Search found 1110 matches
- Mon Jun 09, 2014 3:41 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
Those commands are for measuring time intervals. There are no commands for changing the frame rate. We want to make the frame rate customisable soon however. May or may not happen for the next release. In the meantime you can change the frame in-game using the Ctrl + and Ctrl - debug keys. Oh, I se...
- Mon Jun 09, 2014 3:40 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
https://twitter.com/ID_AA_Carmack/status/449711244254015488 At 18fps you'll end up with annoying flashing, but if you use indexing plus flickering (as you said) it could be a useful effect. By which I mean display half of the pixels each frame. You might even try making it flicker at less than 18fp...
- Mon Jun 09, 2014 3:24 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
Not a bad idea, but I think the OHRRPGCE's frame rate is too slow for this to really work. Stuff that flickers every 1 tick still looks like flashing colors, not like transparency Hmm. Is there no way of making the rate of flicker faster using coding. I recall there was some millisecond and microse...
- Sun Jun 08, 2014 4:02 pm
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
A Workaround for Transparency???
***I copied and pasted this from another post of mine since I think it will be more useful for people to find here as it's own topic. A Workaround for Transparency??? I just had this idea which may or may not work to create a "pseudo-transparency effect." I did not test this out, but may ...
- Sun Jun 08, 2014 3:54 pm
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5535
@TMC: Oh, and I just noticed the sprite rotation in the image you uploaded, looks nice. So far I have found a workaround for that in my game. I'm just rotating my sprites in photoshop using Nearest-Neighbour then importing them in to my game as animation frames. Tedious but I don't use it too freque...
- Sun Jun 08, 2014 3:04 pm
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5535
Please return as you were, asking for small, simple HotOHR bugfixes and features. Return as I were? I think almost all of my feature requests to date have been those which are large-scale and laborious, haha. But I'll leave you alone about the transparency thing. It's just nice to know that somethi...
- Sat Jun 07, 2014 1:23 pm
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5535
If this feature is ever considered, I also think it would be best if there was an option to make the 1x1 pixel, lighten the pixel below it too. I'm quite amused. You missed that the main reason for moving to a higher bitdepth is that we can add alpha transparency. Also, what you described are addit...
- Sat Jun 07, 2014 5:33 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32782
Well this video was originally meant to show off a coding error but it has just been resolved. Seeing as how I put in all the effort of making this video anyways, I think it should also be shared to show my latest progress. Note: The textboxes seen in this video are purely filler and just meant to g...
- Sat Jun 07, 2014 5:26 am
- Forum: Game Discussion
- Topic: Problem: NPC creation delayed when running script...
- Replies: 5
- Views: 1107
- Sat Jun 07, 2014 5:20 am
- Forum: Game Discussion
- Topic: Problem: NPC creation delayed when running script...
- Replies: 5
- Views: 1107
- Sat Jun 07, 2014 4:24 am
- Forum: Game Discussion
- Topic: Is there a way to create overlapping textboxes?
- Replies: 8
- Views: 1327
- Fri Jun 06, 2014 4:47 pm
- Forum: Game Discussion
- Topic: Problem: NPC creation delayed when running script...
- Replies: 5
- Views: 1107
Problem: NPC creation delayed when running script...
I'm having this weird problem and can't figure it out. I have 2 scripts, each of which are run when you step on an NPC (NPC #12, and NPC #13). On the map, NPC #12 is placed directly above NPC#13. Depending on which of these NPCs the character steps on, a slightly different script will be run. Here's...
- Fri Jun 06, 2014 4:37 pm
- Forum: Game Discussion
- Topic: Is there a way to create overlapping textboxes?
- Replies: 8
- Views: 1327
- Fri Jun 06, 2014 4:28 pm
- Forum: Game Discussion
- Topic: Is there a way to create overlapping textboxes?
- Replies: 8
- Views: 1327
- Fri Jun 06, 2014 3:00 pm
- Forum: Game Discussion
- Topic: Is there a way to create overlapping textboxes?
- Replies: 8
- Views: 1327
Is there a way to create overlapping textboxes?
I want to create overlapping textboxes so that I can make an "interruption" from one textbox to the next. An example of what I mean: |‾‾‾‾‾‾‾‾‾‾‾‾‾‾&a...