Search found 1189 matches

by kylekrack
Thu Jun 08, 2017 6:57 pm
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12616

Sounds like a perfect opportunity to use the new A* pathing to do a point and click style game. If I weren't currently scrambling to finish a game by monday I'd start now. Unfortunately, I won't be able to even think about doing something like this until... hmm, the 18th? I'd love to take part, howe...
by kylekrack
Sun Jun 04, 2017 8:20 pm
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64207

Hey! I saw the trailer. Looks pretty good. When I advertise to friends and such, is it better to send the itch.io link or the Game Jolt page? I was gonna do it randomly, but figured I should ask if there was a preference for any reason.
by kylekrack
Sat Jun 03, 2017 9:35 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

TMC wrote:someone should create a set of free scripts for creating zelda-likes, like Mogri's SideSidescroller 101 scripts which have been used to create many side scrollers.
I once used those scripts to make a top-down game ;)
by kylekrack
Thu Jun 01, 2017 8:11 pm
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

By the way, I'd wait for TMC's input on this, but supposedly dwimmercrafty will be released fairly soon, considering how many new features have already been included since callipygous. Might be worth waiting, depending on how long that'll actually be.
by kylekrack
Thu Jun 01, 2017 12:05 am
Forum: Game Discussion
Topic: Caterpillar party at non-default walking speeds
Replies: 6
Views: 1488

I wasn't even aware this occurred with changing speeds. Shows how little I've used caterpillar mode. I have to say, I kind of like the scrunching up! Of course, not in all instances, but in your example, it's actually quite endearing. I can imagine it looking good when walking through mud or other t...
by kylekrack
Wed May 31, 2017 11:58 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103231

guo wrote:>16 layers
>NPC pathfinding

Very excited, this is just what I needed.
Oh yeah, that does sound like exactly what Bale needs, doesn't it. That's exciting.
by kylekrack
Wed May 31, 2017 7:47 am
Forum: General Discussion
Topic: TMC Appreciation Topic
Replies: 24
Views: 5039

TMC, your dedication to the engine has made me want to continue to use the OHR to make games as long as I'm making games, which I hope will be forever. I could foresee myself learning how to use something like Unity or Unreal and ditching the OHR for not being as technically powerful. Fortunately, s...
by kylekrack
Wed May 31, 2017 3:00 am
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

If you do not have page up and page down keys, try fn+arrow keys if you have a fn key. For example, if you have a Mac laptop.
by kylekrack
Sun May 28, 2017 8:23 am
Forum: Game Discussion
Topic: NPC pathfinding
Replies: 33
Views: 6745

Holy crap. Pathfinding was the one thing slowing me down in the tactical RPG I was making. I started trying to do a basic Dijkstra's algorithm myself, and doing it without real arrays was maddening. It's surprisingly hard to do something that seems so simple to the human brain. If this was an in-eng...
by kylekrack
Thu May 25, 2017 1:18 am
Forum: Reviews
Topic: Review for LinearQuest III: Dungeon Maze
Replies: 6
Views: 2375

There's a "disable debug keys" bitset in general game bitsets, isn't there?
by kylekrack
Tue May 23, 2017 8:48 pm
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

You sure it's not a movement zone issue?
by kylekrack
Sun May 21, 2017 8:19 pm
Forum: Q&A Discussion
Topic: Layers
Replies: 9
Views: 1739

Don't be discouraged. If you're not very comfortable with plotscripting, the time required to complete scripting tasks in a game is going to be wildly uncertain. If the main thing holding you back from completing something is the plotscripting, that doesn't mean you should drop the project. You coul...
by kylekrack
Thu May 18, 2017 10:52 pm
Forum: Q&A Discussion
Topic: arguments for commands
Replies: 13
Views: 1836

I agree that 'return' and 'exit returning' aren't very bothersome. At least the difference between them is pretty self-evident, and 'exit returning' being long hasn't ever bothered me. However, 'exit' sounds great. Way cleaner than using those two commands independently.
by kylekrack
Tue May 16, 2017 10:09 pm
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

http://rpg.hamsterrepublic.com/ohrrpgce/Plotscripting The best way to learn it is to read the tutorial, look at example scripts, and most importantly, try stuff out! When I was first learning plotscripting, I remember spending a lot of time just reading through the dictionary ( Here ) and finding c...
by kylekrack
Tue May 16, 2017 1:53 am
Forum: Q&A Discussion
Topic: It's posible to make a game like Pokemon Mystery Dungeon?
Replies: 31
Views: 8237

Using attack animations in walkabout mode would require scripting, but it's doable. You'd just have to create the sprite as a slice, parent it to the player slice, and position it accordingly.