Search found 1110 matches

by sheamkennedy
Thu Jan 22, 2015 10:10 pm
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

@Gizmog: Hey I just tried your "Generate Wall" script and it worked great. I tested to see if entering a new map would automatically draw fresh wall slice and it turns out that it does. One weird problem though (or perhaps just my first time noticing this). When I have two maps: Map 0 and ...
by sheamkennedy
Thu Jan 22, 2015 5:03 pm
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

Not that my bullet-hitbox collisions are working I'd like to know if theres an easy way to destroy the bullet slice when it collides with a wall or a zone. Perhaps zone collision may be better since it will only effect the bullet, while walls already have the effect of stopping the player. Just in c...
by sheamkennedy
Wed Jan 21, 2015 10:05 pm
Forum: Game Discussion
Topic: Possible bug discovered
Replies: 6
Views: 2301

Probably, yes, resetting isShooting to 0 when switching maps should help. Also, looks like BulletWasJustShot is not needed at all. isShooting is good enough to do the job by itself. Alright, that settles that issue. Another thing I noticed after the issue was resolved is that if I click the shoot b...
by sheamkennedy
Wed Jan 21, 2015 6:35 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

@Urkel:
Your game sounds like a lot of fun the way you describe it. I'm really looking forward to it's completion. You should totally post some screenshots of it if you haven't already. I'm counting on some nice chunky graphics!
by sheamkennedy
Tue Jan 20, 2015 9:58 pm
Forum: Game Discussion
Topic: Possible bug discovered
Replies: 6
Views: 2301

Hmm, so maybe the solution would be to initialize isShooting to be zero within the map autorun...? Here's the timer script nonetheless: script, Bullet Timer, begin #If the bullet was just shot, a timer which destroys the bullet begins, once the time #is up this script will retrigger causing the bull...
by sheamkennedy
Tue Jan 20, 2015 8:31 pm
Forum: Game Discussion
Topic: Possible bug discovered
Replies: 6
Views: 2301

@Bob the Hamster: I am using the same on-keypress script for both rooms. Here's the script so you can further dissect: variable &#40;collection&#41; if&#40;key is pressed&#40;key&#58;X&#41;&#41; then&#40; if&#40;isShooting <> 1&#41; then&#40; isShooting &a...
by sheamkennedy
Tue Jan 20, 2015 8:03 pm
Forum: Game Discussion
Topic: Possible bug discovered
Replies: 6
Views: 2301

Possible bug discovered

As some may know, I have just finished up making a projectile shooting on-keypress script. After messing around with shooting projectiles I have noticed that if I happen to be shooting projectiles while walking through a door to another map then my projectile shooting on keypress no longer works... ...
by sheamkennedy
Mon Jan 19, 2015 5:17 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

Lookin' good! I notice that if you take a shot and then change directions really quick, you kind of "steer" the shot, which is a very Atari 2600 touch. I can think of a few shooting games that used that to very interesting effect. Hope you don't have any trouble importing it into your rea...
by sheamkennedy
Sun Jan 18, 2015 7:57 pm
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

I'm happy to say that things are working out! I made a little basic tutorial thingy here: http://www.slimesalad.com/forum/viewgame.php?t=6467 In a basic situation this works great. I will now have to transfer the code over to my actual game and get it working with embiggened characters which I saw y...
by sheamkennedy
Sun Jan 18, 2015 7:29 pm
Forum: Games
Topic: Gun (Tutorial)
Replies: 0
Views: 2315

Gun (Tutorial)

http://3.bp.blogspot.com/-Ww-eMiRoZYU/VLwM3YMxFzI/AAAAAAAAA50/7ETmZg_oqRU/s1600/Screen%2BShot%2B2015-01-18%2Bat%2B1.42.30%2BPM.png After a great deal of questioning Slime Salad users in the forums I have finally come up with a simple gun game. Hopefully this little game can help show others how the...
by sheamkennedy
Fri Jan 16, 2015 2:47 pm
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

No problem! A timer sounds like a great way to handle the problem. Hey thanks. I have confirmed that the wait is in fact the problem. The current code I have is messy and not working as desired but the NPC is dying upon collision with the bullet which is good. I'll keep cleaning up the code this we...
by sheamkennedy
Thu Jan 15, 2015 5:17 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

I think your problem is the "wait for slice". That means the script is holding everything and waiting for the bullet to have moved before it does any other checks... and unfortunately once the bullet has moved, you're freeing its slice, never giving it a time to check. That makes since. I...
by sheamkennedy
Thu Jan 15, 2015 2:49 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

@Bob the Hamster: Hey thanks for the help. The collision detection is still not recognizing a hit between the hitbox and bullet unfortunately. Here's the latest code in full. I made all the changes suggested plus a few little changes for personal preference but nothing that should have any effect on...
by sheamkennedy
Wed Jan 14, 2015 2:17 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361374

@marionloine: I really am liking the style of your game.
by sheamkennedy
Wed Jan 14, 2015 3:44 am
Forum: Game Discussion
Topic: tips for making an Atari2600 style game?
Replies: 85
Views: 13030

Alright here's my latest update. I have taken the advise to create a program independent from my game and have come up with a nice minimal script that allows the player to shoot bullets and see if they collide. The script is as follows: include, plotscr.hsd include, scancode.hsi include, gun.hsi #GL...