Search found 832 matches
- Sun Jul 03, 2016 4:16 pm
- Forum: Q&A Discussion
- Topic: Potential problems with "while (true) do" scripts?
- Replies: 3
- Views: 1023
- Sun Jul 03, 2016 6:27 am
- Forum: Q&A Discussion
- Topic: Potential problems with "while (true) do" scripts?
- Replies: 3
- Views: 1023
Potential problems with "while (true) do" scripts?
I was trying to come up with a way to handle diagonal stair movements that wouldn't require a constant while loop checking for zones like the example script that's on the wiki has, because I was concerned about it potentially interfering with other scripts that might need to happen on the same map. ...
- Sat Jul 02, 2016 4:17 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56732
I like this sound of this. It incentivizes finishing on time or early so you can request feedback and testing, but doesn't screw over people who need a bit more time to ensure it'll be better quality. I'm going to try to get something with substance to it before July 31st and ask for feedback at tha...
- Thu Jun 30, 2016 6:14 pm
- Forum: Q&A Discussion
- Topic: Clear pass block?
- Replies: 7
- Views: 1506
- Thu Jun 30, 2016 6:09 pm
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
Even 50 looks scary! I guess I'll just start a global variable stockpile in a separate . hss and include it in the main .hss, and briefly comment each one in case I can't remember what they're for. So I take it you don't need to declare globals in order? You can declare 1-25, then 50-100, then 200-3...
- Thu Jun 30, 2016 5:23 pm
- Forum: Q&A Discussion
- Topic: Clear pass block?
- Replies: 7
- Views: 1506
- Thu Jun 30, 2016 5:18 pm
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
Okay, I'll go back to using globals for slices. Does every global in the entire game need to be declared with a unique number? That's why I don't want to use globals that much, keeping track of potentially hundreds of them in the process of developing my game is going to be a pain. Could I just decl...
- Thu Jun 30, 2016 6:09 am
- Forum: Q&A Discussion
- Topic: Clear pass block?
- Replies: 7
- Views: 1506
Clear pass block?
I used write pass block to create a wall around a big slice - the rolling boulder I just put a screenshot of in my previous thread. Unfortunately, I can't seem to find a way to reset those things. When I do write pass block again, instead of toggling them back to being passable again, they remain so...
- Thu Jun 30, 2016 5:51 am
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
You gave me the idea of doing this:
And it seems to be working, thanks!
Code: Select all
container := first child(lookup slice(sl:map layer 2))- Thu Jun 30, 2016 4:50 am
- Forum: Q&A Discussion
- Topic: Getting handle on a slice created in an ended script?
- Replies: 16
- Views: 3271
Getting handle on a slice created in an ended script?
Is it possible to assign a variable in a script to a slice handle on a slice that was created in another script, after that script has already ended? Hopefully that makes sense. Basically, I want to be able to do things with this slice after it's stopped animating and the script that animated it has...
- Wed Jun 29, 2016 11:50 pm
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3470
That's a pretty complicated cutscene script! Yeah, a bit. The results look almost exactly how I envisioned it should look, though, so I think it's worth it. The script got a lot bigger after implementing some NPC script arguments to make it work seamlessly to transport heroes from right to left or ...
- Wed Jun 29, 2016 6:09 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3470
- Wed Jun 29, 2016 4:30 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3470
- Wed Jun 29, 2016 3:39 am
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3470
So here's what's happening, basically: Leader moves into the lift (it's like one of those gondola lift things, so it has an interior, and should be drawn on top with a window in front so the heroes are visible) and is drawn on top Ally moves into the lift and is drawn on top Wait for heroes to finis...
- Sun Jun 26, 2016 4:29 pm
- Forum: Q&A Discussion
- Topic: Script to have heroes use a ropeway lift
- Replies: 19
- Views: 3470