Search found 1110 matches
- Fri Jun 13, 2014 3:43 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
I'd like to get in on this, if I have the time I just wonder if my pixel art is good enough to be in a book Awesome. Don't think of it as something you have to make time for. You could always show off stuff you've made for your game. I don't think it's a matter of thinking whether or not your pixel...
- Thu Jun 12, 2014 9:12 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
- Thu Jun 12, 2014 8:04 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
- Thu Jun 12, 2014 7:30 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
well, I'm not really that great. but I suppose I could submit some stuff for this. Wouldn't mind having a copy of a pixel art book that I was in. Great to hear! Also if anyone has any friends that would like to contribute, let them know. Although this project is primarily for the benefit of the OHR...
- Thu Jun 12, 2014 7:25 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
- Thu Jun 12, 2014 6:40 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64174
- Thu Jun 12, 2014 6:31 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
I'd love to contribute to something like this, but I don't know if I will. Well keep it in mind. Also I was just thinking that if someone wants to contribute but doesn't want their art work to be traced back to them, then they can contribute under an alias. This may get rid of some apprehension peo...
- Thu Jun 12, 2014 3:57 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335842
The other day I made a thread about starting a pixel art book. I have a suspicion that the majority of people wanting to take part are residing in this thread, so if you're in interested in contributing follow this link:
http://www.slimesalad.com/forum/viewtopic.php?t=6180
http://www.slimesalad.com/forum/viewtopic.php?t=6180
- Thu Jun 12, 2014 3:50 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
@Bob: The primary purpose of the book is to be an art book (a tutorial book might be cool to do in the future, but would take more effort to carefully plan out). What I want from this book is to show off everyones unique style. For example, this would allow someone who's viewing the book to stumble ...
- Thu Jun 12, 2014 3:38 am
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
Re: Is anyone interested in contributing to a pixel art book
I'm a horrible artist, so I won't participate. However, I suggest that the book have a theme of some sort to tie all of the submissions together. Really? I like your art. It's minimalistic but very effective. Also don't feel like you'd have to create some sort of huge masterpiece. I could easily ta...
- Wed Jun 11, 2014 10:27 pm
- Forum: General Discussion
- Topic: Is anyone interested in contributing to a pixel art book?
- Replies: 47
- Views: 11084
Is anyone interested in contributing to a pixel art book?
Lately I've been having the idea that I want to create a pixel art book of my own, and self publish it as well as make it available to download as an ebook. I have determined that this would require me to make a lot of artwork, and could be very time consuming. But then I thought: How about I create...
- Tue Jun 10, 2014 4:49 am
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
I've always found figuring out workarounds to limitations to be a lot of fun; a problem solving exercise. Using those workarounds is often not fun (e.g. creating dozens of near-duplicate attacks). But now that I'm working on the engine I cringe whenever someone suggests a workaround that's actually...
- Mon Jun 09, 2014 1:55 pm
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5535
I meant that Photoshop (apparently) just implements such transformations without any fancy algorithm. Also, does Photoshop's rotation actually cause some pixels to disappear (assuming you're not also scaling)? If so, that's terrible. That's an easy problem to fix; it's not breaking up lines that's ...
- Mon Jun 09, 2014 1:49 pm
- Forum: Game Discussion
- Topic: A Workaround for Transparency???
- Replies: 10
- Views: 1880
You can test it now using the debug keys. Looking at the replies to John Carmack's tweet I see someone mentioned that jittering is actually used in Unreal Engine 4. AFAIK what they are talking about is to vary the positions of objects from frame to frame by a sub-pixel amount so that you get anti-a...
- Mon Jun 09, 2014 3:49 am
- Forum: Game Discussion
- Topic: Talking about backdrop editing
- Replies: 32
- Views: 5535
I want to add tools to the sprite editor to rotate, skew and scale. I've already spent quite some time looking into algorithms specific to pixel art, but unfortunately very few exist and they aren't much better than the simple transformations. The simple transformations don't preserve one pixel wid...