Search found 1189 matches

by kylekrack
Mon May 15, 2017 1:07 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

I'm not totally familiar with how git does automatic merging. Would it be able to merge .hss files automatically? Even that would make collaborating on a game via GitHub pretty nice.
by kylekrack
Sat May 13, 2017 11:59 pm
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

And if you can figure out how to import the scripts, if you let us know exactly what behavior you want, if it's simple enough I'm happy to write it up and PM you the text file.
by kylekrack
Sat May 13, 2017 4:48 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Newbie Newtype wrote:We will have to change all of our plotscripts to run "../megallennium.rpg", which is kind of annoying.

EDIT: Uploaded Owlbears 17.05.12
Nothing a find all/replace couldn't fix.
by kylekrack
Sat May 13, 2017 4:34 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Well, RunGame says you can define a path. We could put all the non-menu games into a folder called Games, or even a folder for each individual game, and have the script point to those rather than directly to the rpg files in the same directory? One problem with with this. You run game "games/d...
by kylekrack
Sat May 13, 2017 4:33 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

Yep! Those are fairly easy to do. If you go into "general map data" on the map editor for each map, there is a field for an "each-step script." You can write a script that runs at the beginning of the map that suspends all NPC movement ( suspend NPCs ), then in the each-step scri...
by kylekrack
Sat May 13, 2017 3:45 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Well, RunGame says you can define a path. We could put all the non-menu games into a folder called Games, or even a folder for each individual game, and have the script point to those rather than directly to the rpg files in the same directory? Yeah, that doesn't look too complicated at all if run ...
by kylekrack
Sat May 13, 2017 3:43 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

Honestly, randomly generated dungeons in the OHR is a huge scope, especially if you're not comfortable with it. However, that's just one feature of the Mystery Dungeon games. There's a lot more going on that would not be nearly as difficult to recreate in the OHR. Basically, if designing each dungeo...
by kylekrack
Thu May 11, 2017 9:38 pm
Forum: Q&A Discussion
Topic: Shooting a slice towards a position
Replies: 3
Views: 939

http://rpg.hamsterrepublic.com/ohrrpgce ... projectile

This may help. TMC made it a few weeks ago.
by kylekrack
Mon May 08, 2017 7:16 am
Forum: Q&A Discussion
Topic: String Question
Replies: 3
Views: 833

NPCs have extra data, as well, if you wanted to store enemy IDs in there.
by kylekrack
Sun May 07, 2017 8:48 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

I have two quick comments. The forest is a little bit barren. It took me a while to find a single cartridge, and if the point of the minigame is to show the credits for the cart, Maybe they should be a little bit more frequent? I can imagine getting confused and bored and exiting the game before rea...
by kylekrack
Sun May 07, 2017 2:43 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335915

Rogissidor wrote:I'm working on some tall base sprites, not quite realistic proportions. Also elf ears. I'm not really happy with the animations yet, two-frame walk cycle is hard.
You could always implement a 3-frame walk cycle if you'd prefer! http://rpg.hamsterrepublic.com/ohrrpgce ... me_walking
by kylekrack
Wed May 03, 2017 6:30 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Each iteration of this boxart has amazed me more and more as you revealed them. Looks absolutely spectacular.
by kylekrack
Tue May 02, 2017 9:43 pm
Forum: Q&A Discussion
Topic: Man, I need this site a lot.
Replies: 6
Views: 1511

You could use "set NPC position(ID, hero x(me))" if you want it done instantaneously as well. For example, if it's done during a fade out.
by kylekrack
Sat Apr 29, 2017 8:59 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

I would like to see a "backdrop editor" (difficult) or the ability to export a slice collection from visible to graphic (easier). One could then, in turn, use such graphics to create tilesets. In effect, one could use slices to create backdrops and map tilesets! You can do this by taking ...
by kylekrack
Sat Apr 29, 2017 8:55 pm
Forum: Game Discussion
Topic: Slice Types Discussion
Replies: 22
Views: 4143

do you guys still need the slice-based layouts? I'm not sure that I could do it better than you guys if it should be done according to a certain style. The status screen is pretty much done, but probably needs fine tuning. How should I submit it? .slice/.rpg extensions are not permitted. Is this du...