of the work done.

https://www.slimesalad.com/forum/viewgame.php?p=126553

My biggest obstacles at this point I think are stat balancing and enemy AI.
by kylekrack
Mon Apr 03, 2017 10:05 pm
Forum: Q&A Discussion
Topic: Pause all slice movement?
Replies: 10
Views: 1407

[s](disclaimer: haven't read this whole thread yet)[/s] Are your slices moving by command from your main loop, or are they using slice velocity or something else? In the game I'm working on, to allow gameplay and scripts in menus, I just made a global called "global wait" and set it to tru...
by kylekrack
Mon Apr 03, 2017 10:01 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335947

That's aMAzing. Having them move at all looks really cool.
by kylekrack
Fri Mar 31, 2017 7:33 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I played it. I have a few issues with it. After the first level I just get immediately killed by ships coming from behind. There isn't even any time to react. And then once you die you have to start over. Is there any reason you only gave 1 life to the whole game? I'll keep trying but I don't know i...
by kylekrack
Thu Mar 30, 2017 7:14 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

If I had more time, I'd definitely start working in easter eggs referring to the backstory and all that jazz, that sounds really cool. I'm just barely gonna be able to finish it, is the problem. But, if we do a closed release like Willy's talking about that's mostly for playtesting, I can get the co...
by kylekrack
Tue Mar 28, 2017 8:31 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

@Foxley: Do you think it would be better to simply give the game that retro look but advertise it explicitly as a new game? I think that angle could definitely work and would probably be less confusing. It seems like there's going to be conflict over the backstory of the project one way or the other...
by kylekrack
Sun Mar 26, 2017 6:24 pm
Forum: Game Discussion
Topic: Community project Tileset (c.c.T.c.c) - volume 1
Replies: 12
Views: 3799

Wow, that all looks incredible. Those stone walls are so pretty.
by kylekrack
Tue Mar 21, 2017 9:15 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I'd like to implore everyone to import audio at a sane quality rate, 1 or 2, and abstain from 3 minute long tracks that only realistically see a minute or less of play time. Chopping it short and still making it loop correctly is pretty easy to do in Audacity. I'll keep that in mind! Currently the ...
by kylekrack
Tue Mar 21, 2017 6:37 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

I haven't done anything on my entry for like a week and a half because of finals, but do not fear, this last week of the month is my spring break. I'll be dedicating the whole thing to finishing. My to-do list is currently some menu stuff (because the default menus don't work when your first hero sl...