Ahh, I see. This does put a wrench in my plans, because the maximum that Extra Hits could become would be 5 at level 50, which doesn't leave a lot of wiggle room. I'll see if I can make do, though.
It's odd, though, that the maximum Extra Hits in Stat Caps is 20 but the maximum in hero stats is 10.
Search found 832 matches
- Sat Apr 09, 2016 2:56 am
- Forum: Q&A Discussion
- Topic: Using Extra Hits for chain logic, how safe is it?
- Replies: 6
- Views: 1354
- Fri Apr 08, 2016 1:47 pm
- Forum: Q&A Discussion
- Topic: Using Extra Hits for chain logic, how safe is it?
- Replies: 6
- Views: 1354
- Fri Apr 08, 2016 2:29 am
- Forum: Q&A Discussion
- Topic: Using Extra Hits for chain logic, how safe is it?
- Replies: 6
- Views: 1354
Using Extra Hits for chain logic, how safe is it?
While mulling over a system of managing learnable techniques in battle, I thought of turning on "Ignore attacker's extra hits" for every single attack in the game, hiding the stat from the Status screen, and using it in lieu of checking the hero's experience level, since that's not a param...
- Fri Apr 08, 2016 1:13 am
- Forum: Game Discussion
- Topic: Thread of useful utilities
- Replies: 27
- Views: 20933
Aseprite is my current drug of choice for battle sprites. http://www.aseprite.org/ It has great indexed palette support, even using stuff like the blur tool keeps the blurred pixels within the palette, for instance. Good sprite rotation and freehand drawing algorithms. Lots to recommend about it. It...
- Thu Apr 07, 2016 2:19 pm
- Forum: Game Discussion
- Topic: OHRRPGCE stable release (callipygous)
- Replies: 33
- Views: 11133
IMO, the most important graphical step forward for this little game engine that could will be a better standard framerate. As in, all the existing timings for things like walkabout animation and the entire battle system would need to be retooled for 30+ FPS instead of 18. I wonder if it would be pos...
- Thu Apr 07, 2016 2:21 am
- Forum: General Discussion
- Topic: Help pick a codename that starts with the letter "D"
- Replies: 23
- Views: 6344
- Thu Apr 07, 2016 1:53 am
- Forum: General Discussion
- Topic: Help pick a codename that starts with the letter "D"
- Replies: 23
- Views: 6344
- Tue Apr 05, 2016 11:37 pm
- Forum: Q&A Discussion
- Topic: Finding Area & Location of Specified Zone / Layer Visibility
- Replies: 6
- Views: 1230
- Tue Apr 05, 2016 10:26 pm
- Forum: Q&A Discussion
- Topic: Finding Area & Location of Specified Zone / Layer Visibility
- Replies: 6
- Views: 1230
- Tue Apr 05, 2016 7:11 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35593
- Tue Apr 05, 2016 5:05 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56734
- Tue Apr 05, 2016 4:07 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56734
I ended up in the ER this morning after a sleepless night of frightening anxiety/panic induced symptoms that felt like I was having a heart attack. Really hope this isn't going to derail my momentum on this project, which I feel has been going surprisingly well the first month. I'll do my best to ha...
- Tue Apr 05, 2016 12:17 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56734
- Fri Apr 01, 2016 8:55 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9589
- Fri Apr 01, 2016 6:28 pm
- Forum: Game Discussion
- Topic: Please test the OHRRPGCE callipygous release candidate!
- Replies: 39
- Views: 9589