Search found 1110 matches

by sheamkennedy
Mon Jun 09, 2014 3:41 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

Those commands are for measuring time intervals. There are no commands for changing the frame rate. We want to make the frame rate customisable soon however. May or may not happen for the next release. In the meantime you can change the frame in-game using the Ctrl + and Ctrl - debug keys. Oh, I se...
by sheamkennedy
Mon Jun 09, 2014 3:40 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

https://twitter.com/ID_AA_Carmack/status/449711244254015488 At 18fps you'll end up with annoying flashing, but if you use indexing plus flickering (as you said) it could be a useful effect. By which I mean display half of the pixels each frame. You might even try making it flicker at less than 18fp...
by sheamkennedy
Mon Jun 09, 2014 3:24 am
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

Not a bad idea, but I think the OHRRPGCE's frame rate is too slow for this to really work. Stuff that flickers every 1 tick still looks like flashing colors, not like transparency Hmm. Is there no way of making the rate of flicker faster using coding. I recall there was some millisecond and microse...
by sheamkennedy
Sun Jun 08, 2014 4:02 pm
Forum: Game Discussion
Topic: A Workaround for Transparency???
Replies: 10
Views: 1880

A Workaround for Transparency???

***I copied and pasted this from another post of mine since I think it will be more useful for people to find here as it's own topic. A Workaround for Transparency??? I just had this idea which may or may not work to create a "pseudo-transparency effect." I did not test this out, but may ...
by sheamkennedy
Sun Jun 08, 2014 3:54 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5535

@TMC: Oh, and I just noticed the sprite rotation in the image you uploaded, looks nice. So far I have found a workaround for that in my game. I'm just rotating my sprites in photoshop using Nearest-Neighbour then importing them in to my game as animation frames. Tedious but I don't use it too freque...
by sheamkennedy
Sun Jun 08, 2014 3:04 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5535

Please return as you were, asking for small, simple HotOHR bugfixes and features. Return as I were? I think almost all of my feature requests to date have been those which are large-scale and laborious, haha. But I'll leave you alone about the transparency thing. It's just nice to know that somethi...
by sheamkennedy
Sat Jun 07, 2014 1:23 pm
Forum: Game Discussion
Topic: Talking about backdrop editing
Replies: 32
Views: 5535

If this feature is ever considered, I also think it would be best if there was an option to make the 1x1 pixel, lighten the pixel below it too. I'm quite amused. You missed that the main reason for moving to a higher bitdepth is that we can add alpha transparency. Also, what you described are addit...
by sheamkennedy
Sat Jun 07, 2014 5:33 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32782

Well this video was originally meant to show off a coding error but it has just been resolved. Seeing as how I put in all the effort of making this video anyways, I think it should also be shared to show my latest progress. Note: The textboxes seen in this video are purely filler and just meant to g...
by sheamkennedy
Sat Jun 07, 2014 5:26 am
Forum: Game Discussion
Topic: Problem: NPC creation delayed when running script...
Replies: 5
Views: 1107

Wow, I tend to do this a lot... I just resolved my own problem. The problem was me failing to use my "embiggen now" script after the "create NPC" script. Since the NPC was not embiggened, he took on the undrawn form of the walkabout sprite which corresponds to the hero #. Still t...
by sheamkennedy
Sat Jun 07, 2014 5:20 am
Forum: Game Discussion
Topic: Problem: NPC creation delayed when running script...
Replies: 5
Views: 1107

Thanks for the troubleshooting tips, but after performing both methods of finding the problem I am still at a loss to understand what is occurring. First I checked how many copies of the NPC existed for each case. In both cases my screen displayed "1." Next I changed this portion of my scr...
by sheamkennedy
Sat Jun 07, 2014 4:24 am
Forum: Game Discussion
Topic: Is there a way to create overlapping textboxes?
Replies: 8
Views: 1327

Wouldn't be easiest of all to just make the "Godzilla" slice collection, load it up and then parent it to the "text box box" after a tick or two's wait time? lookup slice(sl:textbox box) Sounds like a legitimate solution and easiest as far as slices go. T...
by sheamkennedy
Fri Jun 06, 2014 4:47 pm
Forum: Game Discussion
Topic: Problem: NPC creation delayed when running script...
Replies: 5
Views: 1107

Problem: NPC creation delayed when running script...

I'm having this weird problem and can't figure it out. I have 2 scripts, each of which are run when you step on an NPC (NPC #12, and NPC #13). On the map, NPC #12 is placed directly above NPC#13. Depending on which of these NPCs the character steps on, a slightly different script will be run. Here's...
by sheamkennedy
Fri Jun 06, 2014 4:37 pm
Forum: Game Discussion
Topic: Is there a way to create overlapping textboxes?
Replies: 8
Views: 1327

Both ways sound good to me. I'll give them a try later on. I may go with Spoons way just so I can retain the text-scrolling effect, then interrupt it with the backdrop.
by sheamkennedy
Fri Jun 06, 2014 4:28 pm
Forum: Game Discussion
Topic: Is there a way to create overlapping textboxes?
Replies: 8
Views: 1327

Spoonweaver wrote:You need to use scripts.

Doing this with scripts involving slices is a cake walk.
So I'd basically have to have textbox slice which would be set to appear at a certain screen (x,y). Do you know if there's any tutorials of this?
by sheamkennedy
Fri Jun 06, 2014 3:00 pm
Forum: Game Discussion
Topic: Is there a way to create overlapping textboxes?
Replies: 8
Views: 1327

Is there a way to create overlapping textboxes?

I want to create overlapping textboxes so that I can make an "interruption" from one textbox to the next. An example of what I mean: |‾‾‾‾‾‾‾‾‾‾‾‾‾‾&a...