Search found 1189 matches
- Wed Oct 25, 2017 4:23 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
This little demo is far from being usable. I really need to revisit it. I just have so many other things queued in front of it that I also need to finish. If you want to see a more complete use of the new plotscripting commands, I used them to make some sidescroller physics as well. The demo (withou...
- Sat Oct 07, 2017 6:53 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335871
- Mon Oct 02, 2017 8:47 am
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
I missed the deadline (opps!), but I'm still trying to finish the game I started.
I have a playable demo ready if anyone wants to check it out. I definitely need outside feedback on it, so hit me with what you hate about it. It's not too late to fix things.
https://gamejolt.com/games/beat/286971
I have a playable demo ready if anyone wants to check it out. I definitely need outside feedback on it, so hit me with what you hate about it. It's not too late to fix things.
https://gamejolt.com/games/beat/286971
- Mon Oct 02, 2017 5:47 am
- Forum: Game Discussion
- Topic: Finishing Successor's Legacy?
- Replies: 3
- Views: 957
- Sun Oct 01, 2017 10:15 pm
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
I'm streaming here if anyone wants to check it out!
- Sun Oct 01, 2017 10:49 am
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
I'm making some good progress on mine too. If anyone wants to follow it, you can find it at https://gamejolt.com/games/beat/286971 . I got a friend to help me with some sprites so there will be more going on visually in the game. If it's just myself, I'd be more likely to settle on repaletting and w...
- Fri Sep 29, 2017 9:25 pm
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
- Sun Sep 24, 2017 8:40 pm
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
I definitely need to revisit these scripts and add several things if they're going to be useful at all. I kind of abandoned these ones for the sidescroller scripts because the 8-directional walking wasn't as successful. With a little bit of work, I could definitely make these scripts worthwhile, tho...
- Sat Sep 23, 2017 12:53 am
- Forum: Game Discussion
- Topic: OHR Essentials
- Replies: 28
- Views: 10076
- Wed Sep 20, 2017 10:46 pm
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
- Wed Sep 20, 2017 9:24 pm
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4746
- Sat Sep 16, 2017 7:12 am
- Forum: Q&A Discussion
- Topic: duplicating a slice?
- Replies: 4
- Views: 921
- Fri Sep 15, 2017 5:45 pm
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
This looks awesome! I'm going to have to make my own inventory, ability and equip menu at some point too and I'm dreading it haha. You did a really good job of this. If you ever have trouble, I'd be happy to help out. For me, the hard part was putting the menus together in Custom. The scripts thems...
- Thu Sep 14, 2017 9:04 pm
- Forum: Game Discussion
- Topic: Fear Tactics Dev Log
- Replies: 8
- Views: 1778
Because the party in Fear Tactics doesn't exactly align with the 4-hero party that the OHR normally refers to, I had to create status and equip menus from scratch. The default menus work to an extent, but unfortunately, when you're looking at one character's stats, you may press the left and right k...
- Mon Sep 11, 2017 5:48 am
- Forum: Game Discussion
- Topic: A new platformer with dwimmercrafty!
- Replies: 8
- Views: 1571
I fixed a lot of the issues with [game]Dwimmerplatformy[/game]. The player's hitbox is accurate now, instead of being 20x20 pixels. The game runs at a higher framerate, and the speeds are adjusted to accommodate. May be too fast for certain people or certain games, but thankfully adjusting speeds is...