Search found 1110 matches

by sheamkennedy
Thu Nov 20, 2014 6:03 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6168

That mockup alone got me excited. I'd love to see this get put into reality.
by sheamkennedy
Wed Nov 19, 2014 6:46 am
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

Wow, that's a lot simpler than my solution. I just found an old full length mac keyboard from about 8 years ago and plugged it into the usb port. Now I have a keyboard, but I seriously only use it for the page up, page down, and delete keys. I really feel like an idiot now. Haha. Well as far as I k...
by sheamkennedy
Wed Nov 19, 2014 6:13 am
Forum: Game Discussion
Topic: Edit map layers on Macbook with no PgUp/PgDn keys?
Replies: 7
Views: 1183

To switch between which map layer you want to edit you hold "fn + up" or "fn + down" It's weird I know... took me like 20 minutes of trial and error to figure that out one day. Also helped me find some of the other Mac keyboard combinations.
by sheamkennedy
Wed Nov 19, 2014 6:05 am
Forum: Game Discussion
Topic: A ridiculous contest/game jam idea I had the other day
Replies: 18
Views: 3092

Wow, I totally forgot about NOTATE... I wish I had all my old tunes.
by sheamkennedy
Mon Nov 17, 2014 5:58 am
Forum: Game Discussion
Topic: Can game music BPM be time synced with game ticks?
Replies: 6
Views: 1268

Excellent.
by sheamkennedy
Sun Nov 16, 2014 8:36 pm
Forum: Game Discussion
Topic: Can game music BPM be time synced with game ticks?
Replies: 6
Views: 1268

Hey that's awesome. Ill be bookmarking this. I wasn't exactly planning on using this for my own game but was more or less curious. I'm glad I asked though. Doesn't look too hard to pull off.

So does this require using MIDI, or can any filetype be used?
by sheamkennedy
Sun Nov 16, 2014 5:39 pm
Forum: Game Discussion
Topic: Can game music BPM be time synced with game ticks?
Replies: 6
Views: 1268

Can game music BPM be time synced with game ticks?

I was thinking it may be possible to sync a songs BPM with the game ticks by simply knowing how long a game tick is in seconds, then doing the math conversion to convert it in to BPM. I'd like to know if this is plausible or if some sort of loading delays in the game would make the song and the tick...
by sheamkennedy
Sat Nov 15, 2014 2:50 am
Forum: Game Discussion
Topic: Do while loops break the instant it's condition is not true?
Replies: 10
Views: 1797

Awesome. I'm glad you mentioned I can break many nested loops with break(x), I can see myself using that lots. This should be mentioned in the plotscripting dictionary, at least I don't think I saw anything like this there. I suppose I don't have to break out of my while loop immediately since there...
by sheamkennedy
Sat Nov 15, 2014 1:53 am
Forum: Game Discussion
Topic: Do while loops break the instant it's condition is not true?
Replies: 10
Views: 1797

Do while loops break the instant it's condition is not true?

I would like to know if While loops break the moment their condition is not being met? Or is it necessary to add in some sort of break? I specifically am referring to while loops which contain embedded for loops. If the while loops condition becomes false, will the for loop break even if it is only ...
by sheamkennedy
Tue Nov 11, 2014 4:06 pm
Forum: General Discussion
Topic: Expressions In Rectangular Pointillism is here!
Replies: 8
Views: 1932

It's doing pretty well. I just checked and the book is standing at a profit of $21.64 USD and €2.25 EUR. Due to the book being on multiple sites that each have their own threshold payout limits I have only actually received about $14 USD to my Paypal thus far. I'm actually glad you asked because I h...
by sheamkennedy
Fri Nov 07, 2014 2:17 pm
Forum: Game Discussion
Topic: Froginator's scripting questions
Replies: 38
Views: 8212

Is there a script that makes jumping over specific objects possible? (with animation and something that makes the character actually "jump over" it) I have two ideas to help script the jumping but I'm not sure how they'd work in such a game since you have no grid. My ways are to: 1) Use z...
by sheamkennedy
Thu Nov 06, 2014 10:12 pm
Forum: General Discussion
Topic: Official OHR.RPG.CE Poster & Mousepad 2014
Replies: 64
Views: 19077

This sounds awesome. I personally think whoever sets up the internet store should definitely look in to producing the shirts, posters, etc through RedBubble. I've been a part of their art community, as well as other art communities, for many years and from my experience they have the best quality pr...
by sheamkennedy
Tue Oct 21, 2014 1:59 pm
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

On a related note I was wondering if there's a suggested way to go about using this LOS script for many guards at once? I was considering a few ways myself and think using a timer may be suitable. I'd likely have 4 guards (maximum) at once, so I was thinking of setting up a timer so it first check i...
by sheamkennedy
Tue Oct 21, 2014 1:50 pm
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

if (check sight blocked (x+1, y)) else if (check sight blocked (x+2, y)) else if (check sight blocked (x+3, y)) else if (check sight blocked (x+4, y+1)) else (chec...
by sheamkennedy
Sun Oct 19, 2014 2:58 pm
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

Thank you very much. I guess I didn't test the code with zones yet so didn't realize the code was breaking part way through. Is there a simple way I can replace "break" with some sort of feature which skips a chunk of code and continues on with checking the next "ray of sight"? A...