Search found 1189 matches
- Thu Jun 08, 2017 6:57 pm
- Forum: Game Discussion
- Topic: Flavor Text Adventure Contest
- Replies: 55
- Views: 12616
Sounds like a perfect opportunity to use the new A* pathing to do a point and click style game. If I weren't currently scrambling to finish a game by monday I'd start now. Unfortunately, I won't be able to even think about doing something like this until... hmm, the 18th? I'd love to take part, howe...
- Sun Jun 04, 2017 8:20 pm
- Forum: Game Discussion
- Topic: OHR Multicart Compilation
- Replies: 418
- Views: 64207
- Sat Jun 03, 2017 9:35 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6745
I once used those scripts to make a top-down game ;)TMC wrote:someone should create a set of free scripts for creating zelda-likes, like Mogri's SideSidescroller 101 scripts which have been used to create many side scrollers.
- Thu Jun 01, 2017 8:11 pm
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6745
- Thu Jun 01, 2017 12:05 am
- Forum: Game Discussion
- Topic: Caterpillar party at non-default walking speeds
- Replies: 6
- Views: 1488
I wasn't even aware this occurred with changing speeds. Shows how little I've used caterpillar mode. I have to say, I kind of like the scrunching up! Of course, not in all instances, but in your example, it's actually quite endearing. I can imagine it looking good when walking through mud or other t...
- Wed May 31, 2017 11:58 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103231
- Wed May 31, 2017 7:47 am
- Forum: General Discussion
- Topic: TMC Appreciation Topic
- Replies: 24
- Views: 5039
TMC, your dedication to the engine has made me want to continue to use the OHR to make games as long as I'm making games, which I hope will be forever. I could foresee myself learning how to use something like Unity or Unreal and ditching the OHR for not being as technically powerful. Fortunately, s...
- Wed May 31, 2017 3:00 am
- Forum: Q&A Discussion
- Topic: So NPCs can't leave the map
- Replies: 18
- Views: 3809
- Sun May 28, 2017 8:23 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6745
Holy crap. Pathfinding was the one thing slowing me down in the tactical RPG I was making. I started trying to do a basic Dijkstra's algorithm myself, and doing it without real arrays was maddening. It's surprisingly hard to do something that seems so simple to the human brain. If this was an in-eng...
- Thu May 25, 2017 1:18 am
- Forum: Reviews
- Topic: Review for LinearQuest III: Dungeon Maze
- Replies: 6
- Views: 2375
- Tue May 23, 2017 8:48 pm
- Forum: Q&A Discussion
- Topic: So NPCs can't leave the map
- Replies: 18
- Views: 3809
- Sun May 21, 2017 8:19 pm
- Forum: Q&A Discussion
- Topic: Layers
- Replies: 9
- Views: 1739
Don't be discouraged. If you're not very comfortable with plotscripting, the time required to complete scripting tasks in a game is going to be wildly uncertain. If the main thing holding you back from completing something is the plotscripting, that doesn't mean you should drop the project. You coul...
- Thu May 18, 2017 10:52 pm
- Forum: Q&A Discussion
- Topic: arguments for commands
- Replies: 13
- Views: 1836
- Tue May 16, 2017 10:09 pm
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237
http://rpg.hamsterrepublic.com/ohrrpgce/Plotscripting The best way to learn it is to read the tutorial, look at example scripts, and most importantly, try stuff out! When I was first learning plotscripting, I remember spending a lot of time just reading through the dictionary ( Here ) and finding c...
- Tue May 16, 2017 1:53 am
- Forum: Q&A Discussion
- Topic: It's posible to make a game like Pokemon Mystery Dungeon?
- Replies: 31
- Views: 8237